diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultglyphnode_p.cpp | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp index 16feafe02f..802c92be9f 100644 --- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp @@ -128,28 +128,8 @@ void QSGTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEf } } - if (state.isMatrixDirty()) { - QMatrix4x4 transform = state.modelViewMatrix(); - qreal xTranslation = transform(0, 3); - qreal yTranslation = transform(1, 3); - - // Remove translation and check identity to see if matrix is only translating. - // If it is, we can round the translation to make sure the text is pixel aligned, - // which is the only thing that works with GL_NEAREST filtering. Adding rotations - // and scales to native rendered text is not a prioritized use case, since the - // default rendering type is designed for that. - transform(0, 3) = 0.0; - transform(1, 3) = 0.0; - if (transform.isIdentity()) { - transform(0, 3) = qRound(xTranslation); - transform(1, 3) = qRound(yTranslation); - - transform = state.projectionMatrix() * transform; - program()->setUniformValue(m_matrix_id, transform); - } else { - program()->setUniformValue(m_matrix_id, state.combinedMatrix()); - } - } + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrix_id, state.combinedMatrix()); } class QSG8BitTextMaskShader : public QSGTextMaskShader |