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-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp37
1 files changed, 27 insertions, 10 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index b343f89cc0..95f3555994 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -45,7 +45,6 @@
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgatlastexture_p.h>
#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
-#include <QtQuick/private/qsgdistancefieldutil_p.h>
QT_BEGIN_NAMESPACE
@@ -159,8 +158,8 @@ void QSGDefaultRenderContext::invalidate()
delete m_depthStencilManager;
m_depthStencilManager = 0;
- delete m_distanceFieldCacheManager;
- m_distanceFieldCacheManager = 0;
+ qDeleteAll(m_glyphCaches);
+ m_glyphCaches.clear();
if (m_gl->property(QSG_RENDERCONTEXT_PROPERTY) == QVariant::fromValue(this))
m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant());
@@ -260,7 +259,7 @@ void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMateri
if (vertexCode || fragmentCode) {
Q_ASSERT_X((material->flags() & QSGMaterial::CustomCompileStep) == 0,
"QSGRenderContext::compile()",
- "materials with custom compile step cannot have custom vertex/fragment code");
+ "materials with custom compile step cannot have modified vertex or fragment code");
QOpenGLShaderProgram *p = shader->program();
p->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->vertexShader());
p->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader());
@@ -272,6 +271,26 @@ void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMateri
}
}
+QString QSGDefaultRenderContext::fontKey(const QRawFont &font)
+{
+ QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine;
+ if (!fe->faceId().filename.isEmpty()) {
+ QByteArray keyName = fe->faceId().filename;
+ if (font.style() != QFont::StyleNormal)
+ keyName += QByteArray(" I");
+ if (font.weight() != QFont::Normal)
+ keyName += ' ' + QByteArray::number(font.weight());
+ keyName += QByteArray(" DF");
+ return QString::fromUtf8(keyName);
+ } else {
+ return QString::fromLatin1("%1_%2_%3_%4")
+ .arg(font.familyName())
+ .arg(font.styleName())
+ .arg(font.weight())
+ .arg(font.style());
+ }
+}
+
void QSGDefaultRenderContext::initializeShader(QSGMaterialShader *shader)
{
shader->program()->bind();
@@ -291,13 +310,11 @@ QSGDefaultRenderContext *QSGDefaultRenderContext::from(QOpenGLContext *context)
QSGDistanceFieldGlyphCache *QSGDefaultRenderContext::distanceFieldGlyphCache(const QRawFont &font)
{
- if (!m_distanceFieldCacheManager)
- m_distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager;
-
- QSGDistanceFieldGlyphCache *cache = m_distanceFieldCacheManager->cache(font);
+ QString key = fontKey(font);
+ QSGDistanceFieldGlyphCache *cache = m_glyphCaches.value(key, 0);
if (!cache) {
- cache = new QSGDefaultDistanceFieldGlyphCache(m_distanceFieldCacheManager, openglContext(), font);
- m_distanceFieldCacheManager->insertCache(font, cache);
+ cache = new QSGDefaultDistanceFieldGlyphCache(openglContext(), font);
+ m_glyphCaches.insert(key, cache);
}
return cache;