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Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 220e6ab212..e5d464930c 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -39,7 +39,7 @@
#include "qsgrenderer_p.h"
#include "qsgnodeupdater_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLFramebufferObject>
# include <QtGui/QOpenGLContext>
# include <QtGui/QOpenGLFunctions>
@@ -67,7 +67,7 @@ int qt_sg_envInt(const char *name, int defaultValue)
void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
GLuint bits = 0;
if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
@@ -81,11 +81,11 @@ void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
// Reactivate the color buffer after switching to the stencil.
void QSGBindable::reactivate() const
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
#endif
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QSGBindableFboId::QSGBindableFboId(GLuint id)
: m_id(id)
{
@@ -181,7 +181,7 @@ bool QSGRenderer::isMirrored() const
void QSGRenderer::renderScene(uint fboId)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (fboId) {
QSGBindableFboId bindable(fboId);
renderScene(bindable);
@@ -220,9 +220,10 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
bindable.bind();
if (profileFrames)
bindTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererBinding);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
// Sanity check that attribute registers are disabled
if (qsg_sanity_check) {
GLint count = 0;
@@ -240,7 +241,8 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
render();
if (profileFrames)
renderTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererRender);
m_is_rendering = false;
m_changed_emitted = false;
@@ -304,13 +306,15 @@ void QSGRenderer::preprocess()
bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererPreprocess);
nodeUpdater()->updateStates(root);
if (profileFrames)
updatePassTime = frameTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
+ QQuickProfiler::SceneGraphRendererUpdate);
}
void QSGRenderer::addNodesToPreprocess(QSGNode *node)