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Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp83
1 files changed, 54 insertions, 29 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index d91004fbee..bee2015007 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -154,8 +154,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
p->bindAttributeLocation(attr[i], i);
}
p->bindAttributeLocation("_qt_order", i);
- context->compile(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0);
- context->initialize(s);
+ context->compileShader(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0);
+ context->initializeShader(s);
if (!p->isLinked())
return 0;
@@ -188,8 +188,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader());
- context->compile(s, material);
- context->initialize(s);
+ context->compileShader(s, material);
+ context->initializeShader(s);
shader = new Shader();
shader->program = s;
@@ -356,17 +356,17 @@ void Updater::visitClipNode(Node *n)
if (m_roots.last() && m_added > 0)
renderer->registerBatchRoot(n, m_roots.last());
- cn->m_clip_list = m_current_clip;
+ cn->setRendererClipList(m_current_clip);
m_current_clip = cn;
m_roots << n;
m_rootMatrices.add(m_rootMatrices.last() * *m_combined_matrix_stack.last());
extra->matrix = m_rootMatrices.last();
- cn->m_matrix = &extra->matrix;
+ cn->setRendererMatrix(&extra->matrix);
m_combined_matrix_stack << &m_identityMatrix;
SHADOWNODE_TRAVERSE(n) visitNode(child);
- m_current_clip = cn->m_clip_list;
+ m_current_clip = cn->clipList();
m_rootMatrices.pop_back();
m_combined_matrix_stack.pop_back();
m_roots.pop_back();
@@ -459,8 +459,8 @@ void Updater::visitGeometryNode(Node *n)
{
QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode);
- gn->m_matrix = m_combined_matrix_stack.last();
- gn->m_clip_list = m_current_clip;
+ gn->setRendererMatrix(m_combined_matrix_stack.last());
+ gn->setRendererClipList(m_current_clip);
gn->setInheritedOpacity(m_opacity_stack.last());
if (m_added) {
@@ -746,8 +746,9 @@ static int qsg_countNodesInBatches(const QDataBuffer<Batch *> &batches)
return sum;
}
-Renderer::Renderer(QSGRenderContext *ctx)
+Renderer::Renderer(QSGDefaultRenderContext *ctx)
: QSGRenderer(ctx)
+ , m_context(ctx)
, m_opaqueRenderList(64)
, m_alphaRenderList(64)
, m_nextRenderOrder(0)
@@ -807,7 +808,7 @@ Renderer::Renderer(QSGRenderContext *ctx)
// If rendering with an OpenGL Core profile context, we need to create a VAO
// to hold our vertex specification state.
- if (context()->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
+ if (m_context->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
m_vao = new QOpenGLVertexArrayObject(this);
m_vao->create();
}
@@ -845,7 +846,7 @@ Renderer::~Renderer()
for (int i=0; i<m_batchPool.size(); ++i) qsg_wipeBatch(m_batchPool.at(i), this);
}
- foreach (Node *n, m_nodes.values())
+ for (Node *n : qAsConst(m_nodes))
m_nodeAllocator.release(n);
// Remaining elements...
@@ -1101,7 +1102,7 @@ void Renderer::nodeWasRemoved(Node *node)
if (m_renderNodeElements.isEmpty()) {
static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
- m_useDepthBuffer = useDepth && context()->openglContext()->format().depthBufferSize() > 0;
+ m_useDepthBuffer = useDepth && m_context->openglContext()->format().depthBufferSize() > 0;
}
}
}
@@ -2760,6 +2761,22 @@ void Renderer::render()
m_vao->release();
}
+struct RenderNodeState : public QSGRenderNode::RenderState
+{
+ const QMatrix4x4 *projectionMatrix() const override { return m_projectionMatrix; }
+ QRect scissorRect() const override { return m_scissorRect; }
+ bool scissorEnabled() const override { return m_scissorEnabled; }
+ int stencilValue() const override { return m_stencilValue; }
+ bool stencilEnabled() const override { return m_stencilEnabled; }
+ const QRegion *clipRegion() const override { return nullptr; }
+
+ const QMatrix4x4 *m_projectionMatrix;
+ QRect m_scissorRect;
+ int m_stencilValue;
+ bool m_scissorEnabled;
+ bool m_stencilEnabled;
+};
+
void Renderer::renderRenderNode(Batch *batch)
{
if (Q_UNLIKELY(debug_render()))
@@ -2771,24 +2788,25 @@ void Renderer::renderRenderNode(Batch *batch)
setActiveShader(0, 0);
QSGNode *clip = e->renderNode->parent();
- e->renderNode->m_clip_list = 0;
+ QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(e->renderNode);
+ rd->m_clip_list = 0;
while (clip != rootNode()) {
if (clip->type() == QSGNode::ClipNodeType) {
- e->renderNode->m_clip_list = static_cast<QSGClipNode *>(clip);
+ rd->m_clip_list = static_cast<QSGClipNode *>(clip);
break;
}
clip = clip->parent();
}
- updateClip(e->renderNode->m_clip_list, batch);
+ updateClip(rd->m_clip_list, batch);
- QSGRenderNode::RenderState state;
+ RenderNodeState state;
QMatrix4x4 pm = projectionMatrix();
- state.projectionMatrix = &pm;
- state.scissorEnabled = m_currentClipType & ScissorClip;
- state.stencilEnabled = m_currentClipType & StencilClip;
- state.scissorRect = m_currentScissorRect;
- state.stencilValue = m_currentStencilValue;
+ state.m_projectionMatrix = &pm;
+ state.m_scissorEnabled = m_currentClipType & ScissorClip;
+ state.m_stencilEnabled = m_currentClipType & StencilClip;
+ state.m_scissorRect = m_currentScissorRect;
+ state.m_stencilValue = m_currentStencilValue;
QSGNode *xform = e->renderNode->parent();
QMatrix4x4 matrix;
@@ -2804,13 +2822,13 @@ void Renderer::renderRenderNode(Batch *batch)
}
xform = xform->parent();
}
- e->renderNode->m_matrix = &matrix;
+ rd->m_matrix = &matrix;
QSGNode *opacity = e->renderNode->parent();
- e->renderNode->m_opacity = 1.0;
+ rd->m_opacity = 1.0;
while (opacity != rootNode()) {
if (opacity->type() == QSGNode::OpacityNodeType) {
- e->renderNode->m_opacity = static_cast<QSGOpacityNode *>(opacity)->combinedOpacity();
+ rd->m_opacity = static_cast<QSGOpacityNode *>(opacity)->combinedOpacity();
break;
}
opacity = opacity->parent();
@@ -2822,12 +2840,17 @@ void Renderer::renderRenderNode(Batch *batch)
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- e->renderNode->render(state);
+ QSGRenderNode::StateFlags changes = e->renderNode->changedStates();
- e->renderNode->m_matrix = 0;
- e->renderNode->m_clip_list = 0;
+ GLuint prevFbo = 0;
+ if (changes & QSGRenderNode::RenderTargetState)
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
+
+ e->renderNode->render(&state);
+
+ rd->m_matrix = 0;
+ rd->m_clip_list = 0;
- QSGRenderNode::StateFlags changes = e->renderNode->changedStates();
if (changes & QSGRenderNode::ViewportState) {
QRect r = viewportRect();
glViewport(r.x(), deviceRect().bottom() - r.bottom(), r.width(), r.height());
@@ -2861,6 +2884,8 @@ void Renderer::renderRenderNode(Batch *batch)
glDisable(GL_CULL_FACE);
}
+ if (changes & QSGRenderNode::RenderTargetState)
+ glBindFramebuffer(GL_FRAMEBUFFER, prevFbo);
}
class VisualizeShader : public QOpenGLShaderProgram