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-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index e22ffa10d2..46637b326e 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -78,8 +78,8 @@ static void qt_print_node_count()
insertChildNodeAfter(). The order of nodes is important as geometry nodes
are rendered according to their ordering in the scene graph.
- The scene graph nodes contains a mechanism to describe which
- parts of the scene has changed. This includes the combined matrices,
+ The scene graph nodes contain a mechanism that describes which
+ parts of the scene have changed. This includes the combined matrices,
accumulated opacity, changes to the node hierarchy, and so on. This
information can be used for optimizations inside the scene graph renderer.
For the renderer to properly render the nodes, it is important that users