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Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp34
1 files changed, 32 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 6db96f369c..d4324bc489 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -979,6 +979,10 @@ void Renderer::nodeChangedBatchRoot(Node *node, Node *root)
e->root = root;
e->boundsComputed = false;
}
+ } else if (node->type() == QSGNode::RenderNodeType) {
+ RenderNodeElement *e = node->renderNodeElement();
+ if (e)
+ e->root = root;
}
SHADOWNODE_TRAVERSE(node)
@@ -2022,6 +2026,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
}
ClipType clipType = NoClip;
+ GLuint vbo = 0;
+ int vboSize = 0;
glDisable(GL_SCISSOR_TEST);
@@ -2106,7 +2112,21 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
const QSGGeometry *g = clip->geometry();
Q_ASSERT(g->attributeCount() > 0);
const QSGGeometry::Attribute *a = g->attributes();
- glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), g->vertexData());
+
+ if (!vbo)
+ glGenBuffers(1, &vbo);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+
+ const int vertexByteSize = g->sizeOfVertex() * g->vertexCount();
+ if (vboSize < vertexByteSize) {
+ vboSize = vertexByteSize;
+ glBufferData(GL_ARRAY_BUFFER, vertexByteSize, g->vertexData(), GL_STATIC_DRAW);
+ } else {
+ glBufferSubData(GL_ARRAY_BUFFER, 0, vertexByteSize, g->vertexData());
+ }
+
+ glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), 0);
m_clipProgram.setUniformValue(m_clipMatrixId, m);
if (g->indexCount()) {
@@ -2115,12 +2135,17 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
glDrawArrays(g->drawingMode(), 0, g->vertexCount());
}
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
++m_currentStencilValue;
}
clip = clip->clipList();
}
+ if (vbo)
+ glDeleteBuffers(1, &vbo);
+
if (clipType & StencilClip) {
m_clipProgram.disableAttributeArray(0);
glStencilFunc(GL_EQUAL, m_currentStencilValue, 0xff); // stencil test, ref, test mask
@@ -2778,8 +2803,13 @@ void Renderer::renderRenderNode(Batch *batch)
updateClip(rd->m_clip_list, batch);
- RenderNodeState state;
QMatrix4x4 pm = projectionMatrix();
+ if (m_useDepthBuffer) {
+ pm(2, 2) = m_zRange;
+ pm(2, 3) = 1.0f - e->order * m_zRange;
+ }
+
+ RenderNodeState state;
state.m_projectionMatrix = &pm;
state.m_scissorEnabled = m_currentClipType & ScissorClip;
state.m_stencilEnabled = m_currentClipType & StencilClip;