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Diffstat (limited to 'src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index 07c17a5791..d889b4028b 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -42,19 +42,19 @@
#include "qsgdefaultdistancefieldglyphcache_p.h"
#include <QtGui/private/qdistancefield_p.h>
+#include <QtGui/private/qopenglcontext_p.h>
#include <QtQuick/private/qsgdistancefieldutil_p.h>
#include <qopenglfunctions.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
-
QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
: QSGDistanceFieldGlyphCache(man, c, font)
, m_maxTextureSize(0)
, m_maxTextureCount(3)
- , m_fbo(0)
, m_blitProgram(0)
+ , m_fboGuard(0)
{
m_blitVertexCoordinateArray[0] = -1.0f;
m_blitVertexCoordinateArray[1] = -1.0f;
@@ -81,7 +81,10 @@ QSGDefaultDistanceFieldGlyphCache::~QSGDefaultDistanceFieldGlyphCache()
{
for (int i = 0; i < m_textures.count(); ++i)
glDeleteTextures(1, &m_textures[i].texture);
- ctx->functions()->glDeleteFramebuffers(1, &m_fbo);
+
+ if (m_fboGuard != 0)
+ m_fboGuard->free();
+
delete m_blitProgram;
delete m_areaAllocator;
}
@@ -215,6 +218,11 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int
}
+static void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id)
+{
+ funcs->glDeleteFramebuffers(1, &id);
+}
+
void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int width, int height)
{
int oldWidth = texInfo->size.width();
@@ -242,9 +250,12 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int
Q_ASSERT(m_blitProgram);
- if (!m_fbo)
- ctx->functions()->glGenFramebuffers(1, &m_fbo);
- ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
+ if (!m_fboGuard) {
+ GLuint fbo;
+ ctx->functions()->glGenFramebuffers(1, &fbo);
+ m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
+ }
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
GLuint tmp_texture;
glGenTextures(1, &tmp_texture);