diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 117 |
1 files changed, 39 insertions, 78 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index ba71551302..afe3380494 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -775,9 +775,7 @@ Renderer::Renderer(QSGDefaultRenderContext *ctx) , m_currentClip(nullptr) , m_currentClipType(NoClip) , m_vertexUploadPool(256) -#ifdef QSG_SEPARATE_INDEX_BUFFER , m_indexUploadPool(64) -#endif , m_vao(nullptr) , m_visualizeMode(VisualizeNothing) { @@ -834,12 +832,11 @@ static void qsg_wipeBuffer(Buffer *buffer, QOpenGLFunctions *funcs) free(buffer->data); } -static void qsg_wipeBatch(Batch *batch, QOpenGLFunctions *funcs) +static void qsg_wipeBatch(Batch *batch, QOpenGLFunctions *funcs, bool separateIndexBuffer) { qsg_wipeBuffer(&batch->vbo, funcs); -#ifdef QSG_SEPARATE_INDEX_BUFFER - qsg_wipeBuffer(&batch->ibo, funcs); -#endif + if (separateIndexBuffer) + qsg_wipeBuffer(&batch->ibo, funcs); delete batch; } @@ -847,9 +844,13 @@ Renderer::~Renderer() { if (QOpenGLContext::currentContext()) { // Clean up batches and buffers - for (int i=0; i<m_opaqueBatches.size(); ++i) qsg_wipeBatch(m_opaqueBatches.at(i), this); - for (int i=0; i<m_alphaBatches.size(); ++i) qsg_wipeBatch(m_alphaBatches.at(i), this); - for (int i=0; i<m_batchPool.size(); ++i) qsg_wipeBatch(m_batchPool.at(i), this); + const bool separateIndexBuffer = m_context->separateIndexBuffer(); + for (int i = 0; i < m_opaqueBatches.size(); ++i) + qsg_wipeBatch(m_opaqueBatches.at(i), this, separateIndexBuffer); + for (int i = 0; i < m_alphaBatches.size(); ++i) + qsg_wipeBatch(m_alphaBatches.at(i), this, separateIndexBuffer); + for (int i = 0; i < m_batchPool.size(); ++i) + qsg_wipeBatch(m_batchPool.at(i), this, separateIndexBuffer); } for (Node *n : qAsConst(m_nodes)) @@ -889,13 +890,8 @@ void Renderer::map(Buffer *buffer, int byteSize, bool isIndexBuf) if (!m_context->hasBrokenIndexBufferObjects() && m_visualizeMode == VisualizeNothing) { // Common case, use a shared memory pool for uploading vertex data to avoid // excessive reevaluation - QDataBuffer<char> &pool = -#ifdef QSG_SEPARATE_INDEX_BUFFER - isIndexBuf ? m_indexUploadPool : m_vertexUploadPool; -#else - m_vertexUploadPool; - Q_UNUSED(isIndexBuf); -#endif + QDataBuffer<char> &pool = m_context->separateIndexBuffer() && isIndexBuf + ? m_indexUploadPool : m_vertexUploadPool; if (byteSize > pool.size()) pool.resize(byteSize); buffer->data = pool.data(); @@ -1864,11 +1860,11 @@ void Renderer::uploadBatch(Batch *b) ibufferSize = unmergedIndexSize; } -#ifdef QSG_SEPARATE_INDEX_BUFFER - map(&b->ibo, ibufferSize, true); -#else - bufferSize += ibufferSize; -#endif + const bool separateIndexBuffer = m_context->separateIndexBuffer(); + if (separateIndexBuffer) + map(&b->ibo, ibufferSize, true); + else + bufferSize += ibufferSize; map(&b->vbo, bufferSize); if (Q_UNLIKELY(debug_upload())) qDebug() << " - batch" << b << " first:" << b->first << " root:" @@ -1878,22 +1874,17 @@ void Renderer::uploadBatch(Batch *b) if (b->merged) { char *vertexData = b->vbo.data; char *zData = vertexData + b->vertexCount * g->sizeOfVertex(); -#ifdef QSG_SEPARATE_INDEX_BUFFER - char *indexData = b->ibo.data; -#else - char *indexData = zData + (m_useDepthBuffer ? b->vertexCount * sizeof(float) : 0); -#endif + char *indexData = separateIndexBuffer + ? b->ibo.data + : zData + (int(m_useDepthBuffer) * b->vertexCount * sizeof(float)); quint16 iOffset = 0; e = b->first; int verticesInSet = 0; int indicesInSet = 0; b->drawSets.reset(); -#ifdef QSG_SEPARATE_INDEX_BUFFER - int drawSetIndices = 0; -#else - int drawSetIndices = indexData - vertexData; -#endif + int drawSetIndices = separateIndexBuffer ? 0 : indexData - vertexData; + const auto indexBase = separateIndexBuffer ? b->ibo.data : b->vbo.data; b->drawSets << DrawSet(0, zData - vertexData, drawSetIndices); while (e) { verticesInSet += e->node->geometry()->vertexCount(); @@ -1903,11 +1894,7 @@ void Renderer::uploadBatch(Batch *b) b->drawSets.last().indices += 1 * sizeof(quint16); b->drawSets.last().indexCount -= 2; } -#ifdef QSG_SEPARATE_INDEX_BUFFER - drawSetIndices = indexData - b->ibo.data; -#else - drawSetIndices = indexData - b->vbo.data; -#endif + drawSetIndices = indexData - indexBase; b->drawSets << DrawSet(vertexData - b->vbo.data, zData - b->vbo.data, drawSetIndices); @@ -1927,11 +1914,8 @@ void Renderer::uploadBatch(Batch *b) } } else { char *vboData = b->vbo.data; -#ifdef QSG_SEPARATE_INDEX_BUFFER - char *iboData = b->ibo.data; -#else - char *iboData = vboData + b->vertexCount * g->sizeOfVertex(); -#endif + char *iboData = separateIndexBuffer ? b->ibo.data + : vboData + b->vertexCount * g->sizeOfVertex(); Element *e = b->first; while (e) { QSGGeometry *g = e->node->geometry(); @@ -1979,12 +1963,9 @@ void Renderer::uploadBatch(Batch *b) } if (!b->drawSets.isEmpty()) { - const quint16 *id = -# ifdef QSG_SEPARATE_INDEX_BUFFER - (const quint16 *) (b->ibo.data); -# else - (const quint16 *) (b->vbo.data + b->drawSets.at(0).indices); -# endif + const quint16 *id = (const quint16 *)(separateIndexBuffer + ? b->ibo.data + : b->vbo.data + b->drawSets.at(0).indices); { QDebug iDump = qDebug(); iDump << " -- Index Data, count:" << b->indexCount; @@ -2004,9 +1985,8 @@ void Renderer::uploadBatch(Batch *b) #endif // QT_NO_DEBUG_OUTPUT unmap(&b->vbo); -#ifdef QSG_SEPARATE_INDEX_BUFFER - unmap(&b->ibo, true); -#endif + if (separateIndexBuffer) + unmap(&b->ibo, true); if (Q_UNLIKELY(debug_upload())) qDebug() << " --- vertex/index buffers unmapped, batch upload completed..."; @@ -2299,11 +2279,7 @@ void Renderer::renderMergedBatch(const Batch *batch) glBindBuffer(GL_ARRAY_BUFFER, batch->vbo.id); char *indexBase = nullptr; -#ifdef QSG_SEPARATE_INDEX_BUFFER - const Buffer *indexBuf = &batch->ibo; -#else - const Buffer *indexBuf = &batch->vbo; -#endif + const Buffer *indexBuf = m_context->separateIndexBuffer() ? &batch->ibo : &batch->vbo; if (m_context->hasBrokenIndexBufferObjects()) { indexBase = indexBuf->data; glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); @@ -2395,11 +2371,8 @@ void Renderer::renderUnmergedBatch(const Batch *batch) glBindBuffer(GL_ARRAY_BUFFER, batch->vbo.id); char *indexBase = nullptr; -#ifdef QSG_SEPARATE_INDEX_BUFFER - const Buffer *indexBuf = &batch->ibo; -#else - const Buffer *indexBuf = &batch->vbo; -#endif + const auto separateIndexBuffer = m_context->separateIndexBuffer(); + const Buffer *indexBuf = separateIndexBuffer ? &batch->ibo : &batch->vbo; if (batch->indexCount) { if (m_context->hasBrokenIndexBufferObjects()) { indexBase = indexBuf->data; @@ -2428,11 +2401,9 @@ void Renderer::renderUnmergedBatch(const Batch *batch) } int vOffset = 0; -#ifdef QSG_SEPARATE_INDEX_BUFFER char *iOffset = indexBase; -#else - char *iOffset = indexBase + batch->vertexCount * gn->geometry()->sizeOfVertex(); -#endif + if (!separateIndexBuffer) + iOffset += batch->vertexCount * gn->geometry()->sizeOfVertex(); QMatrix4x4 rootMatrix = batch->root ? qsg_matrixForRoot(batch->root) : QMatrix4x4(); @@ -2735,17 +2706,13 @@ void Renderer::render() if (Q_UNLIKELY(debug_render())) timeSorting = timer.restart(); int largestVBO = 0; -#ifdef QSG_SEPARATE_INDEX_BUFFER int largestIBO = 0; -#endif if (Q_UNLIKELY(debug_upload())) qDebug("Uploading Opaque Batches:"); for (int i=0; i<m_opaqueBatches.size(); ++i) { Batch *b = m_opaqueBatches.at(i); largestVBO = qMax(b->vbo.size, largestVBO); -#ifdef QSG_SEPARATE_INDEX_BUFFER largestIBO = qMax(b->ibo.size, largestIBO); -#endif uploadBatch(b); } if (Q_UNLIKELY(debug_render())) timeUploadOpaque = timer.restart(); @@ -2756,18 +2723,14 @@ void Renderer::render() Batch *b = m_alphaBatches.at(i); uploadBatch(b); largestVBO = qMax(b->vbo.size, largestVBO); -#ifdef QSG_SEPARATE_INDEX_BUFFER largestIBO = qMax(b->ibo.size, largestIBO); -#endif } if (Q_UNLIKELY(debug_render())) timeUploadAlpha = timer.restart(); if (largestVBO * 2 < m_vertexUploadPool.size()) m_vertexUploadPool.resize(largestVBO * 2); -#ifdef QSG_SEPARATE_INDEX_BUFFER - if (largestIBO * 2 < m_indexUploadPool.size()) + if (m_context->separateIndexBuffer() && largestIBO * 2 < m_indexUploadPool.size()) m_indexUploadPool.resize(largestIBO * 2); -#endif renderBatches(); @@ -2978,14 +2941,12 @@ void Renderer::visualizeBatch(Batch *b) if (b->merged) { shader->setUniformValue(shader->matrix, matrix); + const auto &dataStart = m_context->separateIndexBuffer() ? b->ibo.data : b->vbo.data; for (int ds=0; ds<b->drawSets.size(); ++ds) { const DrawSet &set = b->drawSets.at(ds); glVertexAttribPointer(a.position, 2, a.type, false, g->sizeOfVertex(), (void *) (qintptr) (set.vertices)); -#ifdef QSG_SEPARATE_INDEX_BUFFER - glDrawElements(g->drawingMode(), set.indexCount, GL_UNSIGNED_SHORT, (void *) (qintptr) (b->ibo.data + set.indices)); -#else - glDrawElements(g->drawingMode(), set.indexCount, GL_UNSIGNED_SHORT, (void *) (qintptr) (b->vbo.data + set.indices)); -#endif + glDrawElements(g->drawingMode(), set.indexCount, GL_UNSIGNED_SHORT, + (void *)(qintptr)(dataStart + set.indices)); } } else { Element *e = b->first; |