diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultglyphnode_p.cpp | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp new file mode 100644 index 0000000000..36efe9b570 --- /dev/null +++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp @@ -0,0 +1,306 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgdefaultglyphnode_p_p.h" + +#include <qopenglshaderprogram.h> + +#include <QtGui/private/qopengltextureglyphcache_p.h> +#include <private/qfontengine_p.h> +#include <private/qopenglextensions_p.h> + +#include <QtQuick/private/qsgtexture_p.h> + +#include <private/qrawfont_p.h> + +QT_BEGIN_NAMESPACE + +class QSGTextMaskMaterialData : public QSGMaterialShader +{ +public: + QSGTextMaskMaterialData(); + + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + virtual char const *const *attributeNames() const; +private: + virtual void initialize(); + virtual const char *vertexShader() const; + virtual const char *fragmentShader() const; + + int m_matrix_id; + int m_color_id; + int m_textureScale_id; +}; + +const char *QSGTextMaskMaterialData::vertexShader() const { + return + "uniform highp mat4 matrix; \n" + "uniform highp vec2 textureScale; \n" + "attribute highp vec4 vCoord; \n" + "attribute highp vec2 tCoord; \n" + "varying highp vec2 sampleCoord; \n" + "void main() { \n" + " sampleCoord = tCoord * textureScale; \n" + " gl_Position = matrix * vCoord; \n" + "}"; +} + +const char *QSGTextMaskMaterialData::fragmentShader() const { + return + "varying highp vec2 sampleCoord; \n" + "uniform sampler2D texture; \n" + "uniform lowp vec4 color; \n" + "void main() { \n" + " gl_FragColor = color * texture2D(texture, sampleCoord).a; \n" + "}"; +} + +char const *const *QSGTextMaskMaterialData::attributeNames() const +{ + static char const *const attr[] = { "vCoord", "tCoord", 0 }; + return attr; +} + +QSGTextMaskMaterialData::QSGTextMaskMaterialData() +{ +} + +void QSGTextMaskMaterialData::initialize() +{ + m_matrix_id = program()->uniformLocation("matrix"); + m_color_id = program()->uniformLocation("color"); + m_textureScale_id = program()->uniformLocation("textureScale"); +} + +void QSGTextMaskMaterialData::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) +{ + Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect); + QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect); + + if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) { + QVector4D color(material->color().redF(), material->color().greenF(), + material->color().blueF(), material->color().alphaF()); + color *= state.opacity(); + program()->setUniformValue(m_color_id, color); + } + + bool updated = material->ensureUpToDate(); + Q_ASSERT(material->texture()); + + Q_ASSERT(oldMaterial == 0 || oldMaterial->texture()); + if (updated + || oldMaterial == 0 + || oldMaterial->texture()->textureId() != material->texture()->textureId()) { + program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(), + 1.0 / material->cacheTextureHeight())); + glBindTexture(GL_TEXTURE_2D, material->texture()->textureId()); + + // Set the mag/min filters to be linear. We only need to do this when the texture + // has been recreated. + if (updated) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } + } + + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrix_id, state.combinedMatrix()); +} + +QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font) + : m_texture(0), m_glyphCache(), m_font(font) +{ + init(); +} + +QSGTextMaskMaterial::~QSGTextMaskMaterial() +{ +} + +void QSGTextMaskMaterial::init() +{ + Q_ASSERT(m_font.isValid()); + + QFontEngineGlyphCache::Type type = QFontEngineGlyphCache::Raster_A8; + setFlag(Blending, true); + + QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); + Q_ASSERT(ctx != 0); + + QRawFontPrivate *fontD = QRawFontPrivate::get(m_font); + if (fontD->fontEngine != 0) { + m_glyphCache = fontD->fontEngine->glyphCache(ctx, type, QTransform()); + if (!m_glyphCache || m_glyphCache->cacheType() != type) { + m_glyphCache = new QOpenGLTextureGlyphCache(type, QTransform()); + fontD->fontEngine->setGlyphCache(ctx, m_glyphCache.data()); + } + } +} + +void QSGTextMaskMaterial::populate(const QPointF &p, + const QVector<quint32> &glyphIndexes, + const QVector<QPointF> &glyphPositions, + QSGGeometry *geometry, + QRectF *boundingRect, + QPointF *baseLine) +{ + Q_ASSERT(m_font.isValid()); + QVector<QFixedPoint> fixedPointPositions; + for (int i=0; i<glyphPositions.size(); ++i) + fixedPointPositions.append(QFixedPoint::fromPointF(glyphPositions.at(i))); + + QTextureGlyphCache *cache = glyphCache(); + + QRawFontPrivate *fontD = QRawFontPrivate::get(m_font); + cache->populate(fontD->fontEngine, glyphIndexes.size(), glyphIndexes.constData(), + fixedPointPositions.data()); + cache->fillInPendingGlyphs(); + + int margin = cache->glyphMargin(); + + Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT); + geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6); + QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D(); + Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D)); + ushort *ip = geometry->indexDataAsUShort(); + + QPointF position(p.x(), p.y() - m_font.ascent()); + bool supportsSubPixelPositions = fontD->fontEngine->supportsSubPixelPositions(); + for (int i=0; i<glyphIndexes.size(); ++i) { + QFixed subPixelPosition; + if (supportsSubPixelPositions) + subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x())); + + QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition); + const QTextureGlyphCache::Coord &c = cache->coords.value(glyph); + + QPointF glyphPosition = glyphPositions.at(i) + position; + int x = qRound(glyphPosition.x()) + c.baseLineX - margin; + int y = qRound(glyphPosition.y()) - c.baseLineY - margin; + + *boundingRect |= QRectF(x + margin, y + margin, c.w, c.h); + + float cx1 = x; + float cx2 = x + c.w; + float cy1 = y; + float cy2 = y + c.h; + + float tx1 = c.x; + float tx2 = (c.x + c.w); + float ty1 = c.y; + float ty2 = (c.y + c.h); + + if (baseLine->isNull()) + *baseLine = glyphPosition; + + vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1); + vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1); + vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2); + vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2); + + int o = i * 4; + ip[6 * i + 0] = o + 0; + ip[6 * i + 1] = o + 2; + ip[6 * i + 2] = o + 3; + ip[6 * i + 3] = o + 3; + ip[6 * i + 4] = o + 1; + ip[6 * i + 5] = o + 0; + } +} + +QSGMaterialType *QSGTextMaskMaterial::type() const +{ + static QSGMaterialType type; + return &type; +} + +QOpenGLTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const +{ + return static_cast<QOpenGLTextureGlyphCache*>(m_glyphCache.data()); +} + +QSGMaterialShader *QSGTextMaskMaterial::createShader() const +{ + return new QSGTextMaskMaterialData; +} + +int QSGTextMaskMaterial::compare(const QSGMaterial *o) const +{ + Q_ASSERT(o && type() == o->type()); + const QSGTextMaskMaterial *other = static_cast<const QSGTextMaskMaterial *>(o); + if (m_glyphCache != other->m_glyphCache) + return m_glyphCache - other->m_glyphCache; + QRgb c1 = m_color.rgba(); + QRgb c2 = other->m_color.rgba(); + return int(c2 < c1) - int(c1 < c2); +} + +bool QSGTextMaskMaterial::ensureUpToDate() +{ + QSize glyphCacheSize(glyphCache()->width(), glyphCache()->height()); + if (glyphCacheSize != m_size) { + if (m_texture) + delete m_texture; + m_texture = new QSGPlainTexture(); + m_texture->setTextureId(glyphCache()->texture()); + m_texture->setTextureSize(QSize(glyphCache()->width(), glyphCache()->height())); + m_texture->setOwnsTexture(false); + + m_size = glyphCacheSize; + + return true; + } else { + return false; + } +} + +int QSGTextMaskMaterial::cacheTextureWidth() const +{ + return glyphCache()->width(); +} + +int QSGTextMaskMaterial::cacheTextureHeight() const +{ + return glyphCache()->height(); +} + +QT_END_NAMESPACE |