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Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 419062d025..f5a461f19e 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -95,7 +95,8 @@ const char *QSGTextMaskMaterialData::fragmentShader() const {
"uniform sampler2D texture; \n"
"uniform lowp vec4 color; \n"
"void main() { \n"
- " gl_FragColor = vec4(texture2D(texture, sampleCoord).rgb * color.a, 1.0); \n"
+ " lowp vec4 glyph = texture2D(texture, sampleCoord); \n"
+ " gl_FragColor = vec4(glyph.rgb * color.a, glyph.a); \n"
"}";
}
@@ -162,7 +163,7 @@ void QSGTextMaskMaterialData::updateState(const RenderState &state, QSGMaterial
state.context()->functions()->glBlendColor(c.redF(),
c.greenF(),
c.blueF(),
- 1.0f);
+ c.alphaF());
}
}
@@ -520,7 +521,7 @@ int QSGTextMaskMaterial::compare(const QSGMaterial *o) const
Q_ASSERT(o && type() == o->type());
const QSGTextMaskMaterial *other = static_cast<const QSGTextMaskMaterial *>(o);
if (m_glyphCache != other->m_glyphCache)
- return m_glyphCache - other->m_glyphCache;
+ return m_glyphCache.data() < other->m_glyphCache.data() ? -1 : 1;
QRgb c1 = m_color.rgba();
QRgb c2 = other->m_color.rgba();
return int(c2 < c1) - int(c1 < c2);