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-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index b8b5141957..6583883d0c 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -49,6 +49,9 @@
#include <QtQuick/private/qsgdefaultcontext_p.h>
#endif
+#include <QtGui/private/qguiapplication_p.h>
+#include <QtGui/qpa/qplatformintegration.h>
+
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO)
@@ -119,21 +122,21 @@ QSGAdaptationBackendData *contextFactory()
}
}
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QMLSCENE_DEVICE"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QMLSCENE_DEVICE");
// A modern alternative. Scenegraph adaptations can represent backends
// for different graphics APIs as well, instead of being specific to
// some device or platform.
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QT_QUICK_BACKEND");
-#if !QT_CONFIG(opengl)
- // If this is a build without OpenGL, and no backend has been set
+ // If this platform does not support OpenGL, and no backend has been set
// default to the software renderer
- if (requestedBackend.isEmpty())
+ if (requestedBackend.isEmpty()
+ && !QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL)) {
requestedBackend = QString::fromLocal8Bit("software");
-#endif
+ }
if (!requestedBackend.isEmpty()) {
qCDebug(QSG_LOG_INFO) << "Loading backend" << requestedBackend;