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-rw-r--r--src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp687
1 files changed, 687 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp b/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
new file mode 100644
index 0000000000..8fc850b60c
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
@@ -0,0 +1,687 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgbasicinternalrectanglenode_p.h"
+
+#include <QtCore/qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace
+{
+ struct Color4ub
+ {
+ unsigned char r, g, b, a;
+ };
+
+ Color4ub operator *(Color4ub c, float t) { c.a *= t; c.r *= t; c.g *= t; c.b *= t; return c; }
+ Color4ub operator +(Color4ub a, Color4ub b) { a.a += b.a; a.r += b.r; a.g += b.g; a.b += b.b; return a; }
+
+ inline Color4ub colorToColor4ub(const QColor &c)
+ {
+ Color4ub color = { uchar(qRound(c.redF() * c.alphaF() * 255)),
+ uchar(qRound(c.greenF() * c.alphaF() * 255)),
+ uchar(qRound(c.blueF() * c.alphaF() * 255)),
+ uchar(qRound(c.alphaF() * 255))
+ };
+ return color;
+ }
+
+ // Same layout as QSGGeometry::ColoredPoint2D, but uses Color4ub for convenience.
+ struct Vertex
+ {
+ float x, y;
+ Color4ub color;
+ void set(float nx, float ny, Color4ub ncolor)
+ {
+ x = nx; y = ny; color = ncolor;
+ }
+ };
+
+ struct SmoothVertex : public Vertex
+ {
+ float dx, dy;
+ void set(float nx, float ny, Color4ub ncolor, float ndx, float ndy)
+ {
+ Vertex::set(nx, ny, ncolor);
+ dx = ndx; dy = ndy;
+ }
+ };
+
+ const QSGGeometry::AttributeSet &smoothAttributeSet()
+ {
+ static QSGGeometry::Attribute data[] = {
+ QSGGeometry::Attribute::createWithSemantic(0, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::POSITION),
+ QSGGeometry::Attribute::createWithSemantic(1, 4, QSGGeometry::TypeUnsignedByte, QSGGeometry::Attribute::COLOR),
+ QSGGeometry::Attribute::createWithSemantic(2, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::TEXCOORD)
+ };
+ static QSGGeometry::AttributeSet attrs = { 3, sizeof(SmoothVertex), data };
+ return attrs;
+ }
+}
+
+QSGBasicInternalRectangleNode::QSGBasicInternalRectangleNode()
+ : m_radius(0)
+ , m_pen_width(0)
+ , m_aligned(true)
+ , m_antialiasing(false)
+ , m_gradient_is_opaque(true)
+ , m_dirty_geometry(false)
+ , m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0)
+{
+ setGeometry(&m_geometry);
+
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("internalrectangle"));
+#endif
+}
+
+void QSGBasicInternalRectangleNode::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+ m_rect = rect;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::setColor(const QColor &color)
+{
+ if (color == m_color)
+ return;
+ m_color = color;
+ if (m_gradient_stops.isEmpty())
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::setPenColor(const QColor &color)
+{
+ if (color == m_border_color)
+ return;
+ m_border_color = color;
+ if (m_pen_width > 0)
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::setPenWidth(qreal width)
+{
+ if (width == m_pen_width)
+ return;
+ m_pen_width = width;
+ m_dirty_geometry = true;
+}
+
+
+void QSGBasicInternalRectangleNode::setGradientStops(const QGradientStops &stops)
+{
+ if (stops.constData() == m_gradient_stops.constData())
+ return;
+
+ m_gradient_stops = stops;
+
+ m_gradient_is_opaque = true;
+ for (int i = 0; i < stops.size(); ++i)
+ m_gradient_is_opaque &= stops.at(i).second.alpha() == 0xff;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::setRadius(qreal radius)
+{
+ if (radius == m_radius)
+ return;
+ m_radius = radius;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::setAntialiasing(bool antialiasing)
+{
+ if (!supportsAntialiasing())
+ return;
+
+ if (antialiasing == m_antialiasing)
+ return;
+ m_antialiasing = antialiasing;
+ if (m_antialiasing) {
+ setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
+ setFlag(OwnsGeometry, true);
+ } else {
+ setGeometry(&m_geometry);
+ setFlag(OwnsGeometry, false);
+ }
+ updateMaterialAntialiasing();
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::setAligned(bool aligned)
+{
+ if (aligned == m_aligned)
+ return;
+ m_aligned = aligned;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicInternalRectangleNode::update()
+{
+ if (m_dirty_geometry) {
+ updateGeometry();
+ m_dirty_geometry = false;
+
+ QSGNode::DirtyState state = QSGNode::DirtyGeometry;
+ updateMaterialBlending(&state);
+ markDirty(state);
+ }
+}
+
+void QSGBasicInternalRectangleNode::updateGeometry()
+{
+ float width = float(m_rect.width());
+ float height = float(m_rect.height());
+ float penWidth = qMin(qMin(width, height) * 0.5f, float(m_pen_width));
+
+ if (m_aligned)
+ penWidth = qRound(penWidth);
+
+ QSGGeometry *g = geometry();
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ int vertexStride = g->sizeOfVertex();
+
+ union {
+ Vertex *vertices;
+ SmoothVertex *smoothVertices;
+ };
+
+ Color4ub fillColor = colorToColor4ub(m_color);
+ Color4ub borderColor = colorToColor4ub(m_border_color);
+ Color4ub transparent = { 0, 0, 0, 0 };
+ const QGradientStops &stops = m_gradient_stops;
+
+ int nextGradientStop = 0;
+ float gradientPos = penWidth / height;
+ while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
+ ++nextGradientStop;
+ int lastGradientStop = stops.size() - 1;
+ float lastGradientPos = 1.0f - penWidth / height;
+ while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
+ --lastGradientStop;
+ int gradientIntersections = (lastGradientStop - nextGradientStop + 1);
+
+ if (m_radius > 0) {
+ // Rounded corners.
+
+ // Radius should never exceeds half of the width or half of the height
+ float radius = qMin(qMin(width, height) * 0.5f, float(m_radius));
+ QRectF innerRect = m_rect;
+ innerRect.adjust(radius, radius, -radius, -radius);
+
+ float innerRadius = radius - penWidth * 1.0f;
+ float outerRadius = radius;
+ float delta = qMin(width, height) * 0.5f;
+
+ // Number of segments per corner, approximately one per 3 pixels.
+ int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
+
+ /*
+
+ --+--__
+ --+--__--__
+ | --__--__
+ | seg --__--+
+ --+-__ ment _+ \
+ --+-__--__ - \ \
+ --__--+ se \ \
+ + \ g \ \
+ \ \ m \ \
+ -----------+--+ e \ \ <- gradient line
+ \ \ nt\ \
+ fill +--+----+--+
+ | | | |
+ border
+ inner AA outer AA (AA = antialiasing)
+
+ */
+
+ int innerVertexCount = (segments + 1) * 4 + gradientIntersections * 2;
+ int outerVertexCount = (segments + 1) * 4;
+ int vertexCount = innerVertexCount;
+ if (m_antialiasing || penWidth)
+ vertexCount += innerVertexCount;
+ if (penWidth)
+ vertexCount += outerVertexCount;
+ if (m_antialiasing && penWidth)
+ vertexCount += outerVertexCount;
+
+ int fillIndexCount = innerVertexCount;
+ int innerAAIndexCount = innerVertexCount * 2 + 2;
+ int borderIndexCount = innerVertexCount * 2 + 2;
+ int outerAAIndexCount = outerVertexCount * 2 + 2;
+ int indexCount = 0;
+ int fillHead = 0;
+ int innerAAHead = 0;
+ int innerAATail = 0;
+ int borderHead = 0;
+ int borderTail = 0;
+ int outerAAHead = 0;
+ int outerAATail = 0;
+ bool hasFill = m_color.alpha() > 0 || !stops.isEmpty();
+ if (hasFill)
+ indexCount += fillIndexCount;
+ if (m_antialiasing) {
+ innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1;
+ indexCount += innerAAIndexCount;
+ }
+ if (penWidth) {
+ borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1;
+ indexCount += borderIndexCount;
+ }
+ if (m_antialiasing && penWidth) {
+ outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1;
+ indexCount += outerAAIndexCount;
+ }
+
+ g->allocate(vertexCount, indexCount);
+ vertices = reinterpret_cast<Vertex *>(g->vertexData());
+ memset(vertices, 0, vertexCount * vertexStride);
+ quint16 *indices = g->indexDataAsUShort();
+ quint16 index = 0;
+
+ float py = 0; // previous inner y-coordinate.
+ float plx = 0; // previous inner left x-coordinate.
+ float prx = 0; // previous inner right x-coordinate.
+
+ float angle = 0.5f * float(M_PI) / segments;
+ float cosStep = qFastCos(angle);
+ float sinStep = qFastSin(angle);
+
+ for (int part = 0; part < 2; ++part) {
+ float c = 1 - part;
+ float s = part;
+ for (int i = 0; i <= segments; ++i) {
+ float y, lx, rx;
+ if (innerRadius > 0) {
+ y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / height;
+ } else {
+ y = (part ? innerRect.bottom() + innerRadius : innerRect.top() - innerRadius); // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() + innerRadius : -innerRadius) + radius) / height;
+ }
+ float Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
+ float lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
+ float rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ float gy = (innerRect.top() - radius) + stops.at(nextGradientStop).first * height;
+ float t = (gy - py) / (y - py);
+ float glx = plx * (1 - t) + t * lx;
+ float grx = prx * (1 - t) + t * rx;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ --borderHead;
+ indices[borderHead] = indices[borderHead + 2];
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail] = indices[borderTail - 2];
+ ++borderTail;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ bool lower = stops.at(nextGradientStop).first > 0.5f;
+ float dy = lower ? qMin(0.0f, height - gy - delta) : qMax(0.0f, delta - gy);
+ smoothVertices[index++].set(grx, gy, fillColor, width - grx - delta, dy);
+ smoothVertices[index++].set(glx, gy, fillColor, delta - glx, dy);
+ if (penWidth) {
+ smoothVertices[index++].set(grx, gy, borderColor, 0.49f * penWidth * s, -0.49f * penWidth * c);
+ smoothVertices[index++].set(glx, gy, borderColor, -0.49f * penWidth * s, -0.49f * penWidth * c);
+ } else {
+ dy = lower ? delta : -delta;
+ smoothVertices[index++].set(grx, gy, transparent, delta, dy);
+ smoothVertices[index++].set(glx, gy, transparent, -delta, dy);
+ }
+ } else {
+ vertices[index++].set(grx, gy, fillColor);
+ vertices[index++].set(glx, gy, fillColor);
+ if (penWidth) {
+ vertices[index++].set(grx, gy, borderColor);
+ vertices[index++].set(glx, gy, borderColor);
+ }
+ }
+ ++nextGradientStop;
+ }
+
+ if (!stops.isEmpty()) {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ float t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t;
+ }
+ }
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ indices[--borderHead] = index + 4;
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail++] = index + 5;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ float dy = part ? qMin(0.0f, height - y - delta) : qMax(0.0f, delta - y);
+ smoothVertices[index++].set(rx, y, fillColor, width - rx - delta, dy);
+ smoothVertices[index++].set(lx, y, fillColor, delta - lx, dy);
+
+ dy = part ? delta : -delta;
+ if (penWidth) {
+ smoothVertices[index++].set(rx, y, borderColor, 0.49f * penWidth * s, -0.49f * penWidth * c);
+ smoothVertices[index++].set(lx, y, borderColor, -0.49f * penWidth * s, -0.49f * penWidth * c);
+ smoothVertices[index++].set(rX, Y, borderColor, -0.49f * penWidth * s, 0.49f * penWidth * c);
+ smoothVertices[index++].set(lX, Y, borderColor, 0.49f * penWidth * s, 0.49f * penWidth * c);
+ smoothVertices[index++].set(rX, Y, transparent, delta, dy);
+ smoothVertices[index++].set(lX, Y, transparent, -delta, dy);
+
+ indices[--outerAAHead] = index - 2;
+ indices[--outerAAHead] = index - 4;
+ indices[outerAATail++] = index - 3;
+ indices[outerAATail++] = index - 1;
+ } else {
+ smoothVertices[index++].set(rx, y, transparent, delta, dy);
+ smoothVertices[index++].set(lx, y, transparent, -delta, dy);
+ }
+ } else {
+ vertices[index++].set(rx, y, fillColor);
+ vertices[index++].set(lx, y, fillColor);
+ if (penWidth) {
+ vertices[index++].set(rx, y, borderColor);
+ vertices[index++].set(lx, y, borderColor);
+ vertices[index++].set(rX, Y, borderColor);
+ vertices[index++].set(lX, Y, borderColor);
+ }
+ }
+
+ py = y;
+ plx = lx;
+ prx = rx;
+
+ // Rotate
+ qreal tmp = c;
+ c = c * cosStep - s * sinStep;
+ s = s * cosStep + tmp * sinStep;
+ }
+ }
+ Q_ASSERT(index == vertexCount);
+
+ // Close the triangle strips.
+ if (m_antialiasing) {
+ indices[--innerAAHead] = indices[innerAATail - 1];
+ indices[--innerAAHead] = indices[innerAATail - 2];
+ Q_ASSERT(innerAATail <= indexCount);
+ }
+ if (penWidth) {
+ indices[--borderHead] = indices[borderTail - 1];
+ indices[--borderHead] = indices[borderTail - 2];
+ Q_ASSERT(borderTail <= indexCount);
+ }
+ if (m_antialiasing && penWidth) {
+ indices[--outerAAHead] = indices[outerAATail - 1];
+ indices[--outerAAHead] = indices[outerAATail - 2];
+ Q_ASSERT(outerAATail == indexCount);
+ }
+ } else {
+ // Straight corners.
+ QRectF innerRect = m_rect;
+ QRectF outerRect = m_rect;
+
+ if (penWidth)
+ innerRect.adjust(1.0f * penWidth, 1.0f * penWidth, -1.0f * penWidth, -1.0f * penWidth);
+
+ float delta = qMin(width, height) * 0.5f;
+ int innerVertexCount = 4 + gradientIntersections * 2;
+ int outerVertexCount = 4;
+ int vertexCount = innerVertexCount;
+ if (m_antialiasing || penWidth)
+ vertexCount += innerVertexCount;
+ if (penWidth)
+ vertexCount += outerVertexCount;
+ if (m_antialiasing && penWidth)
+ vertexCount += outerVertexCount;
+
+ int fillIndexCount = innerVertexCount;
+ int innerAAIndexCount = innerVertexCount * 2 + 2;
+ int borderIndexCount = innerVertexCount * 2 + 2;
+ int outerAAIndexCount = outerVertexCount * 2 + 2;
+ int indexCount = 0;
+ int fillHead = 0;
+ int innerAAHead = 0;
+ int innerAATail = 0;
+ int borderHead = 0;
+ int borderTail = 0;
+ int outerAAHead = 0;
+ int outerAATail = 0;
+ bool hasFill = m_color.alpha() > 0 || !stops.isEmpty();
+ if (hasFill)
+ indexCount += fillIndexCount;
+ if (m_antialiasing) {
+ innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1;
+ indexCount += innerAAIndexCount;
+ }
+ if (penWidth) {
+ borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1;
+ indexCount += borderIndexCount;
+ }
+ if (m_antialiasing && penWidth) {
+ outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1;
+ indexCount += outerAAIndexCount;
+ }
+
+ g->allocate(vertexCount, indexCount);
+ vertices = reinterpret_cast<Vertex *>(g->vertexData());
+ memset(vertices, 0, vertexCount * vertexStride);
+ quint16 *indices = g->indexDataAsUShort();
+ quint16 index = 0;
+
+ float lx = innerRect.left();
+ float rx = innerRect.right();
+ float lX = outerRect.left();
+ float rX = outerRect.right();
+
+ for (int part = -1; part <= 1; part += 2) {
+ float y = (part == 1 ? innerRect.bottom() : innerRect.top());
+ float Y = (part == 1 ? outerRect.bottom() : outerRect.top());
+ gradientPos = (y - innerRect.top() + penWidth) / height;
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ float gy = (innerRect.top() - penWidth) + stops.at(nextGradientStop).first * height;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ --borderHead;
+ indices[borderHead] = indices[borderHead + 2];
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail] = indices[borderTail - 2];
+ ++borderTail;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ bool lower = stops.at(nextGradientStop).first > 0.5f;
+ float dy = lower ? qMin(0.0f, height - gy - delta) : qMax(0.0f, delta - gy);
+ smoothVertices[index++].set(rx, gy, fillColor, width - rx - delta, dy);
+ smoothVertices[index++].set(lx, gy, fillColor, delta - lx, dy);
+ if (penWidth) {
+ smoothVertices[index++].set(rx, gy, borderColor, 0.49f * penWidth, (lower ? 0.49f : -0.49f) * penWidth);
+ smoothVertices[index++].set(lx, gy, borderColor, -0.49f * penWidth, (lower ? 0.49f : -0.49f) * penWidth);
+ } else {
+ smoothVertices[index++].set(rx, gy, transparent, delta, lower ? delta : -delta);
+ smoothVertices[index++].set(lx, gy, transparent, -delta, lower ? delta : -delta);
+ }
+ } else {
+ vertices[index++].set(rx, gy, fillColor);
+ vertices[index++].set(lx, gy, fillColor);
+ if (penWidth) {
+ vertices[index++].set(rx, gy, borderColor);
+ vertices[index++].set(lx, gy, borderColor);
+ }
+ }
+ ++nextGradientStop;
+ }
+
+ if (!stops.isEmpty()) {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ float t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t;
+ }
+ }
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ indices[--borderHead] = index + 4;
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail++] = index + 5;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ float dy = part == 1 ? qMin(0.0f, height - y - delta) : qMax(0.0f, delta - y);
+ smoothVertices[index++].set(rx, y, fillColor, width - rx - delta, dy);
+ smoothVertices[index++].set(lx, y, fillColor, delta - lx, dy);
+
+ if (penWidth) {
+ smoothVertices[index++].set(rx, y, borderColor, 0.49f * penWidth, 0.49f * penWidth * part);
+ smoothVertices[index++].set(lx, y, borderColor, -0.49f * penWidth, 0.49f * penWidth * part);
+ smoothVertices[index++].set(rX, Y, borderColor, -0.49f * penWidth, -0.49f * penWidth * part);
+ smoothVertices[index++].set(lX, Y, borderColor, 0.49f * penWidth, -0.49f * penWidth * part);
+ smoothVertices[index++].set(rX, Y, transparent, delta, delta * part);
+ smoothVertices[index++].set(lX, Y, transparent, -delta, delta * part);
+
+ indices[--outerAAHead] = index - 2;
+ indices[--outerAAHead] = index - 4;
+ indices[outerAATail++] = index - 3;
+ indices[outerAATail++] = index - 1;
+ } else {
+ smoothVertices[index++].set(rx, y, transparent, delta, delta * part);
+ smoothVertices[index++].set(lx, y, transparent, -delta, delta * part);
+ }
+ } else {
+ vertices[index++].set(rx, y, fillColor);
+ vertices[index++].set(lx, y, fillColor);
+ if (penWidth) {
+ vertices[index++].set(rx, y, borderColor);
+ vertices[index++].set(lx, y, borderColor);
+ vertices[index++].set(rX, Y, borderColor);
+ vertices[index++].set(lX, Y, borderColor);
+ }
+ }
+ }
+ Q_ASSERT(index == vertexCount);
+
+ // Close the triangle strips.
+ if (m_antialiasing) {
+ indices[--innerAAHead] = indices[innerAATail - 1];
+ indices[--innerAAHead] = indices[innerAATail - 2];
+ Q_ASSERT(innerAATail <= indexCount);
+ }
+ if (penWidth) {
+ indices[--borderHead] = indices[borderTail - 1];
+ indices[--borderHead] = indices[borderTail - 2];
+ Q_ASSERT(borderTail <= indexCount);
+ }
+ if (m_antialiasing && penWidth) {
+ indices[--outerAAHead] = indices[outerAATail - 1];
+ indices[--outerAAHead] = indices[outerAATail - 2];
+ Q_ASSERT(outerAATail == indexCount);
+ }
+ }
+}
+
+QT_END_NAMESPACE