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path: root/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
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Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 0fd6581dc4..f912da5799 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -119,7 +119,8 @@ public:
protected:
void initialize() override;
- int m_matrix_id;
+ int m_projectionMatrix_id;
+ int m_modelViewMatrix_id;
int m_color_id;
int m_textureScale_id;
float m_devicePixelRatio;
@@ -135,7 +136,8 @@ char const *const *QSGTextMaskShader::attributeNames() const
QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
- , m_matrix_id(-1)
+ , m_projectionMatrix_id(-1)
+ , m_modelViewMatrix_id(-1)
, m_color_id(-1)
, m_textureScale_id(-1)
, m_glyphFormat(glyphFormat)
@@ -146,7 +148,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
void QSGTextMaskShader::initialize()
{
- m_matrix_id = program()->uniformLocation("matrix");
+ m_projectionMatrix_id = program()->uniformLocation("projectionMatrix");
+ m_modelViewMatrix_id = program()->uniformLocation("modelViewMatrix");
m_color_id = program()->uniformLocation("color");
m_textureScale_id = program()->uniformLocation("textureScale");
m_devicePixelRatio = (float) qsg_device_pixel_ratio(QOpenGLContext::currentContext());
@@ -184,8 +187,10 @@ void QSGTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEf
program()->setUniformValue("dpr", m_devicePixelRatio);
}
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_projectionMatrix_id, state.projectionMatrix());
+ program()->setUniformValue(m_modelViewMatrix_id, state.modelViewMatrix());
+ }
}
class QSG8BitTextMaskShader : public QSGTextMaskShader
@@ -387,8 +392,10 @@ void QSGStyledTextShader::updateState(const RenderState &state,
}
}
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_projectionMatrix_id, state.projectionMatrix());
+ program()->setUniformValue(m_modelViewMatrix_id, state.modelViewMatrix());
+ }
}
class QSGOutlinedTextShader : public QSGStyledTextShader