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Diffstat (limited to 'src/quick/scenegraph/coreapi/qsggeometry.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsggeometry.cpp | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp new file mode 100644 index 0000000000..8661c9af93 --- /dev/null +++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp @@ -0,0 +1,466 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Qt scene graph research project. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsggeometry.h" +#include "qsggeometry_p.h" + +#include <qopenglcontext.h> +#include <qopenglfunctions.h> +#include <private/qopenglextensions_p.h> + +QT_BEGIN_NAMESPACE + + +QSGGeometry::Attribute QSGGeometry::Attribute::create(int attributeIndex, int tupleSize, int primitiveType, bool isPrimitive) +{ + Attribute a = { attributeIndex, tupleSize, primitiveType, isPrimitive, 0 }; + return a; +} + + +/*! + Convenience function which returns attributes to be used for 2D solid + color drawing. + */ + +const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D() +{ + static Attribute data[] = { + QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true) + }; + static AttributeSet attrs = { 1, sizeof(float) * 2, data }; + return attrs; +} + +/*! + Convenience function which returns attributes to be used for textured 2D drawing. + */ + +const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D() +{ + static Attribute data[] = { + QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), + QSGGeometry::Attribute::create(1, 2, GL_FLOAT) + }; + static AttributeSet attrs = { 2, sizeof(float) * 4, data }; + return attrs; +} + +/*! + Convenience function which returns attributes to be used for per vertex colored 2D drawing. + */ + +const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D() +{ + static Attribute data[] = { + QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), + QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE) + }; + static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data }; + return attrs; +} + + +/*! + \class QSGGeometry + \brief The QSGGeometry class provides low-level storage for graphics primitives + in the QML Scene Graph. + + The QSGGeometry class provides a few convenience attributes and attribute accessors + by default. The defaultAttributes_Point2D() function returns attributes to be used + in normal solid color rectangles, while the defaultAttributes_TexturedPoint2D function + returns attributes to be used for the common pixmap usecase. + */ + + +/*! + Constructs a geometry object based on \a attributes. + + The object allocate space for \a vertexCount vertices based on the accumulated + size in \a attributes and for \a indexCount. + + Geometry objects are constructed with GL_TRIANGLE_STRIP as default drawing mode. + + The attribute structure is assumed to be POD and the geometry object + assumes this will not go away. There is no memory management involved. + */ + +QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes, + int vertexCount, + int indexCount, + int indexType) + : m_drawing_mode(GL_TRIANGLE_STRIP) + , m_vertex_count(0) + , m_index_count(0) + , m_index_type(indexType) + , m_attributes(attributes) + , m_data(0) + , m_index_data_offset(-1) + , m_server_data(0) + , m_owns_data(false) + , m_index_usage_pattern(AlwaysUploadPattern) + , m_vertex_usage_pattern(AlwaysUploadPattern) +{ + Q_ASSERT(m_attributes.count > 0); + Q_ASSERT(m_attributes.stride > 0); + + Q_ASSERT_X(indexType != GL_UNSIGNED_INT + || static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()) + ->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint), + "QSGGeometry::QSGGeometry", + "GL_UNSIGNED_INT is not supported, geometry will not render" + ); + + if (indexType != GL_UNSIGNED_BYTE + && indexType != GL_UNSIGNED_SHORT + && indexType != GL_UNSIGNED_INT) { + qFatal("QSGGeometry: Unsupported index type, %x.\n", indexType); + } + + + // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these + // need to be set before calling allocate... + allocate(vertexCount, indexCount); +} + +/*! + \fn int QSGGeometry::sizeOfVertex() const + + Returns the size in bytes of one vertex. + + This value comes from the attributes. + */ + +/*! + \fn int QSGGeometry::sizeOfIndex() const + + Returns the byte size of the index type. + + This value is either 1 when index type is GL_UNSIGNED_BYTE or 2 when + index type is GL_UNSIGNED_SHORT. For Desktop OpenGL, GL_UNSIGNED_INT + with the value 4 is also supported. + */ + +QSGGeometry::~QSGGeometry() +{ + if (m_owns_data) + qFree(m_data); + + if (m_server_data) + delete m_server_data; +} + +/*! + \fn int QSGGeometry::vertexCount() const + + Returns the number of vertices in this geometry object. + */ + +/*! + \fn int QSGGeometry::indexCount() const + + Returns the number of indices in this geometry object. + */ + + + +/*! + \fn void *QSGGeometry::vertexData() + + Returns a pointer to the raw vertex data of this geometry object. + + \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D + */ + +/*! + \fn const void *QSGGeometry::vertexData() const + + Returns a pointer to the raw vertex data of this geometry object. + + \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D + */ + +/*! + Returns a pointer to the raw index data of this geometry object. + + \sa indexDataAsUShort(), indexDataAsUInt() + */ +void *QSGGeometry::indexData() +{ + return m_index_data_offset < 0 + ? 0 + : ((char *) m_data + m_index_data_offset); +} + +/*! + Returns a pointer to the raw index data of this geometry object. + + \sa indexDataAsUShort(), indexDataAsUInt() + */ +const void *QSGGeometry::indexData() const +{ + return m_index_data_offset < 0 + ? 0 + : ((char *) m_data + m_index_data_offset); +} + +/*! + Sets the drawing mode to be used for this geometry. + + The default value is GL_TRIANGLE_STRIP. + */ +void QSGGeometry::setDrawingMode(GLenum mode) +{ + m_drawing_mode = mode; +} + +/*! + \fn int QSGGeometry::drawingMode() const + + Returns the drawing mode of this geometry. + + The default value is GL_TRIANGLE_STRIP. + */ + +/*! + \fn int QSGGeometry::indexType() const + + Returns the primitive type used for indices in this + geometry object. + */ + + +/*! + Resizes the vertex and index data of this geometry object to fit \a vertexCount + vertices and \a indexCount indices. + + Vertex and index data will be invalidated after this call and the caller must + */ +void QSGGeometry::allocate(int vertexCount, int indexCount) +{ + if (vertexCount == m_vertex_count && indexCount == m_index_count) + return; + + m_vertex_count = vertexCount; + m_index_count = indexCount; + + bool canUsePrealloc = m_index_count <= 0; + int vertexByteSize = m_attributes.stride * m_vertex_count; + + if (m_owns_data) + qFree(m_data); + + if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) { + m_data = (void *) &m_prealloc[0]; + m_index_data_offset = -1; + m_owns_data = false; + } else { + Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT); + int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)); + m_data = (void *) qMalloc(vertexByteSize + indexByteSize); + m_index_data_offset = vertexByteSize; + m_owns_data = true; + } + + // If we have associated vbo data we could potentially crash later if + // the old buffers are used with the new vertex and index count, so we force + // an update in the renderer in that case. This is really the users responsibility + // but it is cheap for us to enforce this, so why not... + if (m_server_data) { + markIndexDataDirty(); + markVertexDataDirty(); + } + +} + +/*! + Updates the geometry \a g with the coordinates in \a rect. + + The function assumes the geometry object contains a single triangle strip + of QSGGeometry::Point2D vertices + */ +void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect) +{ + Point2D *v = g->vertexDataAsPoint2D(); + v[0].x = rect.left(); + v[0].y = rect.top(); + + v[1].x = rect.left(); + v[1].y = rect.bottom(); + + v[2].x = rect.right(); + v[2].y = rect.top(); + + v[3].x = rect.right(); + v[3].y = rect.bottom(); +} + +/*! + Updates the geometry \a g with the coordinates in \a rect and texture + coordinates from \a textureRect. + + \a textureRect should be in normalized coordinates. + + \a g is assumed to be a triangle strip of four vertices of type + QSGGeometry::TexturedPoint2D. + */ +void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect) +{ + TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D(); + v[0].x = rect.left(); + v[0].y = rect.top(); + v[0].tx = textureRect.left(); + v[0].ty = textureRect.top(); + + v[1].x = rect.left(); + v[1].y = rect.bottom(); + v[1].tx = textureRect.left(); + v[1].ty = textureRect.bottom(); + + v[2].x = rect.right(); + v[2].y = rect.top(); + v[2].tx = textureRect.right(); + v[2].ty = textureRect.top(); + + v[3].x = rect.right(); + v[3].y = rect.bottom(); + v[3].tx = textureRect.right(); + v[3].ty = textureRect.bottom(); +} + + + +/*! + \enum QSGGeometry::DataPattern + + The DataPattern enum is used to specify the use pattern for the vertex + and index data in a geometry object. + + \value AlwaysUploadPattern The data is always uploaded. This means that + the user does not need to explicitly mark index and vertex data as + dirty after changing it. This is the default. + + \value DynamicPattern The data is modified repeatedly and drawn many times. + This is a hint that may provide better performance. When set + the user must make sure to mark the data as dirty after changing it. + + \value StaticPattern The data is modified once and drawn many times. This is + a hint that may provide better performance. When set the user must make sure + to mark the data as dirty after changing it. + */ + + +/*! + \fn QSGGeometry::DataPattern QSGGeometry::indexDataPattern() const + + Returns the usage pattern for indices in this geometry. The default + pattern is AlwaysUploadPattern. + */ + +/*! + Sets the usage pattern for indices to \a p. + + The default is AlwaysUploadPattern. When set to anything other than + the default, the user must call markIndexDataDirty() after changing + the index data. + */ + +void QSGGeometry::setIndexDataPattern(DataPattern p) +{ + m_index_usage_pattern = p; +} + + + + +/*! + \fn QSGGeometry::DataPattern QSGGeometry::vertexDataPattern() const + + Returns the usage pattern for vertices in this geometry. The default + pattern is AlwaysUploadPattern. + */ + +/*! + Sets the usage pattern for vertices to \a p. + + The default is AlwaysUploadPattern. When set to anything other than + the default, the user must call markVertexDataDirty() after changing + the vertex data. + */ + +void QSGGeometry::setVertexDataPattern(DataPattern p) +{ + m_vertex_usage_pattern = p; +} + + + + +/*! + Mark that the vertices in this geometry has changed and must be uploaded + again. + + This function only has an effect when the usage pattern for vertices is + StaticData and the renderer that renders this geometry uploads the geometry + into Vertex Buffer Objects (VBOs). + */ +void QSGGeometry::markIndexDataDirty() +{ + m_dirty_index_data = true; +} + + + +/*! + Mark that the vertices in this geometry has changed and must be uploaded + again. + + This function only has an effect when the usage pattern for vertices is + StaticData and the renderer that renders this geometry uploads the geometry + into Vertex Buffer Objects (VBOs). + */ +void QSGGeometry::markVertexDataDirty() +{ + m_dirty_vertex_data = true; +} + + +QT_END_NAMESPACE |