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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp12
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp19
2 files changed, 14 insertions, 17 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index ce331cc883..ac45cf70db 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -128,8 +128,9 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
if (shader)
return shader;
- if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::profilingSceneGraph())
+ if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
QSGMaterialShader *s = material->createShader();
QOpenGLContext *ctx = QOpenGLContext::currentContext();
@@ -159,8 +160,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms", (int) qsg_renderer_timer.elapsed());
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphContextFrame, (
- qsg_renderer_timer.nsecsElapsed()));
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame);
rewrittenShaders[type] = shader;
return shader;
@@ -173,8 +173,9 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
if (shader)
return shader;
- if (QSG_LOG_TIME_COMPILATION().isDebugEnabled() || QQuickProfiler::profilingSceneGraph())
+ if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader());
context->compile(s, material);
@@ -190,8 +191,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms (no rewrite)", (int) qsg_renderer_timer.elapsed());
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphContextFrame, (
- qsg_renderer_timer.nsecsElapsed()));
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame);
return shader;
}
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index dd089425f6..ce86408434 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -176,10 +176,11 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
m_is_rendering = true;
- bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled() ||
- QQuickProfiler::profilingSceneGraph();
+ bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
frameTimer.start();
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRendererFrame);
+
qint64 bindTime = 0;
qint64 renderTime = 0;
@@ -189,6 +190,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
bindable.bind();
if (profileFrames)
bindTime = frameTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
// Sanity check that attribute registers are disabled
if (qsg_sanity_check) {
@@ -206,6 +208,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
render();
if (profileFrames)
renderTime = frameTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame);
m_is_rendering = false;
m_changed_emitted = false;
@@ -218,13 +221,6 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
int((updatePassTime - preprocessTime) / 1000000),
int((bindTime - updatePassTime) / 1000000),
int((renderTime - bindTime) / 1000000));
-
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphRendererFrame, (
- preprocessTime,
- updatePassTime - preprocessTime,
- bindTime - updatePassTime,
- renderTime - bindTime));
-
}
/*!
@@ -273,15 +269,16 @@ void QSGRenderer::preprocess()
}
}
- bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled()||
- QQuickProfiler::profilingSceneGraph();
+ bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
nodeUpdater()->updateStates(root);
if (profileFrames)
updatePassTime = frameTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
}
void QSGRenderer::addNodesToPreprocess(QSGNode *node)