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-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp159
1 files changed, 112 insertions, 47 deletions
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index f5c2b6880b..3751891455 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -43,8 +43,16 @@
#include <QtCore/private/qfactoryloader_p.h>
#include <QtCore/qlibraryinfo.h>
+// Built-in adaptations
+#include <QtQuick/private/qsgsoftwareadaptation_p.h>
+#ifndef QT_NO_OPENGL
+#include <QtQuick/private/qsgdefaultcontext_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
+Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO)
+
QSGContextPlugin::QSGContextPlugin(QObject *parent)
: QObject(parent)
{
@@ -59,61 +67,109 @@ Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader,
(QSGContextFactoryInterface_iid, QLatin1String("/scenegraph")))
#endif
-struct QSGAdaptionPluginData
+struct QSGAdaptationBackendData
{
- QSGAdaptionPluginData()
- : tried(false)
- , factory(0)
- {
- }
-
- ~QSGAdaptionPluginData()
- {
- }
+ QSGAdaptationBackendData();
bool tried;
QSGContextFactoryInterface *factory;
- QString deviceName;
+ QString name;
+ QSGContextFactoryInterface::Flags flags;
+
+ QVector<QSGContextFactoryInterface *> builtIns;
+
+ QString quickWindowBackendRequest;
};
-Q_GLOBAL_STATIC(QSGAdaptionPluginData, qsg_adaptation_data)
+QSGAdaptationBackendData::QSGAdaptationBackendData()
+ : tried(false)
+ , factory(nullptr)
+ , flags(0)
+{
+ // Fill in the table with the built-in adaptations.
+ builtIns.append(new QSGSoftwareAdaptation);
+}
+
+Q_GLOBAL_STATIC(QSGAdaptationBackendData, qsg_adaptation_data)
+
+// This only works when the backend is loaded (contextFactory() was called),
+// otherwise the return value is 0.
+//
+// Note that the default (OpenGL) implementation always results in 0, custom flags
+// can only be returned from the other (either compiled-in or plugin-based) backends.
+QSGContextFactoryInterface::Flags qsg_backend_flags()
+{
+ return qsg_adaptation_data()->flags;
+}
-QSGAdaptionPluginData *contextFactory()
+QSGAdaptationBackendData *contextFactory()
{
- QSGAdaptionPluginData *plugin = qsg_adaptation_data();
- if (!plugin->tried) {
+ QSGAdaptationBackendData *backendData = qsg_adaptation_data();
+
+ if (!backendData->tried) {
+ backendData->tried = true;
- plugin->tried = true;
const QStringList args = QGuiApplication::arguments();
- QString device;
+ QString requestedBackend = backendData->quickWindowBackendRequest; // empty or set via QQuickWindow::setBackend()
+
for (int index = 0; index < args.count(); ++index) {
if (args.at(index).startsWith(QLatin1String("--device="))) {
- device = args.at(index).mid(9);
+ requestedBackend = args.at(index).mid(9);
break;
}
}
- if (device.isEmpty())
- device = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
-#ifndef QT_NO_LIBRARY
- if (!device.isEmpty()) {
- const int index = loader()->indexOf(device);
- if (index != -1)
- plugin->factory = qobject_cast<QSGContextFactoryInterface*>(loader()->instance(index));
- plugin->deviceName = device;
-#ifndef QT_NO_DEBUG
- if (!plugin->factory) {
- qWarning("Could not create scene graph context for device '%s'"
- " - check that plugins are installed correctly in %s",
- qPrintable(device),
- qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
- }
+ if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QMLSCENE_DEVICE"))
+ requestedBackend = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+
+ // A modern alternative. Scenegraph adaptations can represent backends
+ // for different graphics APIs as well, instead of being specific to
+ // some device or platform.
+ if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
+ requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+
+#ifdef QT_NO_OPENGL
+ // If this is a build without OpenGL, and no backend has been set
+ // default to the software renderer
+ if (requestedBackend.isEmpty())
+ requestedBackend = QString::fromLocal8Bit("software");
#endif
- }
+ if (!requestedBackend.isEmpty()) {
+ qCDebug(QSG_LOG_INFO) << "Loading backend" << requestedBackend;
+
+ // First look for a built-in adaptation.
+ for (QSGContextFactoryInterface *builtInBackend : qAsConst(backendData->builtIns)) {
+ if (builtInBackend->keys().contains(requestedBackend)) {
+ backendData->factory = builtInBackend;
+ backendData->name = requestedBackend;
+ backendData->flags = backendData->factory->flags(requestedBackend);
+ break;
+ }
+ }
+
+ // Then try the plugins.
+ if (!backendData->factory) {
+#ifndef QT_NO_LIBRARY
+ const int index = loader()->indexOf(requestedBackend);
+ if (index != -1)
+ backendData->factory = qobject_cast<QSGContextFactoryInterface*>(loader()->instance(index));
+ if (backendData->factory) {
+ backendData->name = requestedBackend;
+ backendData->flags = backendData->factory->flags(requestedBackend);
+ }
+ if (!backendData->factory) {
+ qWarning("Could not create scene graph context for backend '%s'"
+ " - check that plugins are installed correctly in %s",
+ qPrintable(requestedBackend),
+ qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
+ }
+ }
#endif // QT_NO_LIBRARY
+ }
}
- return plugin;
+
+ return backendData;
}
@@ -126,10 +182,14 @@ QSGAdaptionPluginData *contextFactory()
*/
QSGContext *QSGContext::createDefaultContext()
{
- QSGAdaptionPluginData *plugin = contextFactory();
- if (plugin->factory)
- return plugin->factory->create(plugin->deviceName);
- return new QSGContext();
+ QSGAdaptationBackendData *backendData = contextFactory();
+ if (backendData->factory)
+ return backendData->factory->create(backendData->name);
+#ifndef QT_NO_OPENGL
+ return new QSGDefaultContext();
+#else
+ return nullptr;
+#endif
}
@@ -143,9 +203,9 @@ QSGContext *QSGContext::createDefaultContext()
QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image)
{
- QSGAdaptionPluginData *plugin = contextFactory();
- if (plugin->factory)
- return plugin->factory->createTextureFactoryFromImage(image);
+ QSGAdaptationBackendData *backendData = contextFactory();
+ if (backendData->factory)
+ return backendData->factory->createTextureFactoryFromImage(image);
return 0;
}
@@ -157,14 +217,19 @@ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &im
QSGRenderLoop *QSGContext::createWindowManager()
{
- QSGAdaptionPluginData *plugin = contextFactory();
- if (plugin->factory)
- return plugin->factory->createWindowManager();
+ QSGAdaptationBackendData *backendData = contextFactory();
+ if (backendData->factory)
+ return backendData->factory->createWindowManager();
return 0;
}
+void QSGContext::setBackend(const QString &backend)
+{
+ QSGAdaptationBackendData *backendData = qsg_adaptation_data();
+ if (backendData->tried)
+ qWarning("Scenegraph already initialized, setBackend() request ignored");
-
-
+ backendData->quickWindowBackendRequest = backend;
+}
QT_END_NAMESPACE