diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultspritenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultspritenode.cpp | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp new file mode 100644 index 0000000000..89b26f8660 --- /dev/null +++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp @@ -0,0 +1,303 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgdefaultspritenode_p.h" + +#include <QtQuick/QSGMaterial> +#include <QtGui/QOpenGLShaderProgram> + +QT_BEGIN_NAMESPACE + +struct SpriteVertex { + float x; + float y; + float tx; + float ty; +}; + +struct SpriteVertices { + SpriteVertex v1; + SpriteVertex v2; + SpriteVertex v3; + SpriteVertex v4; +}; + +class QQuickSpriteMaterial : public QSGMaterial +{ +public: + QQuickSpriteMaterial(); + ~QQuickSpriteMaterial(); + QSGMaterialType *type() const override { static QSGMaterialType type; return &type; } + QSGMaterialShader *createShader() const override; + int compare(const QSGMaterial *other) const override + { + return this - static_cast<const QQuickSpriteMaterial *>(other); + } + + QSGTexture *texture; + + float animT; + float animX1; + float animY1; + float animX2; + float animY2; + float animW; + float animH; +}; + +QQuickSpriteMaterial::QQuickSpriteMaterial() + : texture(0) + , animT(0.0f) + , animX1(0.0f) + , animY1(0.0f) + , animX2(0.0f) + , animY2(0.0f) + , animW(1.0f) + , animH(1.0f) +{ + setFlag(Blending, true); +} + +QQuickSpriteMaterial::~QQuickSpriteMaterial() +{ + delete texture; +} + +class SpriteMaterialData : public QSGMaterialShader +{ +public: + SpriteMaterialData() + : QSGMaterialShader() + { + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.frag")); + } + + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) Q_DECL_OVERRIDE + { + QQuickSpriteMaterial *m = static_cast<QQuickSpriteMaterial *>(newEffect); + m->texture->bind(); + + program()->setUniformValue(m_opacity_id, state.opacity()); + program()->setUniformValue(m_animData_id, m->animW, m->animH, m->animT); + program()->setUniformValue(m_animPos_id, m->animX1, m->animY1, m->animX2, m->animY2); + + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrix_id, state.combinedMatrix()); + } + + void initialize() Q_DECL_OVERRIDE { + m_matrix_id = program()->uniformLocation("qt_Matrix"); + m_opacity_id = program()->uniformLocation("qt_Opacity"); + m_animData_id = program()->uniformLocation("animData"); + m_animPos_id = program()->uniformLocation("animPos"); + } + + char const *const *attributeNames() const Q_DECL_OVERRIDE { + static const char *attr[] = { + "vPos", + "vTex", + 0 + }; + return attr; + } + + int m_matrix_id; + int m_opacity_id; + int m_animData_id; + int m_animPos_id; +}; + +QSGMaterialShader *QQuickSpriteMaterial::createShader() const +{ + return new SpriteMaterialData; +} + +static QSGGeometry::Attribute Sprite_Attributes[] = { + QSGGeometry::Attribute::create(0, 2, QSGGeometry::TypeFloat, true), // pos + QSGGeometry::Attribute::create(1, 2, QSGGeometry::TypeFloat), // tex +}; + +static QSGGeometry::AttributeSet Sprite_AttributeSet = +{ + 2, // Attribute Count + (2+2) * sizeof(float), + Sprite_Attributes +}; + +QSGDefaultSpriteNode::QSGDefaultSpriteNode() + : m_material(new QQuickSpriteMaterial) + , m_geometryDirty(true) + , m_sheetSize(QSize(64, 64)) +{ + // Setup geometry data + m_geometry = new QSGGeometry(Sprite_AttributeSet, 4, 6); + m_geometry->setDrawingMode(QSGGeometry::DrawTriangles); + quint16 *indices = m_geometry->indexDataAsUShort(); + indices[0] = 0; + indices[1] = 1; + indices[2] = 2; + indices[3] = 1; + indices[4] = 3; + indices[5] = 2; + + setGeometry(m_geometry); + setMaterial(m_material); + setFlag(OwnsGeometry, true); + setFlag(OwnsMaterial, true); +} + +void QSGDefaultSpriteNode::setTexture(QSGTexture *texture) +{ + m_material->texture = texture; + m_geometryDirty = true; + markDirty(DirtyMaterial); +} + +void QSGDefaultSpriteNode::setTime(float time) +{ + m_material->animT = time; + markDirty(DirtyMaterial); +} + +void QSGDefaultSpriteNode::setSourceA(const QPoint &source) +{ + if (m_sourceA != source) { + m_sourceA = source; + m_material->animX1 = static_cast<float>(source.x()) / m_sheetSize.width(); + m_material->animY1 = static_cast<float>(source.y()) / m_sheetSize.height(); + markDirty(DirtyMaterial); + } +} + +void QSGDefaultSpriteNode::setSourceB(const QPoint &source) +{ + if (m_sourceB != source) { + m_sourceB = source; + m_material->animX2 = static_cast<float>(source.x()) / m_sheetSize.width(); + m_material->animY2 = static_cast<float>(source.y()) / m_sheetSize.height(); + markDirty(DirtyMaterial); + } +} + +void QSGDefaultSpriteNode::setSpriteSize(const QSize &size) +{ + if (m_spriteSize != size) { + m_spriteSize = size; + m_material->animW = static_cast<float>(size.width()) / m_sheetSize.width(); + m_material->animH = static_cast<float>(size.height()) / m_sheetSize.height(); + markDirty(DirtyMaterial); + } + +} + +void QSGDefaultSpriteNode::setSheetSize(const QSize &size) +{ + if (m_sheetSize != size) { + m_sheetSize = size; + + // Update all dependent properties + m_material->animX1 = static_cast<float>(m_sourceA.x()) / m_sheetSize.width(); + m_material->animY1 = static_cast<float>(m_sourceA.y()) / m_sheetSize.height(); + m_material->animX2 = static_cast<float>(m_sourceB.x()) / m_sheetSize.width(); + m_material->animY2 = static_cast<float>(m_sourceB.y()) / m_sheetSize.height(); + m_material->animW = static_cast<float>(m_spriteSize.width()) / m_sheetSize.width(); + m_material->animH = static_cast<float>(m_spriteSize.height()) / m_sheetSize.height(); + markDirty(DirtyMaterial); + } +} + +void QSGDefaultSpriteNode::setSize(const QSizeF &size) +{ + if (m_size != size) { + m_size = size; + m_geometryDirty = true; + } +} + +void QSGDefaultSpriteNode::setFiltering(QSGTexture::Filtering filtering) +{ + m_material->texture->setFiltering(filtering); + markDirty(DirtyMaterial); +} + +void QSGDefaultSpriteNode::update() +{ + if (m_geometryDirty) { + updateGeometry(); + m_geometryDirty = false; + } +} + +void QSGDefaultSpriteNode::updateGeometry() +{ + if (!m_material->texture) + return; + + SpriteVertices *p = (SpriteVertices *) m_geometry->vertexData(); + + QRectF texRect = m_material->texture->normalizedTextureSubRect(); + + p->v1.tx = texRect.topLeft().x(); + p->v1.ty = texRect.topLeft().y(); + + p->v2.tx = texRect.topRight().x(); + p->v2.ty = texRect.topRight().y(); + + p->v3.tx = texRect.bottomLeft().x(); + p->v3.ty = texRect.bottomLeft().y(); + + p->v4.tx = texRect.bottomRight().x(); + p->v4.ty = texRect.bottomRight().y(); + + p->v1.x = 0; + p->v1.y = 0; + + p->v2.x = m_size.width(); + p->v2.y = 0; + + p->v3.x = 0; + p->v3.y = m_size.height(); + + p->v4.x = m_size.width(); + p->v4.y = m_size.height(); + markDirty(DirtyGeometry); +} + +QT_END_NAMESPACE |