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-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp10
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h12
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp12
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h2
6 files changed, 21 insertions, 21 deletions
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index b43a2bc2ba..a278c6079b 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -39,7 +39,7 @@
#include "qsggeometry.h"
#include "qsggeometry_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <qopenglcontext.h>
# include <qopenglfunctions.h>
# include <private/qopenglextensions_p.h>
@@ -441,7 +441,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
Q_UNUSED(m_reserved_bits);
Q_ASSERT(m_attributes.count > 0);
Q_ASSERT(m_attributes.stride > 0);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
Q_ASSERT_X(indexType != GL_UNSIGNED_INT
|| static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions())
->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint),
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 13598bbe1d..d2d27cd9aa 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -40,7 +40,7 @@
#include "qsgmaterial.h"
#include "qsgrenderer_p.h"
#include "qsgmaterialshader_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <private/qsgshadersourcebuilder_p.h>
# include <private/qsgdefaultcontext_p.h>
# include <private/qsgdefaultrendercontext_p.h>
@@ -64,7 +64,7 @@ void qsg_set_material_failure()
qsg_material_failure = true;
}
#endif
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const
{
const QStringList files = m_sourceFiles[type];
@@ -227,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader()
defines the attribute register position in the vertex shader.
*/
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
\fn const char *QSGMaterialShader::vertexShader() const
@@ -320,7 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial
{
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
Sets the GLSL source file for the shader stage \a type to \a sourceFile. The
default implementation of the vertexShader() and fragmentShader() functions
@@ -550,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const
return static_cast<const QSGRenderer *>(m_data)->deviceRect();
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
Returns the QOpenGLContext that is being used for rendering
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
index 114651653f..c002cd5d5e 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -41,7 +41,7 @@
#define QSGMATERIAL_H
#include <QtQuick/qtquickglobal.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/qopenglshaderprogram.h>
#endif
#include <QtGui/QMatrix4x4>
@@ -84,7 +84,7 @@ public:
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext *context() const;
#endif
private:
@@ -101,7 +101,7 @@ public:
// First time a material is used, oldMaterial is null.
virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const = 0; // Array must end with null.
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
inline QOpenGLShaderProgram *program() { return &m_program; }
#endif
protected:
@@ -110,19 +110,19 @@ protected:
friend class QSGDefaultRenderContext;
friend class QSGBatchRenderer::ShaderManager;
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
virtual void compile();
#endif
virtual void initialize() { }
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
virtual const char *vertexShader() const;
virtual const char *fragmentShader() const;
#endif
private:
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLShaderProgram m_program;
#endif
QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
index 0dbce010db..47f5e5de09 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
@@ -59,7 +59,7 @@ QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate
{
public:
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
const char *loadShaderSource(QOpenGLShader::ShaderType type) const;
QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 34cdfc0a6d..e5d464930c 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -39,7 +39,7 @@
#include "qsgrenderer_p.h"
#include "qsgnodeupdater_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLFramebufferObject>
# include <QtGui/QOpenGLContext>
# include <QtGui/QOpenGLFunctions>
@@ -67,7 +67,7 @@ int qt_sg_envInt(const char *name, int defaultValue)
void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
GLuint bits = 0;
if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
@@ -81,11 +81,11 @@ void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
// Reactivate the color buffer after switching to the stencil.
void QSGBindable::reactivate() const
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
#endif
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QSGBindableFboId::QSGBindableFboId(GLuint id)
: m_id(id)
{
@@ -181,7 +181,7 @@ bool QSGRenderer::isMirrored() const
void QSGRenderer::renderScene(uint fboId)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (fboId) {
QSGBindableFboId bindable(fboId);
renderScene(bindable);
@@ -223,7 +223,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererBinding);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
// Sanity check that attribute registers are disabled
if (qsg_sanity_check) {
GLint count = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 94b78a85b4..26e29d414d 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -133,7 +133,7 @@ public:
virtual void clear(QSGAbstractRenderer::ClearMode mode) const;
virtual void reactivate() const;
};
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
class QSGBindableFboId : public QSGBindable
{
public: