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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp b/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
index 281260dd58..e1edbc2445 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
@@ -479,7 +479,7 @@ bool QSGMaterialShader::updateUniformData(RenderState &state,
The current rendering \a state is passed from the scene graph. Where
relevant, it is up to the material to trigger enqueuing texture data
- uploads via \l{QSGTexture::commitTextureOperations}.
+ uploads via QSGTexture::commitTextureOperations().
The subclass specific state can be extracted from \a newMaterial.