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-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index f5983fc00d..92f783d500 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -337,12 +337,12 @@ QSGNode::~QSGNode()
to the scene graph and will cause the preprocess() function to be called
for every frame the node is rendered.
- The preprocess function is called before the update pass that propegates
+ The preprocess function is called before the update pass that propagates
opacity and transformations through the scene graph. That means that
functions like QSGOpacityNode::combinedOpacity() and
QSGTransformNode::combinedMatrix() will not contain up-to-date values.
If such values are changed during the preprocess, these changes will be
- propegated through the scene graph before it is rendered.
+ propagated through the scene graph before it is rendered.
\warning Beware of deleting nodes while they are being preprocessed. It is
possible, with a small performance hit, to delete a single node during its
@@ -1349,7 +1349,7 @@ const qreal OPACITY_THRESHOLD = 0.001;
Sets the opacity of this node to \a opacity.
Before rendering the graph, the renderer will do an update pass
- over the subtree to propegate the opacity to its children.
+ over the subtree to propagate the opacity to its children.
The value will be bounded to the range 0 to 1.
*/