aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/coreapi
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/coreapi')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp28
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp31
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.h1
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgtexture.cpp4
7 files changed, 46 insertions, 28 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index df7575a33e..29d507a8fb 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -272,14 +272,14 @@ void ShaderManager::invalidated()
void ShaderManager::clearCachedRendererData()
{
- for (ShaderManager::Shader *sms : qAsConst(stockShaders)) {
+ for (ShaderManager::Shader *sms : std::as_const(stockShaders)) {
QSGMaterialShader *s = sms->programRhi.program;
if (s) {
QSGMaterialShaderPrivate *sd = QSGMaterialShaderPrivate::get(s);
sd->clearCachedRendererData();
}
}
- for (ShaderManager::Shader *sms : qAsConst(rewrittenShaders)) {
+ for (ShaderManager::Shader *sms : std::as_const(rewrittenShaders)) {
QSGMaterialShader *s = sms->programRhi.program;
if (s) {
QSGMaterialShaderPrivate *sd = QSGMaterialShaderPrivate::get(s);
@@ -915,8 +915,14 @@ Renderer::~Renderer()
qsg_wipeBatch(m_batchPool.at(i));
}
- for (Node *n : qAsConst(m_nodes))
+ for (Node *n : std::as_const(m_nodes)) {
+ if (n->type() == QSGNode::GeometryNodeType) {
+ Element *e = n->element();
+ if (!e->removed)
+ m_elementsToDelete.add(e);
+ }
m_nodeAllocator.release(n);
+ }
// Remaining elements...
for (int i=0; i<m_elementsToDelete.size(); ++i)
@@ -1980,7 +1986,7 @@ void Renderer::uploadBatch(Batch *b)
bool canMerge = (g->drawingMode() == QSGGeometry::DrawTriangles || g->drawingMode() == QSGGeometry::DrawTriangleStrip ||
g->drawingMode() == QSGGeometry::DrawLines || g->drawingMode() == QSGGeometry::DrawPoints)
&& b->positionAttribute >= 0
- && g->indexType() == QSGGeometry::UnsignedShortType
+ && (g->indexType() == QSGGeometry::UnsignedShortType && g->indexCount() > 0)
&& (flags & (QSGMaterial::NoBatching | QSGMaterial_FullMatrix)) == 0
&& ((flags & QSGMaterial::RequiresFullMatrixExceptTranslate) == 0 || b->isTranslateOnlyToRoot())
&& b->isSafeToBatch();
@@ -2869,11 +2875,11 @@ void Renderer::updateMaterialDynamicData(ShaderManager::Shader *sms,
pd->samplerBindingTable[binding] = samplers; // does not own
}
- if (pd->textureBindingTable[binding].count() == pd->samplerBindingTable[binding].count()) {
+ if (pd->textureBindingTable[binding].size() == pd->samplerBindingTable[binding].size()) {
QVarLengthArray<QRhiShaderResourceBinding::TextureAndSampler, 4> textureSamplers;
- for (int i = 0; i < pd->textureBindingTable[binding].count(); ++i) {
+ for (int i = 0; i < pd->textureBindingTable[binding].size(); ++i) {
QRhiTexture *texture = pd->textureBindingTable[binding].at(i)->rhiTexture();
@@ -2960,7 +2966,7 @@ void Renderer::updateMaterialDynamicData(ShaderManager::Shader *sms,
// with increasing binding points afterwards, so the list is already sorted based
// on the binding points, thus we can save some time by telling the QRhi backend
// not to sort again.
- if (pd->ubufBinding <= 0 || bindings.count() <= 1)
+ if (pd->ubufBinding <= 0 || bindings.size() <= 1)
flags |= QRhiShaderResourceBindings::BindingsAreSorted;
e->srb->updateResources(flags);
@@ -3440,7 +3446,7 @@ void Renderer::releaseElement(Element *e, bool inDestructor)
} else {
if (e->srb) {
if (!inDestructor) {
- if (m_shaderManager->srbPool.count() < m_srbPoolThreshold)
+ if (m_shaderManager->srbPool.size() < m_srbPoolThreshold)
m_shaderManager->srbPool.insert(e->srb->serializedLayoutDescription(), e->srb);
else
delete e->srb;
@@ -3783,7 +3789,7 @@ void Renderer::recordRenderPass(RenderPassContext *ctx)
QRhiCommandBuffer *cb = commandBuffer();
cb->debugMarkBegin(QByteArrayLiteral("Qt Quick scene render"));
- for (int i = 0, ie = ctx->opaqueRenderBatches.count(); i != ie; ++i) {
+ for (int i = 0, ie = ctx->opaqueRenderBatches.size(); i != ie; ++i) {
PreparedRenderBatch *renderBatch = &ctx->opaqueRenderBatches[i];
if (renderBatch->batch->merged)
renderMergedBatch(renderBatch);
@@ -3791,7 +3797,7 @@ void Renderer::recordRenderPass(RenderPassContext *ctx)
renderUnmergedBatch(renderBatch);
}
- for (int i = 0, ie = ctx->alphaRenderBatches.count(); i != ie; ++i) {
+ for (int i = 0, ie = ctx->alphaRenderBatches.size(); i != ie; ++i) {
PreparedRenderBatch *renderBatch = &ctx->alphaRenderBatches[i];
if (renderBatch->batch->merged)
renderMergedBatch(renderBatch);
@@ -3803,7 +3809,7 @@ void Renderer::recordRenderPass(RenderPassContext *ctx)
if (m_renderMode == QSGRendererInterface::RenderMode3D) {
// depth post-pass
- for (int i = 0, ie = ctx->alphaRenderBatches.count(); i != ie; ++i) {
+ for (int i = 0, ie = ctx->alphaRenderBatches.size(); i != ie; ++i) {
PreparedRenderBatch *renderBatch = &ctx->alphaRenderBatches[i];
if (renderBatch->batch->merged)
renderMergedBatch(renderBatch, true);
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 06771d2686..5b0c024466 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -115,7 +115,7 @@ public:
// one. when an item is released, we'll reset m_freePage anyway.
if (!p) {
p = new AllocatorPage<Type, PageSize>();
- m_freePage = pages.count();
+ m_freePage = pages.size();
pages.push_back(p);
}
uint pos = p->blocks[PageSize - p->available];
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index bd082a8d79..9541107b78 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -370,8 +370,10 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
Geometry objects are constructed by default with DrawTriangleStrip as
the drawing mode.
- The attribute structure is assumed to be POD and the geometry object
- assumes this will not go away. There is no memory management involved.
+ \note \a attributes and the \l Attribute objects referenced by it must
+ stay valid for the entire lifetime of the QSGGeometry.
+ QSGGeometry stores a reference to \a attributes and does not delete
+ the \l Attribute objects.
*/
QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
@@ -494,13 +496,18 @@ const void *QSGGeometry::indexData() const
Specifies the drawing mode, also called primitive topology.
+ \note Starting with Qt 6 the scene graph only exposes topologies that are
+ supported across all the supported 3D graphics APIs. As a result, the
+ values \c DrawLineLoop and \c DrawTriangleFan are no longer supported at
+ run time in Qt 6, even though the enum values themselves are still present.
+
\value DrawPoints
\value DrawLines
- \value DrawLineLoop
+ \omitvalue DrawLineLoop
\value DrawLineStrip
\value DrawTriangles
\value DrawTriangleStrip
- \value DrawTriangleFan
+ \omitvalue DrawTriangleFan
*/
/*!
@@ -534,10 +541,10 @@ void QSGGeometry::setDrawingMode(unsigned int mode)
}
/*!
- Gets the current line or point width or to be used for this
- geometry. This property only applies to line width when the drawingMode
- is DrawLines, DarwLineStrip, or DrawLineLoop. When supported, it also
- applies to point size when the drawingMode is DrawPoints.
+ Gets the current line or point width or to be used for this geometry. This
+ property only applies to line width when the drawingMode is DrawLines or
+ DrawLineStrip. When supported, it also applies to point size when the
+ drawingMode is DrawPoints.
The default value is \c 1.0
@@ -556,10 +563,10 @@ float QSGGeometry::lineWidth() const
}
/*!
- Sets the line or point width to be used for this geometry to \a
- width. This property only applies to line width when the drawingMode is
- DrawLines, DrawLineStrip, or DrawLineLoop. When supported, it also
- applies to point size when the drawingMode is DrawPoints.
+ Sets the line or point width to be used for this geometry to \a width. This
+ property only applies to line width when the drawingMode is DrawLines or
+ DrawLineStrip. When supported, it also applies to point size when the
+ drawingMode is DrawPoints.
\note Support for point and line drawing may be limited at run time,
depending on the platform and graphics API. For example, some APIs do
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h
index 1583bfd5b2..4392070b6e 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.h
+++ b/src/quick/scenegraph/coreapi/qsggeometry.h
@@ -165,6 +165,7 @@ public:
void setLineWidth(float w);
private:
+ Q_DISABLE_COPY_MOVE(QSGGeometry)
friend class QSGGeometryData;
int m_drawing_mode;
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp b/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
index e1edbc2445..a3e8b179b3 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader.cpp
@@ -247,7 +247,7 @@ void QSGMaterialShaderPrivate::prepare(QShader::Variant vertexShaderVariant)
const QShaderDescription desc = it->shader.description();
const QVector<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks();
- const int ubufCount = ubufs.count();
+ const int ubufCount = ubufs.size();
if (ubufCount > 1) {
qWarning("Multiple uniform blocks found in shader. "
"This should be avoided as Qt Quick supports only one.");
@@ -272,7 +272,7 @@ void QSGMaterialShaderPrivate::prepare(QShader::Variant vertexShaderVariant)
}
const QVector<QShaderDescription::InOutVariable> imageSamplers = desc.combinedImageSamplers();
- const int imageSamplersCount = imageSamplers.count();
+ const int imageSamplersCount = imageSamplers.size();
for (int i = 0; i < imageSamplersCount; ++i) {
const QShaderDescription::InOutVariable &var(imageSamplers[i]);
diff --git a/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp b/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp
index 4352b9e795..9183de29d9 100644
--- a/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrhivisualizer.cpp
@@ -275,7 +275,7 @@ QRhiGraphicsPipeline *RhiVisualizer::PipelineCache::pipeline(RhiVisualizer *visu
quint32 vertexStride,
bool blendOneOne)
{
- for (int i = 0, ie = pipelines.count(); i != ie; ++i) {
+ for (int i = 0, ie = pipelines.size(); i != ie; ++i) {
const Pipeline &p(pipelines.at(i));
if (p.topology == topology && p.format == vertexFormat && p.stride == vertexStride)
return p.ps;
@@ -316,7 +316,7 @@ QRhiGraphicsPipeline *RhiVisualizer::PipelineCache::pipeline(RhiVisualizer *visu
void RhiVisualizer::PipelineCache::releaseResources()
{
- for (int i = 0, ie = pipelines.count(); i != ie; ++i)
+ for (int i = 0, ie = pipelines.size(); i != ie; ++i)
delete pipelines.at(i).ps;
pipelines.clear();
diff --git a/src/quick/scenegraph/coreapi/qsgtexture.cpp b/src/quick/scenegraph/coreapi/qsgtexture.cpp
index 15167f8ae5..f9c1f86436 100644
--- a/src/quick/scenegraph/coreapi/qsgtexture.cpp
+++ b/src/quick/scenegraph/coreapi/qsgtexture.cpp
@@ -686,6 +686,7 @@ namespace QNativeInterface {
\inmodule QtQuick
\ingroup native-interfaces
\ingroup native-interfaces-qsgtexture
+ \inheaderfile QSGTexture
\brief Provides access to and enables adopting OpenGL texture objects.
\since 6.0
*/
@@ -786,6 +787,7 @@ namespace QNativeInterface {
\inmodule QtQuick
\ingroup native-interfaces
\ingroup native-interfaces-qsgtexture
+ \inheaderfile QSGTexture
\brief Provides access to and enables adopting Direct3D 11 texture objects.
\since 6.0
*/
@@ -846,6 +848,7 @@ namespace QNativeInterface {
\inmodule QtQuick
\ingroup native-interfaces
\ingroup native-interfaces-qsgtexture
+ \inheaderfile QSGTexture
\brief Provides access to and enables adopting Metal texture objects.
\since 6.0
*/
@@ -893,6 +896,7 @@ namespace QNativeInterface {
\inmodule QtQuick
\ingroup native-interfaces
\ingroup native-interfaces-qsgtexture
+ \inheaderfile QSGTexture
\brief Provides access to and enables adopting Vulkan image objects.
\since 6.0
*/