diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultimagenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultimagenode.cpp | 89 |
1 files changed, 60 insertions, 29 deletions
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp index d925b1c7c4..69df506d2a 100644 --- a/src/quick/scenegraph/qsgdefaultimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp @@ -1,40 +1,32 @@ /**************************************************************************** ** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL$ +** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception +** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** ** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -148,10 +140,11 @@ void SmoothTextureMaterialShader::initialize() QSGDefaultImageNode::QSGDefaultImageNode() : m_innerSourceRect(0, 0, 1, 1) , m_subSourceRect(0, 0, 1, 1) - , m_antialiasing(false) , m_mirror(false) , m_dirtyGeometry(false) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) + , m_antialiasing(AntialiasingNone) + { setMaterial(&m_materialO); setOpaqueMaterial(&m_material); @@ -257,10 +250,20 @@ void QSGDefaultImageNode::setTexture(QSGTexture *texture) void QSGDefaultImageNode::setAntialiasing(bool antialiasing) { - if (antialiasing == m_antialiasing) + AntialiasingFlags antialiasingFlags = antialiasing + ? AntialiasingAll + : AntialiasingNone; + + setAntialiasing(antialiasingFlags); +} + +void QSGDefaultImageNode::setAntialiasing(AntialiasingFlags antialiasingFlags) +{ + if (antialiasingFlags == m_antialiasing) return; - m_antialiasing = antialiasing; - if (m_antialiasing) { + + m_antialiasing = antialiasingFlags; + if (m_antialiasing != AntialiasingNone) { setMaterial(&m_smoothMaterial); setOpaqueMaterial(0); setGeometry(new QSGGeometry(smoothAttributeSet(), 0)); @@ -292,7 +295,7 @@ void QSGDefaultImageNode::update() void QSGDefaultImageNode::preprocess() { bool doDirty = false; - QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture()); + QSGLayer *t = qobject_cast<QSGLayer *>(m_material.texture()); if (t) { doDirty = t->updateTexture(); updateGeometry(); @@ -372,11 +375,14 @@ void QSGDefaultImageNode::updateGeometry() } // An image can be rendered as a single quad if: + // - There is antialiasing on all or no edges // - There are no margins, and either: // - the image isn't repeated // - the source rectangle fills the entire texture so that texture wrapping can be used, // and NPOT is supported - if (!hasMargins && (!hasTiles || (fullTexture && wrapSupported))) { + if (!hasMargins + && (m_antialiasing == AntialiasingAll || m_antialiasing == AntialiasingNone) + && (!hasTiles || (fullTexture && wrapSupported))) { QRectF sr; if (!fullTexture) { sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(), @@ -555,10 +561,35 @@ void QSGDefaultImageNode::updateGeometry() topDv = bottomDv *= 0.5f; } + if (!m_antialiasing.testFlag(AntialiasingTop)) { + topDy = 0.0f; + topDv = 0.0f; + } + + if (!m_antialiasing.testFlag(AntialiasingBottom)) { + bottomDy = 0.0f; + bottomDv = 0.0f; + } + + if (!m_antialiasing.testFlag(AntialiasingLeft)) { + leftDx = 0.0f; + leftDu = 0.0f; + } + + if (!m_antialiasing.testFlag(AntialiasingRight)) { + rightDx = 0.0f; + rightDu = 0.0f; + } + // This delta is how much the fuzziness can reach out from the image. float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height()) ? m_targetRect.width() : m_targetRect.height()) * 0.5f; + float deltaTop = m_antialiasing.testFlag(AntialiasingTop) ? delta : 0.0f; + float deltaBottom = m_antialiasing.testFlag(AntialiasingBottom) ? delta : 0.0f; + float deltaLeft = m_antialiasing.testFlag(AntialiasingLeft) ? delta : 0.0f; + float deltaRight = m_antialiasing.testFlag(AntialiasingRight) ? delta : 0.0f; + quint16 index = 0; ys = yData.data(); for (int j = 0; j < vCells; ++j, ys += 2) { @@ -608,28 +639,28 @@ void QSGDefaultImageNode::updateGeometry() if (isTop) { vertices[topLeft].dy = vertices[topRight].dy = topDy; vertices[topLeft].dv = vertices[topRight].dv = topDv; - vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta; + vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -deltaTop; appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight); } if (isBottom) { vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy; vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv; - vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta; + vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = deltaBottom; appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1); } if (isLeft) { vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx; vertices[topLeft].du = vertices[bottomLeft].du = leftDu; - vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta; + vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -deltaLeft; appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft); } if (isRight) { vertices[topRight].dx = vertices[bottomRight].dx = -rightDx; vertices[topRight].du = vertices[bottomRight].du = -rightDu; - vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta; + vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = deltaRight; appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1); } } |