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-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index d4ff6ea9fe..9c83ddf111 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -62,6 +62,10 @@ QT_BEGIN_NAMESPACE
class QSGBindable;
class QSGNodeUpdater;
+class QRhiRenderTarget;
+class QRhiCommandBuffer;
+class QRhiRenderPassDescriptor;
+class QRhiResourceUpdateBatch;
Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_fatal_render_error();
Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error();
@@ -69,11 +73,10 @@ Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error();
class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QSGAbstractRenderer
{
public:
-
QSGRenderer(QSGRenderContext *context);
virtual ~QSGRenderer();
- // Accessed by QSGMaterialShader::RenderState.
+ // Accessed by QSGMaterial[Rhi]Shader::RenderState.
QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; }
QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; }
@@ -92,11 +95,35 @@ public:
QSGNodeUpdater *nodeUpdater() const;
void setNodeUpdater(QSGNodeUpdater *updater);
inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;
+ inline QSGMaterialRhiShader::RenderState rhiState(QSGMaterialRhiShader::RenderState::DirtyStates dirty) const;
virtual void setCustomRenderMode(const QByteArray &) { }
virtual void releaseCachedResources() { }
void clearChangedFlag() { m_changed_emitted = false; }
+ // Accessed by QSGMaterialRhiShader::RenderState.
+ QByteArray *currentUniformData() const { return m_current_uniform_data; }
+ QRhiResourceUpdateBatch *currentResourceUpdateBatch() const { return m_current_resource_update_batch; }
+ QRhi *currentRhi() const { return m_rhi; }
+
+ void setRenderTarget(QRhiRenderTarget *rt) { m_rt = rt; }
+ QRhiRenderTarget *renderTarget() const { return m_rt; }
+
+ void setCommandBuffer(QRhiCommandBuffer *cb) { m_cb = cb; }
+ QRhiCommandBuffer *commandBuffer() const { return m_cb; }
+
+ void setRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) { m_rp_desc = rpDesc; }
+ QRhiRenderPassDescriptor *renderPassDescriptor() const { return m_rp_desc; }
+
+ void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start,
+ QSGRenderContext::RenderPassCallback end,
+ void *userData)
+ {
+ m_renderPassRecordingCallbacks.start = start;
+ m_renderPassRecordingCallbacks.end = end;
+ m_renderPassRecordingCallbacks.userData = userData;
+ }
+
protected:
virtual void render() = 0;
@@ -107,7 +134,8 @@ protected:
void addNodesToPreprocess(QSGNode *node);
void removeNodesToPreprocess(QSGNode *node);
- QMatrix4x4 m_current_projection_matrix;
+ QMatrix4x4 m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always
+ QMatrix4x4 m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up...
QMatrix4x4 m_current_model_view_matrix;
qreal m_current_opacity;
qreal m_current_determinant;
@@ -115,6 +143,18 @@ protected:
QSGRenderContext *m_context;
+ QByteArray *m_current_uniform_data;
+ QRhiResourceUpdateBatch *m_current_resource_update_batch;
+ QRhi *m_rhi;
+ QRhiRenderTarget *m_rt;
+ QRhiCommandBuffer *m_cb;
+ QRhiRenderPassDescriptor *m_rp_desc;
+ struct {
+ QSGRenderContext::RenderPassCallback start = nullptr;
+ QSGRenderContext::RenderPassCallback end = nullptr;
+ void *userData = nullptr;
+ } m_renderPassRecordingCallbacks;
+
private:
QSGNodeUpdater *m_node_updater;
@@ -156,6 +196,14 @@ QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState
return s;
}
+QSGMaterialRhiShader::RenderState QSGRenderer::rhiState(QSGMaterialRhiShader::RenderState::DirtyStates dirty) const
+{
+ QSGMaterialRhiShader::RenderState s;
+ s.m_dirty = dirty;
+ s.m_data = this;
+ return s;
+}
+
class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor {