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-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 2bf4a83a8e..1d18caa0b4 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -200,9 +200,14 @@ void QSGDefaultRenderContext::invalidate()
emit invalidated();
}
-void QSGDefaultRenderContext::prepareSync(qreal devicePixelRatio)
+void QSGDefaultRenderContext::prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb)
{
m_currentDevicePixelRatio = devicePixelRatio;
+
+ // we store the command buffer already here, in case there is something in
+ // an updatePaintNode() implementation that leads to needing it (for
+ // example, an updateTexture() call on a QSGRhiLayer)
+ m_currentFrameCommandBuffer = cb;
}
static QBasicMutex qsg_framerender_mutex;
@@ -237,14 +242,12 @@ void QSGDefaultRenderContext::beginNextRhiFrame(QSGRenderer *renderer, QRhiRende
RenderPassCallback mainPassRecordingEnd,
void *callbackUserData)
{
- Q_ASSERT(!m_currentFrameCommandBuffer);
-
renderer->setRenderTarget(rt);
renderer->setRenderPassDescriptor(rp);
renderer->setCommandBuffer(cb);
renderer->setRenderPassRecordingCallbacks(mainPassRecordingStart, mainPassRecordingEnd, callbackUserData);
- m_currentFrameCommandBuffer = cb;
+ m_currentFrameCommandBuffer = cb; // usually the same as what was passed to prepareSync() but cannot count on that having been called
m_currentFrameRenderPass = rp;
}
@@ -364,7 +367,7 @@ void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMateri
p->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader());
p->link();
if (!p->isLinked())
- qWarning() << "shader compilation failed:" << endl << p->log();
+ qWarning() << "shader compilation failed:" << Qt::endl << p->log();
} else {
shader->compile();
}