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-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader.h143
1 files changed, 109 insertions, 34 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader.h b/src/quick/scenegraph/coreapi/qsgmaterialshader.h
index 6783b3f890..765a8ee513 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader.h
@@ -41,21 +41,24 @@
#define QSGMATERIALSHADER_H
#include <QtQuick/qtquickglobal.h>
+#include <QtCore/QRect>
+#include <QtGui/QMatrix4x4>
+#include <QtGui/QColor>
+#include <QtQuick/qsgmaterialtype.h>
+
+// ### glpurge Remove when purging direct OpenGL usage
#if QT_CONFIG(opengl)
# include <qopenglshaderprogram.h>
#endif
-#include <QtGui/QMatrix4x4>
-#include <QtCore/QRect>
-#include <QtQuick/qsgmaterialtype.h> // for source compat
QT_BEGIN_NAMESPACE
class QSGMaterial;
class QSGMaterialShaderPrivate;
-
-namespace QSGBatchRenderer {
- class ShaderManager;
-}
+class QSGTexture;
+class QRhiResourceUpdateBatch;
+class QRhi;
+class QShader;
class Q_QUICK_EXPORT QSGMaterialShader
{
@@ -73,9 +76,8 @@ public:
inline DirtyStates dirtyStates() const { return m_dirty; }
- inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
- inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
- bool isCachedMaterialDataDirty() const { return m_dirty & DirtyCachedMaterialData; }
+ inline bool isMatrixDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyMatrix; }
+ inline bool isOpacityDirty() const { return m_dirty & QSGMaterialShader::RenderState::DirtyOpacity; }
float opacity() const;
QMatrix4x4 combinedMatrix() const;
@@ -85,51 +87,124 @@ public:
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
-#if QT_CONFIG(opengl)
- QOpenGLContext *context() const;
-#endif
+
+ QByteArray *uniformData();
+ QRhiResourceUpdateBatch *resourceUpdateBatch();
+ QRhi *rhi();
+
private:
friend class QSGRenderer;
DirtyStates m_dirty;
const void *m_data;
};
+ struct Q_QUICK_EXPORT GraphicsPipelineState {
+ enum BlendFactor {
+ Zero,
+ One,
+ SrcColor,
+ OneMinusSrcColor,
+ DstColor,
+ OneMinusDstColor,
+ SrcAlpha,
+ OneMinusSrcAlpha,
+ DstAlpha,
+ OneMinusDstAlpha,
+ ConstantColor,
+ OneMinusConstantColor,
+ ConstantAlpha,
+ OneMinusConstantAlpha,
+ SrcAlphaSaturate,
+ Src1Color,
+ OneMinusSrc1Color,
+ Src1Alpha,
+ OneMinusSrc1Alpha
+ };
+
+ enum ColorMaskComponent {
+ R = 1 << 0,
+ G = 1 << 1,
+ B = 1 << 2,
+ A = 1 << 3
+ };
+ Q_DECLARE_FLAGS(ColorMask, ColorMaskComponent)
+
+ enum CullMode {
+ CullNone,
+ CullFront,
+ CullBack
+ };
+
+ bool blendEnable;
+ BlendFactor srcColor;
+ BlendFactor dstColor;
+ ColorMask colorWrite;
+ QColor blendConstant;
+ CullMode cullMode;
+ // This struct is extensible while keeping BC since apps only ever get
+ // a ptr to the struct, it is not created by them.
+ };
+
+ enum Flag {
+ UpdatesGraphicsPipelineState = 0x0001
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ enum Stage {
+ VertexStage,
+ FragmentStage,
+ };
+
QSGMaterialShader();
virtual ~QSGMaterialShader();
- virtual void activate();
- virtual void deactivate();
- // First time a material is used, oldMaterial is null.
- virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
- virtual char const *const *attributeNames() const = 0; // Array must end with null.
+ virtual bool updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ Flags flags() const;
+ void setFlag(Flags flags, bool on = true);
+
+ // ### glpurge Remove when purging direct OpenGL usage
+ virtual char const *const *attributeNames() const { return nullptr; }
+ virtual void activate() { }
+ virtual void deactivate() { }
+ virtual void updateState(const RenderState &, QSGMaterial *, QSGMaterial *) { }
#if QT_CONFIG(opengl)
- inline QOpenGLShaderProgram *program() { return &m_program; }
+ inline QOpenGLShaderProgram *program() { return nullptr; }
#endif
-protected:
- Q_DECLARE_PRIVATE(QSGMaterialShader)
- QSGMaterialShader(QSGMaterialShaderPrivate &dd);
-
- friend class QSGDefaultRenderContext;
- friend class QSGBatchRenderer::ShaderManager;
#if QT_CONFIG(opengl)
- void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
- void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
-
- virtual void compile();
+ void setShaderSourceFile(QOpenGLShader::ShaderType, const QString &) { }
+ void setShaderSourceFiles(QOpenGLShader::ShaderType, const QStringList &) { }
+ virtual void compile() { }
#endif
virtual void initialize() { }
#if QT_CONFIG(opengl)
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
+ virtual const char *vertexShader() const { return nullptr; }
+ virtual const char *fragmentShader() const { return nullptr; }
#endif
+
+protected:
+ Q_DECLARE_PRIVATE(QSGMaterialShader)
+ QSGMaterialShader(QSGMaterialShaderPrivate &dd);
+
+ // filename is for a file containing a serialized QShader.
+ void setShaderFileName(Stage stage, const QString &filename);
+
+ void setShader(Stage stage, const QShader &shader);
+
private:
-#if QT_CONFIG(opengl)
- QOpenGLShaderProgram m_program;
-#endif
QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::GraphicsPipelineState::ColorMask)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::Flags)
QT_END_NAMESPACE