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-rw-r--r--src/quick/scenegraph/coreapi/qsgabstractrenderer_p.h11
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp87
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h35
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry_p.h11
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader_p.h11
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode_p.h11
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater.cpp18
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater_p.h11
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp11
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h11
12 files changed, 163 insertions, 58 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgabstractrenderer_p.h b/src/quick/scenegraph/coreapi/qsgabstractrenderer_p.h
index c5504513f4..17de89bf11 100644
--- a/src/quick/scenegraph/coreapi/qsgabstractrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgabstractrenderer_p.h
@@ -34,6 +34,17 @@
#ifndef QSGABSTRACTRENDERER_P_H
#define QSGABSTRACTRENDERER_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include "qsgabstractrenderer.h"
#include "qsgnode.h"
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 4b0bc683c2..b1792d27a7 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -61,6 +61,8 @@ QT_BEGIN_NAMESPACE
extern QByteArray qsgShaderRewriter_insertZAttributes(const char *input, QSurfaceFormat::OpenGLContextProfile profile);
+int qt_sg_envInt(const char *name, int defaultValue);
+
namespace QSGBatchRenderer
{
@@ -198,9 +200,9 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
void ShaderManager::invalidated()
{
- qDeleteAll(stockShaders.values());
+ qDeleteAll(stockShaders);
stockShaders.clear();
- qDeleteAll(rewrittenShaders.values());
+ qDeleteAll(rewrittenShaders);
rewrittenShaders.clear();
delete blitProgram;
blitProgram = 0;
@@ -487,6 +489,11 @@ void Updater::visitGeometryNode(Node *n)
if (e->batch)
renderer->invalidateBatchAndOverlappingRenderOrders(e->batch);
}
+ if (n->dirtyState & QSGNode::DirtyMaterial) {
+ Element *e = n->element();
+ if (e->batch && e->batch->isMaterialCompatible(e) == BatchBreaksOnCompare)
+ renderer->invalidateBatchAndOverlappingRenderOrders(e->batch);
+ }
}
SHADOWNODE_TRAVERSE(n) visitNode(*child);
@@ -780,30 +787,17 @@ Renderer::Renderer(QSGRenderContext *ctx)
}
m_bufferStrategy = GL_STATIC_DRAW;
- QByteArray strategy = qgetenv("QSG_RENDERER_BUFFER_STRATEGY");
- if (strategy == "dynamic") {
- m_bufferStrategy = GL_DYNAMIC_DRAW;
- } else if (strategy == "stream") {
- m_bufferStrategy = GL_STREAM_DRAW;
- }
-
- m_batchNodeThreshold = 64;
- QByteArray alternateThreshold = qgetenv("QSG_RENDERER_BATCH_NODE_THRESHOLD");
- if (alternateThreshold.length() > 0) {
- bool ok = false;
- int threshold = alternateThreshold.toInt(&ok);
- if (ok)
- m_batchNodeThreshold = threshold;
- }
-
- m_batchVertexThreshold = 1024;
- alternateThreshold = qgetenv("QSG_RENDERER_BATCH_VERTEX_THRESHOLD");
- if (alternateThreshold.length() > 0) {
- bool ok = false;
- int threshold = alternateThreshold.toInt(&ok);
- if (ok)
- m_batchVertexThreshold = threshold;
+ if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDERER_BUFFER_STRATEGY"))) {
+ const QByteArray strategy = qgetenv("QSG_RENDERER_BUFFER_STRATEGY");
+ if (strategy == "dynamic")
+ m_bufferStrategy = GL_DYNAMIC_DRAW;
+ else if (strategy == "stream")
+ m_bufferStrategy = GL_STREAM_DRAW;
}
+
+ m_batchNodeThreshold = qt_sg_envInt("QSG_RENDERER_BATCH_NODE_THRESHOLD", 64);
+ m_batchVertexThreshold = qt_sg_envInt("QSG_RENDERER_BATCH_VERTEX_THRESHOLD", 1024);
+
if (Q_UNLIKELY(debug_build() || debug_render())) {
qDebug() << "Batch thresholds: nodes:" << m_batchNodeThreshold << " vertices:" << m_batchVertexThreshold;
qDebug() << "Using buffer strategy:" << (m_bufferStrategy == GL_STATIC_DRAW ? "static" : (m_bufferStrategy == GL_DYNAMIC_DRAW ? "dynamic" : "stream"));
@@ -816,7 +810,8 @@ Renderer::Renderer(QSGRenderContext *ctx)
m_vao->create();
}
- m_useDepthBuffer = ctx->openglContext()->format().depthBufferSize() > 0;
+ bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
+ m_useDepthBuffer = useDepth && ctx->openglContext()->format().depthBufferSize() > 0;
}
static void qsg_wipeBuffer(Buffer *buffer, QOpenGLFunctions *funcs)
@@ -1081,6 +1076,11 @@ void Renderer::nodeWasRemoved(Node *node)
if (e) {
e->removed = true;
m_elementsToDelete.add(e);
+
+ if (m_renderNodeElements.isEmpty()) {
+ static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
+ m_useDepthBuffer = useDepth && context()->openglContext()->format().depthBufferSize() > 0;
+ }
}
}
@@ -1213,10 +1213,7 @@ void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
if (e->isMaterialBlended != blended) {
m_rebuild |= Renderer::FullRebuild;
e->isMaterialBlended = blended;
- } else if (e->batch) {
- if (e->batch->isMaterialCompatible(e) == BatchBreaksOnCompare)
- invalidateBatchAndOverlappingRenderOrders(e->batch);
- } else {
+ } else if (!e->batch) {
m_rebuild |= Renderer::BuildBatches;
}
}
@@ -2554,8 +2551,15 @@ void Renderer::render()
QSGNodeDumper::dump(rootNode());
}
- if (Q_UNLIKELY(debug_render() || debug_build())) {
+ QElapsedTimer timer;
+ quint64 timeRenderLists = 0;
+ quint64 timePrepareOpaque = 0;
+ quint64 timePrepareAlpha = 0;
+ quint64 timeSorting = 0;
+ quint64 timeUploadOpaque = 0;
+ quint64 timeUploadAlpha = 0;
+ if (Q_UNLIKELY(debug_render() || debug_build())) {
QByteArray type("rebuild:");
if (m_rebuild == 0)
type += " none";
@@ -2571,6 +2575,7 @@ void Renderer::render()
}
qDebug() << "Renderer::render()" << this << type;
+ timer.start();
}
if (m_vao)
@@ -2597,6 +2602,7 @@ void Renderer::render()
}
}
}
+ if (Q_UNLIKELY(debug_render())) timeRenderLists = timer.restart();
for (int i=0; i<m_opaqueBatches.size(); ++i)
m_opaqueBatches.at(i)->cleanupRemovedElements();
@@ -2609,7 +2615,9 @@ void Renderer::render()
if (m_rebuild & BuildBatches) {
prepareOpaqueBatches();
+ if (Q_UNLIKELY(debug_render())) timePrepareOpaque = timer.restart();
prepareAlphaBatches();
+ if (Q_UNLIKELY(debug_render())) timePrepareAlpha = timer.restart();
if (Q_UNLIKELY(debug_build())) {
qDebug() << "Opaque Batches:";
@@ -2629,8 +2637,11 @@ void Renderer::render()
}
}
}
+ } else {
+ if (Q_UNLIKELY(debug_render())) timePrepareOpaque = timePrepareAlpha = timer.restart();
}
+
deleteRemovedElements();
if (m_rebuild != 0) {
@@ -2646,6 +2657,8 @@ void Renderer::render()
m_zRange = 1.0 / (m_nextRenderOrder);
}
+ if (Q_UNLIKELY(debug_render())) timeSorting = timer.restart();
+
int largestVBO = 0;
#ifdef QSG_SEPARATE_INDEX_BUFFER
int largestIBO = 0;
@@ -2660,6 +2673,8 @@ void Renderer::render()
#endif
uploadBatch(b);
}
+ if (Q_UNLIKELY(debug_render())) timeUploadOpaque = timer.restart();
+
if (Q_UNLIKELY(debug_upload())) qDebug() << "Uploading Alpha Batches:";
for (int i=0; i<m_alphaBatches.size(); ++i) {
@@ -2670,6 +2685,7 @@ void Renderer::render()
largestIBO = qMax(b->ibo.size, largestIBO);
#endif
}
+ if (Q_UNLIKELY(debug_render())) timeUploadAlpha = timer.restart();
if (largestVBO * 2 < m_vertexUploadPool.size())
m_vertexUploadPool.resize(largestVBO * 2);
@@ -2680,6 +2696,15 @@ void Renderer::render()
renderBatches();
+ if (Q_UNLIKELY(debug_render())) {
+ qDebug(" -> times: build: %d, prepare(opaque/alpha): %d/%d, sorting: %d, upload(opaque/alpha): %d/%d, render: %d",
+ (int) timeRenderLists,
+ (int) timePrepareOpaque, (int) timePrepareAlpha,
+ (int) timeSorting,
+ (int) timeUploadOpaque, (int) timeUploadAlpha,
+ (int) timer.elapsed());
+ }
+
m_rebuild = 0;
m_renderOrderRebuildLower = -1;
m_renderOrderRebuildUpper = -1;
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 6b494dbaeb..8cd9e7e3ff 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -34,6 +34,17 @@
#ifndef QSGBATCHRENDERER_P_H
#define QSGBATCHRENDERER_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include <private/qsgrenderer_p.h>
#include <private/qsgnodeupdater_p.h>
#include <private/qdatabuffer_p.h>
@@ -100,6 +111,7 @@ template <typename Type, int PageSize> class Allocator
{
public:
Allocator()
+ : m_freePage(0)
{
pages.push_back(new AllocatorPage<Type, PageSize>());
}
@@ -112,14 +124,21 @@ public:
Type *allocate()
{
AllocatorPage<Type, PageSize> *p = 0;
- for (int i=0; i<pages.size(); ++i) {
+ for (int i = m_freePage; i < pages.size(); i++) {
if (pages.at(i)->available > 0) {
p = pages.at(i);
+ m_freePage = i;
break;
}
}
+
+ // we couldn't find a free page from m_freePage to the last page.
+ // either there is no free pages, or there weren't any in the area we
+ // scanned: rescanning is expensive, so let's just assume there isn't
+ // one. when an item is released, we'll reset m_freePage anyway.
if (!p) {
p = new AllocatorPage<Type, PageSize>();
+ m_freePage = pages.count();
pages.push_back(p);
}
uint pos = p->blocks[PageSize - p->available];
@@ -151,6 +170,9 @@ public:
delete page;
page = pages.back();
}
+
+ // Reset the free page to force a scan for a new free point.
+ m_freePage = 0;
}
void release(Type *t)
@@ -172,6 +194,7 @@ public:
}
QVector<AllocatorPage<Type, PageSize> *> pages;
+ int m_freePage;
};
@@ -500,8 +523,8 @@ public:
ShaderManager(QSGRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
~ShaderManager() {
- qDeleteAll(rewrittenShaders.values());
- qDeleteAll(stockShaders.values());
+ qDeleteAll(rewrittenShaders);
+ qDeleteAll(stockShaders);
}
public Q_SLOTS:
@@ -534,8 +557,8 @@ public:
};
protected:
- void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
- void render();
+ void nodeChanged(QSGNode *node, QSGNode::DirtyState state) Q_DECL_OVERRIDE;
+ void render() Q_DECL_OVERRIDE;
private:
enum ClipTypeBit
@@ -604,7 +627,7 @@ private:
void visualizeOverdraw();
void visualizeOverdraw_helper(Node *node);
void visualizeDrawGeometry(const QSGGeometry *g);
- void setCustomRenderMode(const QByteArray &mode);
+ void setCustomRenderMode(const QByteArray &mode) Q_DECL_OVERRIDE;
QSet<Node *> m_taggedRoots;
QDataBuffer<Element *> m_opaqueRenderList;
diff --git a/src/quick/scenegraph/coreapi/qsggeometry_p.h b/src/quick/scenegraph/coreapi/qsggeometry_p.h
index c52a45b25b..152fcb3427 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry_p.h
+++ b/src/quick/scenegraph/coreapi/qsggeometry_p.h
@@ -34,6 +34,17 @@
#ifndef QSGGEOMETRY_P_H
#define QSGGEOMETRY_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include "qsggeometry.h"
QT_BEGIN_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 367c0b1ee5..5fb0a9867e 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -64,7 +64,7 @@ const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType
}
#ifndef QT_NO_DEBUG
-static bool qsg_leak_check = !qgetenv("QML_LEAK_CHECK").isEmpty();
+static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
#endif
/*!
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
index fab6d00f84..6b31e406ca 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
@@ -34,6 +34,17 @@
#ifndef QSGMATERIALSHADER_P_H
#define QSGMATERIALSHADER_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include <private/qtquickglobal_p.h>
#include <QOpenGLShader>
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 51f3976ed9..c09af7c0a3 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -42,7 +42,7 @@
QT_BEGIN_NAMESPACE
#ifndef QT_NO_DEBUG
-static bool qsg_leak_check = !qgetenv("QML_LEAK_CHECK").isEmpty();
+static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
static int qt_node_count = 0;
static void qt_print_node_count()
diff --git a/src/quick/scenegraph/coreapi/qsgnode_p.h b/src/quick/scenegraph/coreapi/qsgnode_p.h
index c455e342c8..7fbb65ef81 100644
--- a/src/quick/scenegraph/coreapi/qsgnode_p.h
+++ b/src/quick/scenegraph/coreapi/qsgnode_p.h
@@ -34,6 +34,17 @@
#ifndef QSGNODE_P_H
#define QSGNODE_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include <qglobal.h>
#include "qsgnode.h"
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
index 8293c106b5..f7c9fe7fae 100644
--- a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
@@ -63,24 +63,6 @@ void QSGNodeUpdater::updateStates(QSGNode *n)
visitNode(n);
}
-/*!
- \fn void QSGNodeUpdater::setToplevelOpacity(qreal opacity)
-
- Sets the toplevel opacity that will be multiplied with the
-
- The default opacity is 1. Any other value will cause artifacts, and is
- primarily useful for debug purposes.
-
- The changing the value during an update pass will have undefined results
- */
-
-/*!
- \fn qreal QSGNodeUpdater::toplevelOpacity() const
-
- Returns the toplevel opacity for the node updater. The default
- value is 1.
- */
-
/*!
Returns true if \a node is has something that blocks it in the chain from
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h b/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
index e578586a19..2e408d0dbe 100644
--- a/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
@@ -34,6 +34,17 @@
#ifndef QSGNODEUPDATER_P_H
#define QSGNODEUPDATER_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include <private/qtquickglobal_p.h>
#include <QtGui/private/qdatabuffer_p.h>
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index a9752cb9a9..775277e588 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -40,12 +40,21 @@
QT_BEGIN_NAMESPACE
-static bool qsg_sanity_check = qgetenv("QSG_SANITY_CHECK").toInt();
+static const bool qsg_sanity_check = qEnvironmentVariableIntValue("QSG_SANITY_CHECK");
static QElapsedTimer frameTimer;
static qint64 preprocessTime;
static qint64 updatePassTime;
+int qt_sg_envInt(const char *name, int defaultValue)
+{
+ if (Q_LIKELY(!qEnvironmentVariableIsSet(name)))
+ return defaultValue;
+ bool ok = false;
+ int value = qgetenv(name).toInt(&ok);
+ return ok ? value : defaultValue;
+}
+
void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
{
GLuint bits = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 7e4d52730a..319d0a46b6 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -34,6 +34,17 @@
#ifndef QSGRENDERER_P_H
#define QSGRENDERER_P_H
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
#include "qsgabstractrenderer.h"
#include "qsgabstractrenderer_p.h"
#include "qsgnode.h"