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-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode.cpp74
1 files changed, 44 insertions, 30 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
index 551575573e..9a219ece63 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
@@ -96,9 +96,9 @@ namespace
const QSGGeometry::AttributeSet &smoothAttributeSet()
{
static QSGGeometry::Attribute data[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
- QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE, false),
- QSGGeometry::Attribute::create(2, 2, GL_FLOAT, false)
+ QSGGeometry::Attribute::create(0, 2, QSGGeometry::TypeFloat, true),
+ QSGGeometry::Attribute::create(1, 4, QSGGeometry::TypeUnsignedByte, false),
+ QSGGeometry::Attribute::create(2, 2, QSGGeometry::TypeFloat, false)
};
static QSGGeometry::AttributeSet attrs = { 3, sizeof(SmoothVertex), data };
return attrs;
@@ -184,7 +184,7 @@ QSGMaterialShader *QSGSmoothColorMaterial::createShader() const
}
-QSGDefaultRectangleNode::QSGDefaultRectangleNode()
+QSGDefaultNoMaterialRectangleNode::QSGDefaultNoMaterialRectangleNode()
: m_radius(0)
, m_pen_width(0)
, m_aligned(true)
@@ -194,14 +194,13 @@ QSGDefaultRectangleNode::QSGDefaultRectangleNode()
, m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0)
{
setGeometry(&m_geometry);
- setMaterial(&m_material);
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("rectangle"));
#endif
}
-void QSGDefaultRectangleNode::setRect(const QRectF &rect)
+void QSGDefaultNoMaterialRectangleNode::setRect(const QRectF &rect)
{
if (rect == m_rect)
return;
@@ -209,7 +208,7 @@ void QSGDefaultRectangleNode::setRect(const QRectF &rect)
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setColor(const QColor &color)
+void QSGDefaultNoMaterialRectangleNode::setColor(const QColor &color)
{
if (color == m_color)
return;
@@ -218,7 +217,7 @@ void QSGDefaultRectangleNode::setColor(const QColor &color)
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setPenColor(const QColor &color)
+void QSGDefaultNoMaterialRectangleNode::setPenColor(const QColor &color)
{
if (color == m_border_color)
return;
@@ -227,7 +226,7 @@ void QSGDefaultRectangleNode::setPenColor(const QColor &color)
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setPenWidth(qreal width)
+void QSGDefaultNoMaterialRectangleNode::setPenWidth(qreal width)
{
if (width == m_pen_width)
return;
@@ -236,7 +235,7 @@ void QSGDefaultRectangleNode::setPenWidth(qreal width)
}
-void QSGDefaultRectangleNode::setGradientStops(const QGradientStops &stops)
+void QSGDefaultNoMaterialRectangleNode::setGradientStops(const QGradientStops &stops)
{
if (stops.constData() == m_gradient_stops.constData())
return;
@@ -249,7 +248,7 @@ void QSGDefaultRectangleNode::setGradientStops(const QGradientStops &stops)
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setRadius(qreal radius)
+void QSGDefaultNoMaterialRectangleNode::setRadius(qreal radius)
{
if (radius == m_radius)
return;
@@ -257,24 +256,23 @@ void QSGDefaultRectangleNode::setRadius(qreal radius)
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setAntialiasing(bool antialiasing)
+void QSGDefaultNoMaterialRectangleNode::setAntialiasing(bool antialiasing)
{
if (antialiasing == m_antialiasing)
return;
m_antialiasing = antialiasing;
if (m_antialiasing) {
- setMaterial(&m_smoothMaterial);
setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
setFlag(OwnsGeometry, true);
} else {
- setMaterial(&m_material);
setGeometry(&m_geometry);
setFlag(OwnsGeometry, false);
}
+ updateMaterialAntialiasing();
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setAligned(bool aligned)
+void QSGDefaultNoMaterialRectangleNode::setAligned(bool aligned)
{
if (aligned == m_aligned)
return;
@@ -282,30 +280,19 @@ void QSGDefaultRectangleNode::setAligned(bool aligned)
m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::update()
+void QSGDefaultNoMaterialRectangleNode::update()
{
if (m_dirty_geometry) {
updateGeometry();
m_dirty_geometry = false;
QSGNode::DirtyState state = QSGNode::DirtyGeometry;
- // smoothed material is always blended, so no change in material state
- if (material() == &m_material) {
- bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
- bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
- || (m_color.alpha() < 255 && m_color.alpha() != 0)
- || (m_pen_width > 0 && m_border_color.alpha() < 255);
- if (wasBlending != isBlending) {
- m_material.setFlag(QSGMaterial::Blending, isBlending);
- state |= QSGNode::DirtyMaterial;
- }
- }
-
+ updateMaterialBlending(&state);
markDirty(state);
}
}
-void QSGDefaultRectangleNode::updateGeometry()
+void QSGDefaultNoMaterialRectangleNode::updateGeometry()
{
float width = float(m_rect.width());
float height = float(m_rect.height());
@@ -315,7 +302,7 @@ void QSGDefaultRectangleNode::updateGeometry()
penWidth = qRound(penWidth);
QSGGeometry *g = geometry();
- g->setDrawingMode(GL_TRIANGLE_STRIP);
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
int vertexStride = g->sizeOfVertex();
union {
@@ -782,5 +769,32 @@ void QSGDefaultRectangleNode::updateGeometry()
}
}
+QSGDefaultRectangleNode::QSGDefaultRectangleNode()
+{
+ setMaterial(&m_material);
+}
+
+void QSGDefaultRectangleNode::updateMaterialAntialiasing()
+{
+ if (m_antialiasing)
+ setMaterial(&m_smoothMaterial);
+ else
+ setMaterial(&m_material);
+}
+
+void QSGDefaultRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state)
+{
+ // smoothed material is always blended, so no change in material state
+ if (material() == &m_material) {
+ bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
+ bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
+ || (m_color.alpha() < 255 && m_color.alpha() != 0)
+ || (m_pen_width > 0 && m_border_color.alpha() < 255);
+ if (wasBlending != isBlending) {
+ m_material.setFlag(QSGMaterial::Blending, isBlending);
+ *state |= QSGNode::DirtyMaterial;
+ }
+ }
+}
QT_END_NAMESPACE