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Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp493
1 files changed, 419 insertions, 74 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index b9a22dd44b..be6ef25feb 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -71,6 +71,28 @@ static inline QVector4D qsg_premultiply(const QVector4D &c, float globalOpacity)
return QVector4D(c.x() * o, c.y() * o, c.z() * o, o);
}
+static inline qreal qt_sRGB_to_linear_RGB(qreal f)
+{
+ return f > 0.04045 ? qPow((f + 0.055) / 1.055, 2.4) : f / 12.92;
+}
+
+static inline QVector4D qt_sRGB_to_linear_RGB(const QVector4D &color)
+{
+ return QVector4D(qt_sRGB_to_linear_RGB(color.x()),
+ qt_sRGB_to_linear_RGB(color.y()),
+ qt_sRGB_to_linear_RGB(color.z()),
+ color.w());
+}
+
+static inline qreal fontSmoothingGamma()
+{
+ static qreal fontSmoothingGamma = QGuiApplicationPrivate::platformIntegration()->styleHint(QPlatformIntegration::FontSmoothingGamma).toReal();
+ return fontSmoothingGamma;
+}
+
+
+// ***** legacy (GL) material shader implementations
+
static inline qreal qsg_device_pixel_ratio(QOpenGLContext *ctx)
{
qreal devicePixelRatio = 1;
@@ -122,12 +144,6 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.frag"));
}
-static inline qreal fontSmoothingGamma()
-{
- static qreal fontSmoothingGamma = QGuiApplicationPrivate::platformIntegration()->styleHint(QPlatformIntegration::FontSmoothingGamma).toReal();
- return fontSmoothingGamma;
-}
-
void QSGTextMaskShader::initialize()
{
m_matrix_id = program()->uniformLocation("matrix");
@@ -149,8 +165,8 @@ void QSGTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEf
if (updated
|| oldMaterial == nullptr
|| oldMaterial->texture()->textureId() != material->texture()->textureId()) {
- program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
- 1.0 / material->cacheTextureHeight()));
+ program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->openglGlyphCache()->width(),
+ 1.0 / material->openglGlyphCache()->height()));
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glBindTexture(GL_TEXTURE_2D, material->texture()->textureId());
@@ -263,19 +279,6 @@ void QSG24BitTextMaskShader::deactivate()
funcs->glDisable(GL_FRAMEBUFFER_SRGB);
}
-static inline qreal qt_sRGB_to_linear_RGB(qreal f)
-{
- return f > 0.04045 ? qPow((f + 0.055) / 1.055, 2.4) : f / 12.92;
-}
-
-static inline QVector4D qt_sRGB_to_linear_RGB(const QVector4D &color)
-{
- return QVector4D(qt_sRGB_to_linear_RGB(color.x()),
- qt_sRGB_to_linear_RGB(color.y()),
- qt_sRGB_to_linear_RGB(color.z()),
- color.w());
-}
-
void QSG24BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
QSGTextMaskShader::updateState(state, newEffect, oldEffect);
@@ -371,12 +374,12 @@ void QSGStyledTextShader::updateState(const RenderState &state,
if (updated
|| oldMaterial == nullptr
|| oldMaterial->texture()->textureId() != material->texture()->textureId()) {
- program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
- 1.0 / material->cacheTextureHeight()));
+ program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->openglGlyphCache()->width(),
+ 1.0 / material->openglGlyphCache()->height()));
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
funcs->glBindTexture(GL_TEXTURE_2D, material->texture()->textureId());
- // Set the mag/min filters to be linear. We only need to do this when the texture
+ // Set the mag/min filters to be nearest. We only need to do this when the texture
// has been recreated.
if (updated) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -399,8 +402,296 @@ public:
}
};
-QSGTextMaskMaterial::QSGTextMaskMaterial(const QVector4D &color, const QRawFont &font, QFontEngine::GlyphFormat glyphFormat)
- : m_texture(nullptr)
+
+// ***** RHI shader implementations
+
+class QSGTextMaskRhiShader : public QSGMaterialRhiShader
+{
+public:
+ QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat);
+
+ bool updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+
+protected:
+ QFontEngine::GlyphFormat m_glyphFormat;
+};
+
+QSGTextMaskRhiShader::QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat)
+ : m_glyphFormat(glyphFormat)
+{
+ setShaderFileName(VertexStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.vert.qsb"));
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.frag.qsb"));
+}
+
+bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
+ QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial);
+ QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
+
+ // updateUniformData() is called before updateSampledImage() by the
+ // renderer. Hence updating the glyph cache stuff here.
+ const bool updated = mat->ensureUpToDate();
+ Q_ASSERT(mat->texture());
+ Q_ASSERT(oldMat == nullptr || oldMat->texture());
+
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 92);
+
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ changed = true;
+ }
+
+ QRhiTexture *oldRtex = oldMat ? QSGTexturePrivate::get(oldMat->texture())->rhiTexture() : nullptr;
+ QRhiTexture *newRtex = QSGTexturePrivate::get(mat->texture())->rhiTexture();
+ if (updated || !oldMat || oldRtex != newRtex) {
+ const QVector2D textureScale = QVector2D(1.0f / mat->rhiGlyphCache()->width(),
+ 1.0f / mat->rhiGlyphCache()->height());
+ memcpy(buf->data() + 64 + 16, &textureScale, 8);
+ changed = true;
+ }
+
+ if (!oldMat) {
+ float dpr = state.devicePixelRatio();
+ memcpy(buf->data() + 64 + 16 + 8, &dpr, 4);
+ }
+
+ // move texture uploads/copies onto the renderer's soon-to-be-committed list
+ mat->rhiGlyphCache()->commitResourceUpdates(state.resourceUpdateBatch());
+
+ return changed;
+}
+
+void QSGTextMaskRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *)
+{
+ Q_UNUSED(state);
+ if (binding != 1)
+ return;
+
+ QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial);
+ QSGTexture *t = mat->texture();
+ t->setFiltering(QSGTexture::Nearest);
+ *texture = t;
+}
+
+class QSG8BitTextMaskRhiShader : public QSGTextMaskRhiShader
+{
+public:
+ QSG8BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat, bool alphaTexture)
+ : QSGTextMaskRhiShader(glyphFormat)
+ {
+ if (alphaTexture)
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask_a.frag.qsb"));
+ else
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask.frag.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+};
+
+bool QSG8BitTextMaskRhiShader::updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
+
+ QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial);
+ QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
+
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 80);
+
+ if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
+ const QVector4D color = qsg_premultiply(mat->color(), state.opacity());
+ memcpy(buf->data() + 64, &color, 16);
+ changed = true;
+ }
+
+ return changed;
+}
+
+class QSG24BitTextMaskRhiShader : public QSGTextMaskRhiShader
+{
+public:
+ QSG24BitTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat)
+ : QSGTextMaskRhiShader(glyphFormat)
+ {
+ setFlag(UpdatesGraphicsPipelineState, true);
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/24bittextmask.frag.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+ bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+};
+
+// ### gamma correction (sRGB) Unsurprisingly, the GL approach is not portable
+// to anything else - it just does not work that way, there is no opt-in/out
+// switch and magic winsys-provided maybe-sRGB buffers. When requesting an sRGB
+// QRhiSwapChain (which we do not do), it is full sRGB, with the sRGB
+// framebuffer update and blending always on... Could we do gamma correction in
+// the shader for text? (but that's bad for blending?)
+
+bool QSG24BitTextMaskRhiShader::updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
+
+ QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial);
+ QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
+
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 92);
+
+ if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
+ // shader takes vec4 but uses alpha only; coloring happens via the blend constant
+ const QVector4D color = qsg_premultiply(mat->color(), state.opacity());
+ memcpy(buf->data() + 64, &color, 16);
+ changed = true;
+ }
+
+ return changed;
+}
+
+bool QSG24BitTextMaskRhiShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(state);
+ Q_UNUSED(oldMaterial);
+ QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial);
+
+ ps->blendEnable = true;
+ ps->srcColor = GraphicsPipelineState::ConstantColor;
+ ps->dstColor = GraphicsPipelineState::OneMinusSrcColor;
+
+ QVector4D color = qsg_premultiply(mat->color(), state.opacity());
+ // if (useSRGB())
+ // color = qt_sRGB_to_linear_RGB(color);
+
+ // this is dynamic state but it's - magic! - taken care of by the renderer
+ ps->blendConstant = QColor::fromRgbF(color.x(), color.y(), color.z(), color.w());
+
+ return true;
+}
+
+class QSG32BitColorTextRhiShader : public QSGTextMaskRhiShader
+{
+public:
+ QSG32BitColorTextRhiShader(QFontEngine::GlyphFormat glyphFormat)
+ : QSGTextMaskRhiShader(glyphFormat)
+ {
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/32bitcolortext.frag.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+};
+
+bool QSG32BitColorTextRhiShader::updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
+
+ QSGTextMaskMaterial *mat = static_cast<QSGTextMaskMaterial *>(newMaterial);
+ QSGTextMaskMaterial *oldMat = static_cast<QSGTextMaskMaterial *>(oldMaterial);
+
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 92);
+
+ if (oldMat == nullptr || mat->color() != oldMat->color() || state.isOpacityDirty()) {
+ // shader takes vec4 but uses alpha only
+ const QVector4D color(0, 0, 0, mat->color().w() * state.opacity());
+ memcpy(buf->data() + 64, &color, 16);
+ changed = true;
+ }
+
+ return changed;
+}
+
+class QSGStyledTextRhiShader : public QSG8BitTextMaskRhiShader
+{
+public:
+ QSGStyledTextRhiShader(QFontEngine::GlyphFormat glyphFormat, bool alphaTexture)
+ : QSG8BitTextMaskRhiShader(glyphFormat, alphaTexture)
+ {
+ setShaderFileName(VertexStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.vert.qsb"));
+ if (alphaTexture)
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext_a.frag.qsb"));
+ else
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.frag.qsb"));
+ }
+
+ bool updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+};
+
+bool QSGStyledTextRhiShader::updateUniformData(RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ bool changed = QSG8BitTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
+
+ QSGStyledTextMaterial *mat = static_cast<QSGStyledTextMaterial *>(newMaterial);
+ QSGStyledTextMaterial *oldMat = static_cast<QSGStyledTextMaterial *>(oldMaterial);
+
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 120);
+
+ // matrix..dpr + 1 float padding (vec4 must be aligned to 16)
+ const int startOffset = 64 + 16 + 8 + 4 + 4;
+
+ if (oldMat == nullptr || mat->styleColor() != oldMat->styleColor() || state.isOpacityDirty()) {
+ const QVector4D styleColor = qsg_premultiply(mat->styleColor(), state.opacity());
+ memcpy(buf->data() + startOffset, &styleColor, 16);
+ changed = true;
+ }
+
+ if (oldMat == nullptr || oldMat->styleShift() != mat->styleShift()) {
+ const QVector2D v = mat->styleShift();
+ memcpy(buf->data() + startOffset + 16, &v, 8);
+ changed = true;
+ }
+
+ return changed;
+}
+
+class QSGOutlinedTextRhiShader : public QSGStyledTextRhiShader
+{
+public:
+ QSGOutlinedTextRhiShader(QFontEngine::GlyphFormat glyphFormat, bool alphaTexture)
+ : QSGStyledTextRhiShader(glyphFormat, alphaTexture)
+ {
+ setShaderFileName(VertexStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.vert.qsb"));
+ if (alphaTexture)
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext_a.frag.qsb"));
+ else
+ setShaderFileName(FragmentStage,
+ QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/outlinedtext.frag.qsb"));
+ }
+};
+
+
+// ***** common material stuff
+
+QSGTextMaskMaterial::QSGTextMaskMaterial(QSGRenderContext *rc, const QVector4D &color, const QRawFont &font, QFontEngine::GlyphFormat glyphFormat)
+ : m_rc(qobject_cast<QSGDefaultRenderContext *>(rc))
+ , m_texture(nullptr)
, m_glyphCache(nullptr)
, m_font(font)
, m_color(color)
@@ -430,16 +721,17 @@ void QSGTextMaskMaterial::init(QFontEngine::GlyphFormat glyphFormat)
{
Q_ASSERT(m_font.isValid());
+ setFlag(SupportsRhiShader, true);
setFlag(Blending, true);
+ Q_ASSERT(m_rc);
+ m_rhi = m_rc->rhi();
+
updateCache(glyphFormat);
}
void QSGTextMaskMaterial::updateCache(QFontEngine::GlyphFormat glyphFormat)
{
- QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- Q_ASSERT(ctx != nullptr);
-
// The following piece of code will read/write to the font engine's caches,
// potentially from different threads. However, this is safe because this
// code is only called from QQuickItem::updatePaintNode() which is called
@@ -454,23 +746,38 @@ void QSGTextMaskMaterial::updateCache(QFontEngine::GlyphFormat glyphFormat)
: QFontEngine::Format_A32;
}
- qreal devicePixelRatio = qsg_device_pixel_ratio(ctx);
+ QOpenGLContext *ctx = nullptr;
+ qreal devicePixelRatio;
+ void *cacheKey;
+ if (m_rhi) {
+ cacheKey = m_rhi;
+ // Get the dpr the modern way. This value retrieved via the
+ // rendercontext matches what RenderState::devicePixelRatio()
+ // exposes to the material shaders later on.
+ devicePixelRatio = m_rc->currentDevicePixelRatio();
+ } else {
+ ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
+ Q_ASSERT(ctx != nullptr);
+ cacheKey = ctx;
+ devicePixelRatio = qsg_device_pixel_ratio(ctx); // this is technically incorrect, see other branch above
+ }
QTransform glyphCacheTransform = QTransform::fromScale(devicePixelRatio, devicePixelRatio);
if (!fontEngine->supportsTransformation(glyphCacheTransform))
glyphCacheTransform = QTransform();
QColor color = glyphFormat == QFontEngine::Format_ARGB ? QColor::fromRgbF(m_color.x(), m_color.y(), m_color.z(), m_color.w()) : QColor();
- m_glyphCache = fontEngine->glyphCache(ctx, glyphFormat, glyphCacheTransform, color);
+ m_glyphCache = fontEngine->glyphCache(cacheKey, glyphFormat, glyphCacheTransform, color);
if (!m_glyphCache || int(m_glyphCache->glyphFormat()) != glyphFormat) {
- m_glyphCache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform, color);
- fontEngine->setGlyphCache(ctx, m_glyphCache.data());
- auto sg = QSGDefaultRenderContext::from(ctx);
- Q_ASSERT(sg);
- sg->registerFontengineForCleanup(fontEngine);
+ if (m_rhi)
+ m_glyphCache = new QSGRhiTextureGlyphCache(m_rhi, glyphFormat, glyphCacheTransform, color);
+ else
+ m_glyphCache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform, color);
+
+ fontEngine->setGlyphCache(cacheKey, m_glyphCache.data());
+ m_rc->registerFontengineForCleanup(fontEngine);
}
}
-
}
void QSGTextMaskMaterial::populate(const QPointF &p,
@@ -578,21 +885,45 @@ QSGMaterialType *QSGTextMaskMaterial::type() const
}
}
-QOpenGLTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const
+QTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const
{
- return static_cast<QOpenGLTextureGlyphCache*>(m_glyphCache.data());
+ return static_cast<QTextureGlyphCache *>(m_glyphCache.data());
+}
+
+QOpenGLTextureGlyphCache *QSGTextMaskMaterial::openglGlyphCache() const
+{
+ return static_cast<QOpenGLTextureGlyphCache *>(glyphCache());
+}
+
+QSGRhiTextureGlyphCache *QSGTextMaskMaterial::rhiGlyphCache() const
+{
+ return static_cast<QSGRhiTextureGlyphCache *>(glyphCache());
}
QSGMaterialShader *QSGTextMaskMaterial::createShader() const
{
- switch (QFontEngine::GlyphFormat glyphFormat = glyphCache()->glyphFormat()) {
- case QFontEngine::Format_ARGB:
- return new QSG32BitColorTextShader(glyphFormat);
- case QFontEngine::Format_A32:
- return new QSG24BitTextMaskShader(glyphFormat);
- case QFontEngine::Format_A8:
- default:
- return new QSG8BitTextMaskShader(glyphFormat);
+ if (flags().testFlag(RhiShaderWanted)) {
+ QSGRhiTextureGlyphCache *gc = rhiGlyphCache();
+ const QFontEngine::GlyphFormat glyphFormat = gc->glyphFormat();
+ switch (glyphFormat) {
+ case QFontEngine::Format_ARGB:
+ return new QSG32BitColorTextRhiShader(glyphFormat);
+ case QFontEngine::Format_A32:
+ return new QSG24BitTextMaskRhiShader(glyphFormat);
+ case QFontEngine::Format_A8:
+ default:
+ return new QSG8BitTextMaskRhiShader(glyphFormat, gc->eightBitFormatIsAlphaSwizzled());
+ }
+ } else {
+ switch (QFontEngine::GlyphFormat glyphFormat = glyphCache()->glyphFormat()) {
+ case QFontEngine::Format_ARGB:
+ return new QSG32BitColorTextShader(glyphFormat);
+ case QFontEngine::Format_A32:
+ return new QSG24BitTextMaskShader(glyphFormat);
+ case QFontEngine::Format_A8:
+ default:
+ return new QSG8BitTextMaskShader(glyphFormat);
+ }
}
}
@@ -620,36 +951,40 @@ int QSGTextMaskMaterial::compare(const QSGMaterial *o) const
bool QSGTextMaskMaterial::ensureUpToDate()
{
- QSize glyphCacheSize(glyphCache()->width(), glyphCache()->height());
- if (glyphCacheSize != m_size) {
- if (m_texture)
- delete m_texture;
- m_texture = new QSGPlainTexture();
- m_texture->setTextureId(glyphCache()->texture());
- m_texture->setTextureSize(QSize(glyphCache()->width(), glyphCache()->height()));
- m_texture->setOwnsTexture(false);
-
- m_size = glyphCacheSize;
+ if (m_rhi) {
+ QSGRhiTextureGlyphCache *gc = rhiGlyphCache();
+ QSize glyphCacheSize(gc->width(), gc->height());
+ if (glyphCacheSize != m_size) {
+ if (m_texture)
+ delete m_texture;
+ m_texture = new QSGPlainTexture;
+ m_texture->setTexture(gc->texture());
+ m_texture->setTextureSize(QSize(gc->width(), gc->height()));
+ m_texture->setOwnsTexture(false);
+ m_size = glyphCacheSize;
+ return true;
+ }
+ return false;
- return true;
} else {
+ QSize glyphCacheSize(openglGlyphCache()->width(), openglGlyphCache()->height());
+ if (glyphCacheSize != m_size) {
+ if (m_texture)
+ delete m_texture;
+ m_texture = new QSGPlainTexture();
+ m_texture->setTextureId(openglGlyphCache()->texture());
+ m_texture->setTextureSize(QSize(openglGlyphCache()->width(), openglGlyphCache()->height()));
+ m_texture->setOwnsTexture(false);
+ m_size = glyphCacheSize;
+ return true;
+ }
return false;
}
}
-int QSGTextMaskMaterial::cacheTextureWidth() const
-{
- return glyphCache()->width();
-}
-int QSGTextMaskMaterial::cacheTextureHeight() const
-{
- return glyphCache()->height();
-}
-
-
-QSGStyledTextMaterial::QSGStyledTextMaterial(const QRawFont &font)
- : QSGTextMaskMaterial(QVector4D(), font, QFontEngine::Format_A8)
+QSGStyledTextMaterial::QSGStyledTextMaterial(QSGRenderContext *rc, const QRawFont &font)
+ : QSGTextMaskMaterial(rc, QVector4D(), font, QFontEngine::Format_A8)
{
}
@@ -661,7 +996,12 @@ QSGMaterialType *QSGStyledTextMaterial::type() const
QSGMaterialShader *QSGStyledTextMaterial::createShader() const
{
- return new QSGStyledTextShader(glyphCache()->glyphFormat());
+ if (flags().testFlag(RhiShaderWanted)) {
+ QSGRhiTextureGlyphCache *gc = rhiGlyphCache();
+ return new QSGStyledTextRhiShader(gc->glyphFormat(), gc->eightBitFormatIsAlphaSwizzled());
+ } else {
+ return new QSGStyledTextShader(glyphCache()->glyphFormat());
+ }
}
int QSGStyledTextMaterial::compare(const QSGMaterial *o) const
@@ -678,8 +1018,8 @@ int QSGStyledTextMaterial::compare(const QSGMaterial *o) const
}
-QSGOutlinedTextMaterial::QSGOutlinedTextMaterial(const QRawFont &font)
- : QSGStyledTextMaterial(font)
+QSGOutlinedTextMaterial::QSGOutlinedTextMaterial(QSGRenderContext *rc, const QRawFont &font)
+ : QSGStyledTextMaterial(rc, font)
{
}
@@ -691,7 +1031,12 @@ QSGMaterialType *QSGOutlinedTextMaterial::type() const
QSGMaterialShader *QSGOutlinedTextMaterial::createShader() const
{
- return new QSGOutlinedTextShader(glyphCache()->glyphFormat());
+ if (flags().testFlag(RhiShaderWanted)) {
+ QSGRhiTextureGlyphCache *gc = rhiGlyphCache();
+ return new QSGOutlinedTextRhiShader(gc->glyphFormat(), gc->eightBitFormatIsAlphaSwizzled());
+ } else {
+ return new QSGOutlinedTextShader(glyphCache()->glyphFormat());
+ }
}
QT_END_NAMESPACE