diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgmaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterial.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index 13598bbe1d..d2d27cd9aa 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -40,7 +40,7 @@ #include "qsgmaterial.h" #include "qsgrenderer_p.h" #include "qsgmaterialshader_p.h" -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) # include <private/qsgshadersourcebuilder_p.h> # include <private/qsgdefaultcontext_p.h> # include <private/qsgdefaultrendercontext_p.h> @@ -64,7 +64,7 @@ void qsg_set_material_failure() qsg_material_failure = true; } #endif -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const { const QStringList files = m_sourceFiles[type]; @@ -227,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader() defines the attribute register position in the vertex shader. */ -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! \fn const char *QSGMaterialShader::vertexShader() const @@ -320,7 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial { } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! Sets the GLSL source file for the shader stage \a type to \a sourceFile. The default implementation of the vertexShader() and fragmentShader() functions @@ -550,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const return static_cast<const QSGRenderer *>(m_data)->deviceRect(); } -#ifndef QT_NO_OPENGL +#if QT_CONFIG(opengl) /*! Returns the QOpenGLContext that is being used for rendering |