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-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index ae227a0106..14314b2c94 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -200,9 +200,14 @@ void QSGDefaultRenderContext::invalidate()
emit invalidated();
}
-void QSGDefaultRenderContext::prepareSync(qreal devicePixelRatio)
+void QSGDefaultRenderContext::prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb)
{
m_currentDevicePixelRatio = devicePixelRatio;
+
+ // we store the command buffer already here, in case there is something in
+ // an updatePaintNode() implementation that leads to needing it (for
+ // example, an updateTexture() call on a QSGRhiLayer)
+ m_currentFrameCommandBuffer = cb;
}
static QBasicMutex qsg_framerender_mutex;
@@ -244,7 +249,7 @@ void QSGDefaultRenderContext::beginNextRhiFrame(QSGRenderer *renderer, QRhiRende
renderer->setCommandBuffer(cb);
renderer->setRenderPassRecordingCallbacks(mainPassRecordingStart, mainPassRecordingEnd, callbackUserData);
- m_currentFrameCommandBuffer = cb;
+ m_currentFrameCommandBuffer = cb; // usually the same as what was passed to prepareSync() but cannot count on that having been called
m_currentFrameRenderPass = rp;
}