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-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index a1e1ef8c27..7ef75d4b4c 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -337,13 +337,6 @@ QSGNode::~QSGNode()
to the scene graph and will cause the preprocess() function to be called
for every frame the node is rendered.
- The preprocess function is called before the update pass that propagates
- opacity and transformations through the scene graph. That means that
- functions like QSGOpacityNode::combinedOpacity() and
- QSGTransformNode::combinedMatrix() will not contain up-to-date values.
- If such values are changed during the preprocess, these changes will be
- propagated through the scene graph before it is rendered.
-
\warning Beware of deleting nodes while they are being preprocessed. It is
possible, with a small performance hit, to delete a single node during its
own preprocess call. Deleting a subtree which has nodes that also use