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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrendererinterface.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGRendererInterface
+ \brief An interface providing access to some of the graphics API specific internals
+ of the scenegraph.
+ \inmodule QtQuick
+ \since 5.8
+
+ Renderer interfaces allow accessing graphics API specific functionality in
+ the scenegraph. Such internals are not typically exposed. However, when
+ integrating custom rendering via QSGRenderNode for example, it may become
+ necessary to query certain values, for instance the graphics device (e.g.
+ the Direct3D or Vulkan device) that is used by the scenegraph.
+
+ QSGRendererInterface's functions have varying availability. API and
+ language queries, like graphicsApi() or shaderType() are always available,
+ meaning it is sufficient to construct a QQuickWindow or QQuickView, and the
+ graphics API or shading language in use can be queried right after via
+ QQuickWindow::rendererInterface(). This guarantees that utilities like the
+ GraphicsInfo QML type are able to report the correct values as early as
+ possible, without having conditional property values - depending on for
+ instance shaderType() - evaluate to unexpected values.
+
+ Engine-specific accessors, like getResource(), are however available only
+ after the scenegraph is initialized. Additionally, there may be
+ backend-specific limitations on when such functions can be called. The only
+ way that is guaranteed to succeed is calling them when the rendering of a
+ node (i.e. the preparation of the command list for the next frame) is
+ active. In practice this typically means QSGRenderNode::render().
+ */
+
+/*!
+ \enum QSGRendererInterface::GraphicsApi
+ \value Unknown An unknown graphics API is in use
+ \value Software The Qt Quick 2D Renderer is in use
+ \value OpenGL OpenGL ES 2.0 or higher
+ \value Direct3D12 Direct3D 12
+ */
+
+/*!
+ \enum QSGRendererInterface::Resource
+ \value Device The graphics device, when applicable.
+ \value CommandQueue The graphics command queue used by the scenegraph, when applicable.
+ \value CommandList The command list or buffer used by the scenegraph, when applicable.
+ \value Painter The active QPainter used by the scenegraph, when running with the software backend.
+ */
+
+/*!
+ \enum QSGRendererInterface::ShaderType
+ \value UnknownShadingLanguage Not yet known due to no window and scenegraph associated
+ \value GLSL GLSL or GLSL ES
+ \value HLSL HLSL
+ */
+
+/*!
+ \enum QSGRendererInterface::ShaderCompilationType
+ \value RuntimeCompilation Runtime compilation of shader source code is supported
+ \value OfflineCompilation Pre-compiled bytecode supported
+ */
+
+/*!
+ \enum QSGRendererInterface::ShaderSourceType
+
+ \value ShaderSourceString Shader source can be provided as a string in
+ the corresponding properties of ShaderEffect
+
+ \value ShaderSourceFile Local or resource files containing shader source
+ code are supported
+
+ \value ShaderByteCode Local or resource files containing shader bytecode are
+ supported
+ */
+
+QSGRendererInterface::~QSGRendererInterface()
+{
+}
+
+/*!
+ \fn QSGRendererInterface::GraphicsApi QSGRendererInterface::graphicsApi() const
+
+ Returns the graphics API that is in use by the Qt Quick scenegraph.
+
+ \note This function can be called on any thread.
+ */
+
+/*!
+ Queries a graphics \a resource. Returns null when the resource in question is
+ not supported or not available.
+
+ When successful, the returned pointer is either a direct pointer to an
+ interface (and can be cast, for example, to \c{ID3D12Device *}) or a
+ pointer to an opaque handle that needs to be dereferenced first (for
+ example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter
+ is necessary since such handles may have sizes different from a pointer.
+
+ \note The ownership of the returned pointer is never transferred to the caller.
+
+ \note This function must only be called on the render thread.
+ */
+void *QSGRendererInterface::getResource(QQuickWindow *window, Resource resource) const
+{
+ Q_UNUSED(window);
+ Q_UNUSED(resource);
+ return nullptr;
+}
+
+/*!
+ Queries a graphics resource. \a resource is a backend-specific key. This
+ allows supporting any future resources that are not listed in the
+ Resource enum.
+
+ \note The ownership of the returned pointer is never transferred to the caller.
+
+ \note This function must only be called on the render thread.
+ */
+void *QSGRendererInterface::getResource(QQuickWindow *window, const char *resource) const
+{
+ Q_UNUSED(window);
+ Q_UNUSED(resource);
+ return nullptr;
+}
+
+/*!
+ \fn QSGRendererInterface::ShaderType QSGRendererInterface::shaderType() const
+
+ \return the shading language supported by the Qt Quick backend the
+ application is using.
+
+ \note This function can be called on any thread.
+
+ \sa QtQuick::GraphicsInfo
+ */
+
+/*!
+ \fn QSGRendererInterface::ShaderCompilationTypes QSGRendererInterface::shaderCompilationType() const
+
+ \return a bitmask of the shader compilation approaches supported by the Qt
+ Quick backend the application is using.
+
+ \note This function can be called on any thread.
+
+ \sa QtQuick::GraphicsInfo
+ */
+
+/*!
+ \fn QSGRendererInterface::ShaderSourceTypes QSGRendererInterface::shaderSourceType() const
+
+ \return a bitmask of the supported ways of providing shader sources in ShaderEffect items.
+
+ \note This function can be called on any thread.
+
+ \sa QtQuick::GraphicsInfo
+ */
+
+QT_END_NAMESPACE