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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp87
1 files changed, 56 insertions, 31 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 4b0bc683c2..b1792d27a7 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -61,6 +61,8 @@ QT_BEGIN_NAMESPACE
extern QByteArray qsgShaderRewriter_insertZAttributes(const char *input, QSurfaceFormat::OpenGLContextProfile profile);
+int qt_sg_envInt(const char *name, int defaultValue);
+
namespace QSGBatchRenderer
{
@@ -198,9 +200,9 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
void ShaderManager::invalidated()
{
- qDeleteAll(stockShaders.values());
+ qDeleteAll(stockShaders);
stockShaders.clear();
- qDeleteAll(rewrittenShaders.values());
+ qDeleteAll(rewrittenShaders);
rewrittenShaders.clear();
delete blitProgram;
blitProgram = 0;
@@ -487,6 +489,11 @@ void Updater::visitGeometryNode(Node *n)
if (e->batch)
renderer->invalidateBatchAndOverlappingRenderOrders(e->batch);
}
+ if (n->dirtyState & QSGNode::DirtyMaterial) {
+ Element *e = n->element();
+ if (e->batch && e->batch->isMaterialCompatible(e) == BatchBreaksOnCompare)
+ renderer->invalidateBatchAndOverlappingRenderOrders(e->batch);
+ }
}
SHADOWNODE_TRAVERSE(n) visitNode(*child);
@@ -780,30 +787,17 @@ Renderer::Renderer(QSGRenderContext *ctx)
}
m_bufferStrategy = GL_STATIC_DRAW;
- QByteArray strategy = qgetenv("QSG_RENDERER_BUFFER_STRATEGY");
- if (strategy == "dynamic") {
- m_bufferStrategy = GL_DYNAMIC_DRAW;
- } else if (strategy == "stream") {
- m_bufferStrategy = GL_STREAM_DRAW;
- }
-
- m_batchNodeThreshold = 64;
- QByteArray alternateThreshold = qgetenv("QSG_RENDERER_BATCH_NODE_THRESHOLD");
- if (alternateThreshold.length() > 0) {
- bool ok = false;
- int threshold = alternateThreshold.toInt(&ok);
- if (ok)
- m_batchNodeThreshold = threshold;
- }
-
- m_batchVertexThreshold = 1024;
- alternateThreshold = qgetenv("QSG_RENDERER_BATCH_VERTEX_THRESHOLD");
- if (alternateThreshold.length() > 0) {
- bool ok = false;
- int threshold = alternateThreshold.toInt(&ok);
- if (ok)
- m_batchVertexThreshold = threshold;
+ if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDERER_BUFFER_STRATEGY"))) {
+ const QByteArray strategy = qgetenv("QSG_RENDERER_BUFFER_STRATEGY");
+ if (strategy == "dynamic")
+ m_bufferStrategy = GL_DYNAMIC_DRAW;
+ else if (strategy == "stream")
+ m_bufferStrategy = GL_STREAM_DRAW;
}
+
+ m_batchNodeThreshold = qt_sg_envInt("QSG_RENDERER_BATCH_NODE_THRESHOLD", 64);
+ m_batchVertexThreshold = qt_sg_envInt("QSG_RENDERER_BATCH_VERTEX_THRESHOLD", 1024);
+
if (Q_UNLIKELY(debug_build() || debug_render())) {
qDebug() << "Batch thresholds: nodes:" << m_batchNodeThreshold << " vertices:" << m_batchVertexThreshold;
qDebug() << "Using buffer strategy:" << (m_bufferStrategy == GL_STATIC_DRAW ? "static" : (m_bufferStrategy == GL_DYNAMIC_DRAW ? "dynamic" : "stream"));
@@ -816,7 +810,8 @@ Renderer::Renderer(QSGRenderContext *ctx)
m_vao->create();
}
- m_useDepthBuffer = ctx->openglContext()->format().depthBufferSize() > 0;
+ bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
+ m_useDepthBuffer = useDepth && ctx->openglContext()->format().depthBufferSize() > 0;
}
static void qsg_wipeBuffer(Buffer *buffer, QOpenGLFunctions *funcs)
@@ -1081,6 +1076,11 @@ void Renderer::nodeWasRemoved(Node *node)
if (e) {
e->removed = true;
m_elementsToDelete.add(e);
+
+ if (m_renderNodeElements.isEmpty()) {
+ static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
+ m_useDepthBuffer = useDepth && context()->openglContext()->format().depthBufferSize() > 0;
+ }
}
}
@@ -1213,10 +1213,7 @@ void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
if (e->isMaterialBlended != blended) {
m_rebuild |= Renderer::FullRebuild;
e->isMaterialBlended = blended;
- } else if (e->batch) {
- if (e->batch->isMaterialCompatible(e) == BatchBreaksOnCompare)
- invalidateBatchAndOverlappingRenderOrders(e->batch);
- } else {
+ } else if (!e->batch) {
m_rebuild |= Renderer::BuildBatches;
}
}
@@ -2554,8 +2551,15 @@ void Renderer::render()
QSGNodeDumper::dump(rootNode());
}
- if (Q_UNLIKELY(debug_render() || debug_build())) {
+ QElapsedTimer timer;
+ quint64 timeRenderLists = 0;
+ quint64 timePrepareOpaque = 0;
+ quint64 timePrepareAlpha = 0;
+ quint64 timeSorting = 0;
+ quint64 timeUploadOpaque = 0;
+ quint64 timeUploadAlpha = 0;
+ if (Q_UNLIKELY(debug_render() || debug_build())) {
QByteArray type("rebuild:");
if (m_rebuild == 0)
type += " none";
@@ -2571,6 +2575,7 @@ void Renderer::render()
}
qDebug() << "Renderer::render()" << this << type;
+ timer.start();
}
if (m_vao)
@@ -2597,6 +2602,7 @@ void Renderer::render()
}
}
}
+ if (Q_UNLIKELY(debug_render())) timeRenderLists = timer.restart();
for (int i=0; i<m_opaqueBatches.size(); ++i)
m_opaqueBatches.at(i)->cleanupRemovedElements();
@@ -2609,7 +2615,9 @@ void Renderer::render()
if (m_rebuild & BuildBatches) {
prepareOpaqueBatches();
+ if (Q_UNLIKELY(debug_render())) timePrepareOpaque = timer.restart();
prepareAlphaBatches();
+ if (Q_UNLIKELY(debug_render())) timePrepareAlpha = timer.restart();
if (Q_UNLIKELY(debug_build())) {
qDebug() << "Opaque Batches:";
@@ -2629,8 +2637,11 @@ void Renderer::render()
}
}
}
+ } else {
+ if (Q_UNLIKELY(debug_render())) timePrepareOpaque = timePrepareAlpha = timer.restart();
}
+
deleteRemovedElements();
if (m_rebuild != 0) {
@@ -2646,6 +2657,8 @@ void Renderer::render()
m_zRange = 1.0 / (m_nextRenderOrder);
}
+ if (Q_UNLIKELY(debug_render())) timeSorting = timer.restart();
+
int largestVBO = 0;
#ifdef QSG_SEPARATE_INDEX_BUFFER
int largestIBO = 0;
@@ -2660,6 +2673,8 @@ void Renderer::render()
#endif
uploadBatch(b);
}
+ if (Q_UNLIKELY(debug_render())) timeUploadOpaque = timer.restart();
+
if (Q_UNLIKELY(debug_upload())) qDebug() << "Uploading Alpha Batches:";
for (int i=0; i<m_alphaBatches.size(); ++i) {
@@ -2670,6 +2685,7 @@ void Renderer::render()
largestIBO = qMax(b->ibo.size, largestIBO);
#endif
}
+ if (Q_UNLIKELY(debug_render())) timeUploadAlpha = timer.restart();
if (largestVBO * 2 < m_vertexUploadPool.size())
m_vertexUploadPool.resize(largestVBO * 2);
@@ -2680,6 +2696,15 @@ void Renderer::render()
renderBatches();
+ if (Q_UNLIKELY(debug_render())) {
+ qDebug(" -> times: build: %d, prepare(opaque/alpha): %d/%d, sorting: %d, upload(opaque/alpha): %d/%d, render: %d",
+ (int) timeRenderLists,
+ (int) timePrepareOpaque, (int) timePrepareAlpha,
+ (int) timeSorting,
+ (int) timeUploadOpaque, (int) timeUploadAlpha,
+ (int) timer.elapsed());
+ }
+
m_rebuild = 0;
m_renderOrderRebuildLower = -1;
m_renderOrderRebuildUpper = -1;