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path: root/src/quick/scenegraph/qsgadaptationlayer.cpp
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-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp60
1 files changed, 55 insertions, 5 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 682423726e..9923fa6e24 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -46,6 +46,7 @@
#include <private/qrawfont_p.h>
#include <QtGui/qguiapplication.h>
#include <qdir.h>
+#include <qsgrendernode.h>
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
@@ -65,15 +66,18 @@ QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCach
QRawFontPrivate *fontD = QRawFontPrivate::get(font);
m_glyphCount = fontD->fontEngine->glyphCount();
- m_doubleGlyphResolution = qt_fontHasNarrowOutlines(font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT;
+ m_doubleGlyphResolution = qt_fontHasNarrowOutlines(font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT();
m_referenceFont = font;
// we set the same pixel size as used by the distance field internally.
// this allows us to call pathForGlyph once and reuse the result.
m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution) * QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
Q_ASSERT(m_referenceFont.isValid());
-
+#ifndef QT_NO_OPENGL
m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
+#else
+ Q_UNUSED(c)
+#endif
}
QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache()
@@ -118,7 +122,7 @@ void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs)
int count = glyphs.count();
for (int i = 0; i < count; ++i) {
glyph_t glyphIndex = glyphs.at(i);
- if ((int) glyphIndex >= glyphCount()) {
+ if ((int) glyphIndex >= glyphCount() && glyphCount() > 0) {
qWarning("Warning: distance-field glyph is not available with index %d", glyphIndex);
continue;
}
@@ -192,7 +196,7 @@ void QSGDistanceFieldGlyphCache::update()
storeGlyphs(distanceFields);
#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
- foreach (Texture texture, m_textures)
+ for (Texture texture : qAsConst(m_textures))
saveTexture(texture.textureId, texture.size.width(), texture.size.height());
#endif
@@ -291,7 +295,7 @@ void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyp
m_pendingGlyphs.add(glyphs.at(i));
}
-void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize)
+void QSGDistanceFieldGlyphCache::updateTexture(uint oldTex, uint newTex, const QSize &newTexSize)
{
int count = m_textures.count();
for (int i = 0; i < count; ++i) {
@@ -509,6 +513,13 @@ void QSGNodeVisitorEx::visitChildren(QSGNode *node)
visitChildren(child);
break;
}
+ case QSGNode::RenderNodeType: {
+ QSGRenderNode *r = static_cast<QSGRenderNode*>(child);
+ if (visit(r))
+ visitChildren(r);
+ endVisit(r);
+ break;
+ }
default:
Q_UNREACHABLE();
break;
@@ -516,4 +527,43 @@ void QSGNodeVisitorEx::visitChildren(QSGNode *node)
}
}
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::InputParameter &p)
+{
+ QDebugStateSaver saver(debug);
+ debug.space();
+ debug << p.semanticName << "semindex" << p.semanticIndex;
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &v)
+{
+ QDebugStateSaver saver(debug);
+ debug.space();
+ debug << v.name;
+ switch (v.type) {
+ case QSGGuiThreadShaderEffectManager::ShaderInfo::Constant:
+ debug << "cvar" << "offset" << v.offset << "size" << v.size;
+ break;
+ case QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler:
+ debug << "sampler" << "bindpoint" << v.bindPoint;
+ break;
+ case QSGGuiThreadShaderEffectManager::ShaderInfo::Texture:
+ debug << "texture" << "bindpoint" << v.bindPoint;
+ break;
+ default:
+ break;
+ }
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, const QSGShaderEffectNode::VariableData &vd)
+{
+ QDebugStateSaver saver(debug);
+ debug.space();
+ debug << vd.specialType;
+ return debug;
+}
+#endif
+
QT_END_NAMESPACE