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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp1
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp17
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.h9
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp34
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.h1
5 files changed, 43 insertions, 19 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index d45a0ea75d..bee2015007 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2768,6 +2768,7 @@ struct RenderNodeState : public QSGRenderNode::RenderState
bool scissorEnabled() const override { return m_scissorEnabled; }
int stencilValue() const override { return m_stencilValue; }
bool stencilEnabled() const override { return m_stencilEnabled; }
+ const QRegion *clipRegion() const override { return nullptr; }
const QMatrix4x4 *m_projectionMatrix;
QRect m_scissorRect;
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
index 04e71441f6..fa543aecad 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -81,9 +81,10 @@ QT_BEGIN_NAMESPACE
/*!
\enum QSGRendererInterface::Resource
- \value Device The graphics device
- \value CommandQueue The graphics command queue used by the scenergaph
- \value CommandList The command list or buffer used by the scenegraph
+ \value Device The graphics device, when applicable.
+ \value CommandQueue The graphics command queue used by the scenegraph, when applicable.
+ \value CommandList The command list or buffer used by the scenegraph, when applicable.
+ \value Painter The active QPainter used by the scenegraph, when running with the software backend.
*/
/*!
@@ -134,10 +135,13 @@ QSGRendererInterface::~QSGRendererInterface()
example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter
is necessary since such handles may have sizes different from a pointer.
+ \note The ownership of the returned pointer is never transferred to the caller.
+
\note This function must only be called on the render thread.
*/
-void *QSGRendererInterface::getResource(Resource resource) const
+void *QSGRendererInterface::getResource(QQuickWindow *window, Resource resource) const
{
+ Q_UNUSED(window);
Q_UNUSED(resource);
return nullptr;
}
@@ -147,10 +151,13 @@ void *QSGRendererInterface::getResource(Resource resource) const
allows supporting any future resources that are not listed in the
Resource enum.
+ \note The ownership of the returned pointer is never transferred to the caller.
+
\note This function must only be called on the render thread.
*/
-void *QSGRendererInterface::getResource(const char *resource) const
+void *QSGRendererInterface::getResource(QQuickWindow *window, const char *resource) const
{
+ Q_UNUSED(window);
Q_UNUSED(resource);
return nullptr;
}
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.h b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
index 234a061d0e..a50b362aeb 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.h
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.h
@@ -44,6 +44,8 @@
QT_BEGIN_NAMESPACE
+class QQuickWindow;
+
class Q_QUICK_EXPORT QSGRendererInterface
{
public:
@@ -57,7 +59,8 @@ public:
enum Resource {
Device,
CommandQueue,
- CommandList
+ CommandList,
+ Painter
};
enum ShaderType {
@@ -83,8 +86,8 @@ public:
virtual GraphicsApi graphicsApi() const = 0;
- virtual void *getResource(Resource resource) const;
- virtual void *getResource(const char *resource) const;
+ virtual void *getResource(QQuickWindow *window, Resource resource) const;
+ virtual void *getResource(QQuickWindow *window, const char *resource) const;
virtual ShaderType shaderType() const = 0;
virtual ShaderCompilationTypes shaderCompilationType() const = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 29e8251cb2..365abd09e2 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -111,6 +111,10 @@ QSGRenderNodePrivate::QSGRenderNodePrivate()
call related settings (root signature, descriptor heaps, etc.) are always
set again by the scenegraph so render() can freely change them.
+ The software backend exposes its QPainter and saves and restores before and
+ after invoking render(). Therefore reporting any changed states from here
+ is not necessary.
+
\note This function may be called before render().
*/
QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
@@ -125,17 +129,6 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
directly invoking commands in the graphics API (OpenGL, Direct3D, etc.)
currently in use.
- The states necessary for clipping has already been set before the function
- is called. The clip is a combination of a stencil clip and scissor clip.
- Information about the clip is found in \a state.
-
- \note This means that setting viewport, scissor rectangle, stencil
- reference value, and similar is not necessary in render() since the
- corresponding commands are on the command list (or, in case of OpenGL, the
- context) already. However, for APIs other than OpenGL stencil-based
- clipping will need enabling stencil testing in the pipeline state that is
- used by render().
-
The effective opacity can be retrieved with \l inheritedOpacity().
The projection matrix is available through \a state, while the model-view
@@ -156,6 +149,12 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
QQuickFramebufferObject, QQuickWindow::beforeRendering(), or the
equivalents of those for APIs other than OpenGL.
+ Clip information is calculated before the function is called, it is however
+ not enabled. Implementations wishing to take clipping into account can set
+ up scissoring or stencil based on the information in \a state. Some
+ scenegraph backends, software in particular, use no scissor or stencil.
+ There the clip region is provided as an ordinary QRegion.
+
For OpenGL the following states are set on the render thread's context
before this function is called:
\list
@@ -287,6 +286,19 @@ QSGRenderNode::RenderState::~RenderState()
*/
/*!
+ \fn const QRegion *QSGRenderNode::clipRegion() const
+
+ \return the current clip region or null for backends where clipping is
+ implemented via stencil or scissoring.
+
+ The software backend uses no projection, scissor or stencil, meaning most
+ of the render state is not in use. However, the clip region that can be set
+ on the QPainter still has to be communicated since reconstructing this
+ manually in render() is not reasonable. It can therefore be queried via
+ this function.
+ */
+
+/*!
\return pointer to a \a state value.
Reserved for future use.
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.h b/src/quick/scenegraph/coreapi/qsgrendernode.h
index 17569f8c59..6eb425c03b 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.h
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.h
@@ -68,6 +68,7 @@ public:
virtual bool scissorEnabled() const = 0;
virtual int stencilValue() const = 0;
virtual bool stencilEnabled() const = 0;
+ virtual const QRegion *clipRegion() const = 0;
virtual void *get(const char *state) const;
};