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-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp324
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diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultdistancefieldglyphcache_p.h"
+
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+QHash<QString, QOpenGLMultiGroupSharedResource> QSGDefaultDistanceFieldGlyphCache::m_textures_data;
+
+QSGDefaultDistanceFieldGlyphCache::DistanceFieldTextureData *QSGDefaultDistanceFieldGlyphCache::textureData(QOpenGLContext *c)
+{
+ QString key = QString::fromLatin1("%1_%2_%3_%4")
+ .arg(font().familyName())
+ .arg(font().styleName())
+ .arg(font().weight())
+ .arg(font().style());
+ return m_textures_data[key].value<QSGDefaultDistanceFieldGlyphCache::DistanceFieldTextureData>(c);
+}
+
+QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
+ : QSGDistanceFieldGlyphCache(man, c, font)
+ , m_maxTextureSize(0)
+{
+ m_textureData = textureData(c);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+
+ // Avoid useless and costly glyph re-generation
+ if (cacheIsFull() && !m_textureData->unusedGlyphs.isEmpty()) {
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if (containsGlyph(glyphIndex) && m_textureData->unusedGlyphs.contains(glyphIndex))
+ m_textureData->unusedGlyphs.remove(glyphIndex);
+ }
+ }
+
+ QList<GlyphPosition> glyphPositions;
+ QVector<glyph_t> glyphsToRender;
+
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+
+ if (++m_textureData->glyphRefCount[glyphIndex] == 1)
+ m_textureData->unusedGlyphs.remove(glyphIndex);
+
+ if (cacheIsFull() && m_textureData->unusedGlyphs.isEmpty())
+ continue;
+
+ GlyphPosition p;
+ p.glyph = glyphIndex;
+ p.position = QPointF(m_textureData->currX, m_textureData->currY);
+
+ if (!cacheIsFull()) {
+ m_textureData->currX += QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution());
+ if (m_textureData->currX >= maxTextureSize()) {
+ m_textureData->currX = 0;
+ m_textureData->currY += QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution());
+ }
+ } else {
+ // Recycle glyphs
+ if (!m_textureData->unusedGlyphs.isEmpty()) {
+ glyph_t unusedGlyph = *m_textureData->unusedGlyphs.constBegin();
+ TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
+ p.position = QPointF(unusedCoord.x, unusedCoord.y);
+ m_textureData->unusedGlyphs.remove(unusedGlyph);
+ removeGlyph(unusedGlyph);
+ }
+ }
+
+ if (p.position.y() < maxTextureSize()) {
+ glyphPositions.append(p);
+ glyphsToRender.append(glyphIndex);
+ }
+ }
+
+ addGlyphPositions(glyphPositions);
+ markGlyphsToRender(glyphsToRender);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QHash<glyph_t, QImage> &glyphs)
+{
+ int requiredWidth = maxTextureSize();
+ int rows = 128 / (requiredWidth / QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution())); // Enough rows to fill the latin1 set by default..
+ int requiredHeight = qMin(maxTextureSize(),
+ qMax(m_textureData->currY + QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()),
+ QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()) * rows));
+
+ resizeTexture((requiredWidth), (requiredHeight));
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ QVector<glyph_t> glyphTextures;
+
+ QHash<glyph_t, QImage>::const_iterator it;
+ for (it = glyphs.constBegin(); it != glyphs.constEnd(); ++it) {
+ glyph_t glyphIndex = it.key();
+ TexCoord c = glyphTexCoord(glyphIndex);
+
+ glyphTextures.append(glyphIndex);
+
+ QImage glyph = it.value();
+
+ if (useWorkaroundBrokenFBOReadback()) {
+ uchar *inBits = glyph.scanLine(0);
+ uchar *outBits = m_textureData->image.scanLine(int(c.y)) + int(c.x);
+ for (int y = 0; y < glyph.height(); ++y) {
+ qMemCopy(outBits, inBits, glyph.width());
+ inBits += glyph.bytesPerLine();
+ outBits += m_textureData->image.bytesPerLine();
+ }
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, glyph.width(), glyph.height(), GL_ALPHA, GL_UNSIGNED_BYTE, glyph.constBits());
+ }
+
+ Texture t;
+ t.textureId = m_textureData->texture;
+ t.size = m_textureData->size;
+ addGlyphTextures(glyphTextures, t);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::releaseGlyphs(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if (--m_textureData->glyphRefCount[glyphIndex] == 0 && !glyphTexCoord(glyphIndex).isNull())
+ m_textureData->unusedGlyphs.insert(glyphIndex);
+ }
+}
+
+void QSGDefaultDistanceFieldGlyphCache::createTexture(int width, int height)
+{
+ if (useWorkaroundBrokenFBOReadback() && m_textureData->image.isNull())
+ m_textureData->image = QImage(width, height, QImage::Format_Indexed8);
+
+ while (glGetError() != GL_NO_ERROR) { }
+
+ glGenTextures(1, &m_textureData->texture);
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ m_textureData->size = QSize(width, height);
+
+ GLuint error = glGetError();
+ if (error != GL_NO_ERROR) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &m_textureData->texture);
+ m_textureData->texture = 0;
+ }
+
+}
+
+void QSGDefaultDistanceFieldGlyphCache::resizeTexture(int width, int height)
+{
+ int oldWidth = m_textureData->size.width();
+ int oldHeight = m_textureData->size.height();
+ if (width == oldWidth && height == oldHeight)
+ return;
+
+ GLuint oldTexture = m_textureData->texture;
+ createTexture(width, height);
+
+ if (!oldTexture)
+ return;
+
+ updateTexture(oldTexture, m_textureData->texture, m_textureData->size);
+
+ if (useWorkaroundBrokenFBOReadback()) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, m_textureData->image.constBits());
+ m_textureData->image = m_textureData->image.copy(0, 0, width, height);
+ glDeleteTextures(1, &oldTexture);
+ return;
+ }
+
+ if (!m_textureData->blitProgram)
+ m_textureData->createBlitProgram();
+
+ Q_ASSERT(m_textureData->blitProgram);
+
+ if (!m_textureData->fbo)
+ ctx->functions()->glGenFramebuffers(1, &m_textureData->fbo);
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_textureData->fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ ctx->functions()->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ ctx->functions()->glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ // save current render states
+ GLboolean stencilTestEnabled;
+ GLboolean depthTestEnabled;
+ GLboolean scissorTestEnabled;
+ GLboolean blendEnabled;
+ GLint viewport[4];
+ GLint oldProgram;
+ glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled);
+ glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled);
+ glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled);
+ glGetBooleanv(GL_BLEND, &blendEnabled);
+ glGetIntegerv(GL_VIEWPORT, &viewport[0]);
+ glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ ctx->functions()->glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureData->blitVertexCoordinateArray);
+ ctx->functions()->glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureData->blitTextureCoordinateArray);
+
+ m_textureData->blitProgram->bind();
+ m_textureData->blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_textureData->blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_textureData->blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+ m_textureData->blitProgram->setUniformValue("imageTexture", GLuint(0));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+
+ ctx->functions()->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // restore render states
+ if (stencilTestEnabled)
+ glEnable(GL_STENCIL_TEST);
+ if (depthTestEnabled)
+ glEnable(GL_DEPTH_TEST);
+ if (scissorTestEnabled)
+ glEnable(GL_SCISSOR_TEST);
+ if (blendEnabled)
+ glEnable(GL_BLEND);
+ glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
+ ctx->functions()->glUseProgram(oldProgram);
+}
+
+bool QSGDefaultDistanceFieldGlyphCache::useWorkaroundBrokenFBOReadback() const
+{
+ static bool set = false;
+ static bool useWorkaround = false;
+ if (!set) {
+ QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(ctx));
+ useWorkaround = ctx_p->workaround_brokenFBOReadBack;
+ set = true;
+ }
+ return useWorkaround;
+}
+
+int QSGDefaultDistanceFieldGlyphCache::maxTextureSize() const
+{
+ if (!m_maxTextureSize)
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ return m_maxTextureSize;
+}
+
+QT_END_NAMESPACE