diff options
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 1 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index ea1a1a9b93..79d3fca500 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -4024,6 +4024,7 @@ void Renderer::renderBatches() if (m_useDepthBuffer) { glClearDepthf(1); // calls glClearDepth() under the hood for desktop OpenGL + glDepthMask(true); } glColorMask(true, true, true, true); glDisable(GL_SCISSOR_TEST); diff --git a/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp b/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp index c5cbd0c979..d2eb22f45a 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterialrhishader.cpp @@ -105,7 +105,7 @@ void QSGMaterialRhiShaderPrivate::prepare(QShader::Variant vertexShaderVariant) ubufBinding = -1; ubufSize = 0; ubufStages = { }; - memset(combinedImageSamplerBindings, 0, sizeof(combinedImageSamplerBindings)); + memset(static_cast<void *>(combinedImageSamplerBindings), 0, sizeof(combinedImageSamplerBindings)); vertexShader = fragmentShader = nullptr; masterUniformData.clear(); |