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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
+** Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGRHIVISUALIZER_P_H
+#define QSGRHIVISUALIZER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qsgbatchrenderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace QSGBatchRenderer
+{
+
+class RhiVisualizer : public Visualizer
+{
+public:
+ RhiVisualizer(Renderer *renderer);
+ ~RhiVisualizer();
+
+ void prepareVisualize() override;
+ void visualize() override;
+
+ void releaseResources() override;
+
+ struct DrawCall
+ {
+ static const int UBUF_SIZE = 152; // visualization.vert/frag
+ struct {
+ char data[UBUF_SIZE]; // matrix, rotation, color, pattern, projection
+ } uniforms;
+ struct {
+ QRhiGraphicsPipeline::Topology topology;
+ QRhiVertexInputAttribute::Format format;
+ int count;
+ int stride;
+ const void *data; // only when using own vbuf
+ } vertex;
+ struct {
+ QRhiCommandBuffer::IndexFormat format;
+ int count;
+ int stride;
+ const void *data; // only when using own ibuf
+ } index;
+ struct {
+ QRhiBuffer *vbuf; // either same for all draw calls and owned by the *Vis, or points to a Batch.Buffer.vbo.buf
+ int vbufOffset;
+ QRhiBuffer *ibuf; // same, but for index
+ int ibufOffset;
+ int ubufOffset;
+ } buf;
+ };
+
+private:
+ QShader m_vs;
+ QShader m_fs;
+
+ void recordDrawCalls(const QVector<DrawCall> &drawCalls,
+ QRhiCommandBuffer *cb,
+ QRhiShaderResourceBindings *srb,
+ bool blendOneOne = false);
+
+ class PipelineCache {
+ public:
+ QRhiGraphicsPipeline *pipeline(RhiVisualizer *visualizer,
+ QRhi *rhi,
+ QRhiShaderResourceBindings *srb,
+ QRhiRenderPassDescriptor *rpDesc,
+ QRhiGraphicsPipeline::Topology topology,
+ QRhiVertexInputAttribute::Format vertexFormat,
+ quint32 vertexStride,
+ bool blendOneOne);
+ void releaseResources();
+ private:
+ struct Pipeline {
+ QRhiGraphicsPipeline::Topology topology;
+ QRhiVertexInputAttribute::Format format;
+ quint32 stride;
+ QRhiGraphicsPipeline *ps;
+ };
+ QVarLengthArray<Pipeline, 16> pipelines;
+ };
+
+ PipelineCache m_pipelines;
+
+ class Fade {
+ public:
+ void prepare(RhiVisualizer *visualizer,
+ QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc);
+ void releaseResources();
+ void render(QRhiCommandBuffer *cb);
+ private:
+ RhiVisualizer *visualizer;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ } m_fade;
+
+ class ChangeVis {
+ public:
+ void prepare(Node *n, RhiVisualizer *visualizer,
+ QRhi *rhi, QRhiResourceUpdateBatch *u);
+ void releaseResources();
+ void render(QRhiCommandBuffer *cb);
+ private:
+ void gather(Node *n);
+ RhiVisualizer *visualizer;
+ QVector<DrawCall> drawCalls;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ } m_changeVis;
+
+ class BatchVis {
+ public:
+ void prepare(const QDataBuffer<Batch *> &opaqueBatches,
+ const QDataBuffer<Batch *> &alphaBatches,
+ RhiVisualizer *visualizer,
+ QRhi *rhi, QRhiResourceUpdateBatch *u,
+ bool forceUintIndex);
+ void releaseResources();
+ void render(QRhiCommandBuffer *cb);
+ private:
+ void gather(Batch *b);
+ RhiVisualizer *visualizer;
+ bool forceUintIndex;
+ QVector<DrawCall> drawCalls;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ } m_batchVis;
+
+ class ClipVis {
+ public:
+ void prepare(QSGNode *node, RhiVisualizer *visualizer,
+ QRhi *rhi, QRhiResourceUpdateBatch *u);
+ void releaseResources();
+ void render(QRhiCommandBuffer *cb);
+ private:
+ void gather(QSGNode *node);
+ RhiVisualizer *visualizer;
+ QVector<DrawCall> drawCalls;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ } m_clipVis;
+
+ class OverdrawVis {
+ public:
+ void prepare(Node *n, RhiVisualizer *visualizer,
+ QRhi *rhi, QRhiResourceUpdateBatch *u);
+ void releaseResources();
+ void render(QRhiCommandBuffer *cb);
+ private:
+ void gather(Node *n);
+ RhiVisualizer *visualizer;
+ QVector<DrawCall> drawCalls;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ float step = 0.0f;
+ QMatrix4x4 rotation;
+ struct {
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ } box;
+ } m_overdrawVis;
+
+ friend class Fade;
+ friend class PipelineCache;
+ friend class ChangeVis;
+ friend class ClipVis;
+ friend class OverdrawVis;
+};
+
+} // namespace QSGBatchRenderer
+
+QT_END_NAMESPACE
+
+#endif // QSGRHIVISUALIZER_P_H