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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 50d445c28f..8d37992928 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -277,7 +277,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial
/*!
This function is called when the shader is initialized to compile the
- actual QOpenGLShaderProgram. Do not call it explicitely.
+ actual QOpenGLShaderProgram. Do not call it explicitly.
The default implementation will extract the vertexShader() and
fragmentShader() and bind the names returned from attributeNames()
@@ -625,7 +625,7 @@ int QSGMaterial::compare(const QSGMaterial *other) const
\fn QSGMaterialShader *QSGMaterial::createShader() const
This function returns a new instance of a the QSGMaterialShader
- implementatation used to render geometry for a specifc implementation
+ implementatation used to render geometry for a specific implementation
of QSGMaterial.
The function will be called only once for each material type that