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-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index bd311d3b46..6583883d0c 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -122,14 +122,14 @@ QSGAdaptationBackendData *contextFactory()
}
}
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QMLSCENE_DEVICE"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QMLSCENE_DEVICE");
// A modern alternative. Scenegraph adaptations can represent backends
// for different graphics APIs as well, instead of being specific to
// some device or platform.
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QT_QUICK_BACKEND");
// If this platform does not support OpenGL, and no backend has been set
// default to the software renderer