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-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp54
1 files changed, 1 insertions, 53 deletions
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index e609bea439..6cd4dcec78 100644
--- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -47,20 +47,6 @@
QT_BEGIN_NAMESPACE
-class SmoothTextureMaterialShader : public QSGTextureMaterialShader
-{
-public:
- SmoothTextureMaterialShader();
-
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
- char const *const *attributeNames() const override;
-
-protected:
- void initialize() override;
-
- int m_pixelSizeLoc;
-};
-
class SmoothTextureMaterialRhiShader : public QSGTextureMaterialRhiShader
{
public:
@@ -72,7 +58,6 @@ public:
QSGSmoothTextureMaterial::QSGSmoothTextureMaterial()
{
- setFlag(SupportsRhiShader, true);
setFlag(RequiresFullMatrixExceptTranslate, true);
setFlag(Blending, true);
}
@@ -90,44 +75,7 @@ QSGMaterialType *QSGSmoothTextureMaterial::type() const
QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const
{
- if (flags().testFlag(RhiShaderWanted))
- return new SmoothTextureMaterialRhiShader;
- else
- return new SmoothTextureMaterialShader;
-}
-
-SmoothTextureMaterialShader::SmoothTextureMaterialShader()
-{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag"));
-}
-
-void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- if (oldEffect == nullptr) {
- // The viewport is constant, so set the pixel size uniform only once.
- QRect r = state.viewportRect();
- program()->setUniformValue(m_pixelSizeLoc, 2.0f / r.width(), 2.0f / r.height());
- }
- QSGTextureMaterialShader::updateState(state, newEffect, oldEffect);
-}
-
-char const *const *SmoothTextureMaterialShader::attributeNames() const
-{
- static char const *const attributes[] = {
- "vertex",
- "multiTexCoord",
- "vertexOffset",
- "texCoordOffset",
- nullptr
- };
- return attributes;
-}
-
-void SmoothTextureMaterialShader::initialize()
-{
- m_pixelSizeLoc = program()->uniformLocation("pixelSize");
- QSGTextureMaterialShader::initialize();
+ return new SmoothTextureMaterialRhiShader;
}
SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader()