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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 8d37992928..78c9c80ce1 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -85,7 +85,7 @@ QT_BEGIN_NAMESPACE
The attributeNames() returns the name of the attributes used in the
vertexShader(). These are used in the default implementation of
- activate() and deactive() to decide whice vertex registers are enabled.
+ activate() and deactivate() to decide whice vertex registers are enabled.
The initialize() function is called during program creation to allow
subclasses to prepare for use, such as resolve uniform names in the