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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 379c0ee00e..c38c483df4 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -371,7 +371,7 @@ public:
float lastOpacity;
};
- ShaderManager() : blitProgram(0) { }
+ ShaderManager() : blitProgram(0), visualizeProgram(0) { }
~ShaderManager() {
qDeleteAll(rewrittenShaders.values());
qDeleteAll(stockShaders.values());
@@ -388,6 +388,7 @@ public:
QHash<QSGMaterialType *, Shader *> stockShaders;
QOpenGLShaderProgram *blitProgram;
+ QOpenGLShaderProgram *visualizeProgram;
};
class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer
@@ -396,6 +397,14 @@ public:
Renderer(QSGRenderContext *);
~Renderer();
+ enum VisualizeMode {
+ VisualizeNothing,
+ VisualizeBatches,
+ VisualizeClipping,
+ VisualizeChanges,
+ VisualizeOverdraw
+ };
+
protected:
void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
void preprocess() Q_DECL_OVERRIDE;
@@ -451,6 +460,16 @@ private:
inline Batch *newBatch();
void invalidateAndRecycleBatch(Batch *b);
+ void visualize();
+ void visualizeBatch(Batch *b);
+ void visualizeClipping(QSGNode *node);
+ void visualizeChangesPrepare(Node *n, uint parentChanges = 0);
+ void visualizeChanges(Node *n);
+ void visualizeOverdraw();
+ void visualizeOverdraw_helper(Node *node);
+ void visualizeDrawGeometry(const QSGGeometry *g);
+ void setCustomRenderMode(const QByteArray &mode);
+
QSet<Node *> m_taggedRoots;
QDataBuffer<Element *> m_opaqueRenderList;
QDataBuffer<Element *> m_alphaRenderList;
@@ -487,6 +506,9 @@ private:
// For minimal OpenGL core profile support
QOpenGLVertexArrayObject *m_vao;
+
+ QHash<Node *, uint> m_visualizeChanceSet;
+ VisualizeMode m_visualizeMode;
};
Batch *Renderer::newBatch()