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-rw-r--r--src/quick/scenegraph/qsgcontext.cpp140
1 files changed, 96 insertions, 44 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 02fbaa1a7f..da1c8e6ee9 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -54,6 +54,7 @@
#include <QGuiApplication>
#include <QOpenGLContext>
+#include <QtGui/qopenglframebufferobject.h>
#include <private/qqmlglobal_p.h>
@@ -95,7 +96,13 @@ class QSGContextPrivate : public QObjectPrivate
public:
QSGContextPrivate()
: gl(0)
+ , depthStencilBufferManager(0)
, distanceFieldCacheManager(0)
+ #ifndef QT_OPENGL_ES
+ , distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing)
+ #else
+ , distanceFieldAntialiasing(QSGGlyphNode::GrayAntialiasing)
+ #endif
, flashMode(qmlFlashMode())
, distanceFieldDisabled(qmlDisableDistanceField())
{
@@ -111,9 +118,11 @@ public:
QHash<QSGMaterialType *, QSGMaterialShader *> materials;
QMutex textureMutex;
QHash<QQuickTextureFactory *, QSGTexture *> textures;
-
+ QSGDepthStencilBufferManager *depthStencilBufferManager;
QSGDistanceFieldGlyphCacheManager *distanceFieldCacheManager;
+ QSGDistanceFieldGlyphNode::AntialiasingMode distanceFieldAntialiasing;
+
bool flashMode;
float renderAlpha;
bool distanceFieldDisabled;
@@ -141,6 +150,17 @@ public:
QSGContext::QSGContext(QObject *parent) :
QObject(*(new QSGContextPrivate), parent)
{
+ Q_D(QSGContext);
+ // ### Do something with these before final release...
+ static bool doSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing"));
+ static bool doLowQualSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing-lowq"));
+ static bool doGray = qApp->arguments().contains(QLatin1String("--text-gray-antialiasing"));
+ if (doSubpixel)
+ d->distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing;
+ else if (doLowQualSubpixel)
+ d->distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing;
+ else if (doGray)
+ d->distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
}
@@ -160,6 +180,8 @@ void QSGContext::invalidate()
d->textureMutex.unlock();
qDeleteAll(d->materials.values());
d->materials.clear();
+ delete d->depthStencilBufferManager;
+ d->depthStencilBufferManager = 0;
delete d->distanceFieldCacheManager;
d->distanceFieldCacheManager = 0;
@@ -270,39 +292,47 @@ QSGImageNode *QSGContext::createImageNode()
/*!
Factory function for scene graph backends of the distance-field glyph cache.
*/
-QSGDistanceFieldGlyphCache *QSGContext::createDistanceFieldGlyphCache(const QRawFont &font)
+QSGDistanceFieldGlyphCache *QSGContext::distanceFieldGlyphCache(const QRawFont &font)
{
Q_D(QSGContext);
- QPlatformIntegration *platformIntegration = QGuiApplicationPrivate::platformIntegration();
- if (platformIntegration != 0
- && platformIntegration->hasCapability(QPlatformIntegration::SharedGraphicsCache)) {
- QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine;
- if (!fe->faceId().filename.isEmpty()) {
- QByteArray keyName = fe->faceId().filename;
- if (font.style() != QFont::StyleNormal)
- keyName += QByteArray(" I");
- if (font.weight() != QFont::Normal)
- keyName += " " + QByteArray::number(font.weight());
- keyName += QByteArray(" DF");
- QPlatformSharedGraphicsCache *sharedGraphicsCache =
- platformIntegration->createPlatformSharedGraphicsCache(keyName);
-
- if (sharedGraphicsCache != 0) {
- sharedGraphicsCache->ensureCacheInitialized(keyName,
- QPlatformSharedGraphicsCache::OpenGLTexture,
- QPlatformSharedGraphicsCache::Alpha8);
-
- return new QSGSharedDistanceFieldGlyphCache(keyName,
- sharedGraphicsCache,
- d->distanceFieldCacheManager,
- glContext(),
- font);
+ if (!d->distanceFieldCacheManager)
+ d->distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager;
+
+ QSGDistanceFieldGlyphCache *cache = d->distanceFieldCacheManager->cache(font);
+ if (!cache) {
+ QPlatformIntegration *platformIntegration = QGuiApplicationPrivate::platformIntegration();
+ if (platformIntegration != 0
+ && platformIntegration->hasCapability(QPlatformIntegration::SharedGraphicsCache)) {
+ QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine;
+ if (!fe->faceId().filename.isEmpty()) {
+ QByteArray keyName = fe->faceId().filename;
+ if (font.style() != QFont::StyleNormal)
+ keyName += QByteArray(" I");
+ if (font.weight() != QFont::Normal)
+ keyName += " " + QByteArray::number(font.weight());
+ keyName += QByteArray(" DF");
+ QPlatformSharedGraphicsCache *sharedGraphicsCache =
+ platformIntegration->createPlatformSharedGraphicsCache(keyName);
+
+ if (sharedGraphicsCache != 0) {
+ sharedGraphicsCache->ensureCacheInitialized(keyName,
+ QPlatformSharedGraphicsCache::OpenGLTexture,
+ QPlatformSharedGraphicsCache::Alpha8);
+
+ cache = new QSGSharedDistanceFieldGlyphCache(keyName,
+ sharedGraphicsCache,
+ d->distanceFieldCacheManager,
+ glContext(),
+ font);
+ }
}
}
+ if (!cache)
+ cache = new QSGDefaultDistanceFieldGlyphCache(d->distanceFieldCacheManager, glContext(), font);
+ d->distanceFieldCacheManager->insertCache(font, cache);
}
-
- return new QSGDefaultDistanceFieldGlyphCache(d->distanceFieldCacheManager, glContext(), font);
+ return cache;
}
/*!
@@ -312,25 +342,11 @@ QSGGlyphNode *QSGContext::createGlyphNode()
{
Q_D(QSGContext);
- // ### Do something with these before final release...
- static bool doSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing"));
- static bool doLowQualSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing-lowq"));
- static bool doGray = qApp->arguments().contains(QLatin1String("--text-gray-antialiasing"));
-
if (d->distanceFieldDisabled) {
return new QSGDefaultGlyphNode;
} else {
- if (!d->distanceFieldCacheManager) {
- d->distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager(this);
- if (doSubpixel)
- d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::HighQualitySubPixelAntialiasing);
- else if (doLowQualSubpixel)
- d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::LowQualitySubPixelAntialiasing);
- else if (doGray)
- d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::GrayAntialiasing);
- }
-
- QSGGlyphNode *node = new QSGDistanceFieldGlyphNode(d->distanceFieldCacheManager);
+ QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(this);
+ node->setPreferredAntialiasingMode(d->distanceFieldAntialiasing);
return node;
}
}
@@ -399,6 +415,42 @@ QSize QSGContext::minimumFBOSize() const
/*!
+ Returns a shared pointer to a depth stencil buffer that can be used with \a fbo.
+ */
+QSharedPointer<QSGDepthStencilBuffer> QSGContext::depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo)
+{
+ Q_D(QSGContext);
+ if (!d->gl)
+ return QSharedPointer<QSGDepthStencilBuffer>();
+ QSGDepthStencilBufferManager *manager = depthStencilBufferManager();
+ QSGDepthStencilBuffer::Format format;
+ format.size = fbo->size();
+ format.samples = fbo->format().samples();
+ format.attachments = QSGDepthStencilBuffer::DepthAttachment | QSGDepthStencilBuffer::StencilAttachment;
+ QSharedPointer<QSGDepthStencilBuffer> buffer = manager->bufferForFormat(format);
+ if (buffer.isNull()) {
+ buffer = QSharedPointer<QSGDepthStencilBuffer>(new QSGDefaultDepthStencilBuffer(d->gl, format));
+ manager->insertBuffer(buffer);
+ }
+ return buffer;
+}
+
+/*!
+ Returns a pointer to the context's depth/stencil buffer manager. This is useful for custom
+ implementations of \l depthStencilBufferForFbo().
+ */
+QSGDepthStencilBufferManager *QSGContext::depthStencilBufferManager()
+{
+ Q_D(QSGContext);
+ if (!d->gl)
+ return 0;
+ if (!d->depthStencilBufferManager)
+ d->depthStencilBufferManager = new QSGDepthStencilBufferManager(d->gl);
+ return d->depthStencilBufferManager;
+}
+
+
+/*!
Returns a material shader for the given material.
*/