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-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 92e7f983a0..6f10611ba3 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -70,6 +70,9 @@ QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context)
*/
void QSGDefaultRenderContext::initialize(void *context)
{
+ if (!m_sg)
+ return;
+
QOpenGLContext *openglContext = static_cast<QOpenGLContext *>(context);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
@@ -163,7 +166,9 @@ void QSGDefaultRenderContext::invalidate()
m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant());
m_gl = 0;
- QSGRenderContext::invalidate();
+ if (m_sg)
+ m_sg->renderContextInvalidated(this);
+ emit invalidated();
}
static QBasicMutex qsg_framerender_mutex;
@@ -273,7 +278,7 @@ void QSGDefaultRenderContext::initializeShader(QSGMaterialShader *shader)
shader->initialize();
}
-void QSGDefaultRenderContext::setAttachToGLContext(bool attach)
+void QSGDefaultRenderContext::setAttachToGraphicsContext(bool attach)
{
Q_ASSERT(!isValid());
m_attachToGLContext = attach;