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-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index 9ad99e5c54..57dc4a5d07 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -72,10 +72,10 @@ public:
QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
virtual ~QSGDefaultDistanceFieldGlyphCache();
- void requestGlyphs(const QSet<glyph_t> &glyphs);
- void storeGlyphs(const QList<QDistanceField> &glyphs);
- void referenceGlyphs(const QSet<glyph_t> &glyphs);
- void releaseGlyphs(const QSet<glyph_t> &glyphs);
+ void requestGlyphs(const QSet<glyph_t> &glyphs) override;
+ void storeGlyphs(const QList<QDistanceField> &glyphs) override;
+ void referenceGlyphs(const QSet<glyph_t> &glyphs) override;
+ void releaseGlyphs(const QSet<glyph_t> &glyphs) override;
bool useTextureResizeWorkaround() const;
bool useTextureUploadWorkaround() const;
@@ -119,19 +119,13 @@ private:
const QString source = QLatin1String(qopenglslMainWithTexCoordsVertexShader)
+ QLatin1String(qopenglslUntransformedPositionVertexShader);
- QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
- vertexShader->compileSourceCode(source);
-
- m_blitProgram->addShader(vertexShader);
+ m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
}
{
const QString source = QLatin1String(qopenglslMainFragmentShader)
+ QLatin1String(qopenglslImageSrcFragmentShader);
- QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
- fragmentShader->compileSourceCode(source);
-
- m_blitProgram->addShader(fragmentShader);
+ m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
}
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);