aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultinternalimagenode.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index a5a6da06a7..7e6d6d0d07 100644
--- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -91,7 +91,7 @@ SmoothTextureMaterialShader::SmoothTextureMaterialShader()
void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
- if (oldEffect == 0) {
+ if (oldEffect == nullptr) {
// The viewport is constant, so set the pixel size uniform only once.
QRect r = state.viewportRect();
program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height());
@@ -106,7 +106,7 @@ char const *const *SmoothTextureMaterialShader::attributeNames() const
"multiTexCoord",
"vertexOffset",
"texCoordOffset",
- 0
+ nullptr
};
return attributes;
}
@@ -171,7 +171,7 @@ void QSGDefaultInternalImageNode::updateMaterialAntialiasing()
{
if (m_antialiasing) {
setMaterial(&m_smoothMaterial);
- setOpaqueMaterial(0);
+ setOpaqueMaterial(nullptr);
} else {
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);