diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultspritenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultspritenode.cpp | 35 |
1 files changed, 13 insertions, 22 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp index 5eb8fb6e08..8761d99c1f 100644 --- a/src/quick/scenegraph/qsgdefaultspritenode.cpp +++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp @@ -70,26 +70,18 @@ public: return this - static_cast<const QQuickSpriteMaterial *>(other); } - QSGTexture *texture; - - float animT; - float animX1; - float animY1; - float animX2; - float animY2; - float animW; - float animH; + QSGTexture *texture = nullptr; + + float animT = 0.0f; + float animX1 = 0.0f; + float animY1 = 0.0f; + float animX2 = 0.0f; + float animY2 = 0.0f; + float animW = 1.0f; + float animH = 1.0f; }; QQuickSpriteMaterial::QQuickSpriteMaterial() - : texture(0) - , animT(0.0f) - , animX1(0.0f) - , animY1(0.0f) - , animX2(0.0f) - , animY2(0.0f) - , animW(1.0f) - , animH(1.0f) { setFlag(Blending, true); } @@ -103,13 +95,12 @@ class SpriteMaterialData : public QSGMaterialShader { public: SpriteMaterialData() - : QSGMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.frag")); } - void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) Q_DECL_OVERRIDE + void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) override { QQuickSpriteMaterial *m = static_cast<QQuickSpriteMaterial *>(newEffect); m->texture->bind(); @@ -122,18 +113,18 @@ public: program()->setUniformValue(m_matrix_id, state.combinedMatrix()); } - void initialize() Q_DECL_OVERRIDE { + void initialize() override { m_matrix_id = program()->uniformLocation("qt_Matrix"); m_opacity_id = program()->uniformLocation("qt_Opacity"); m_animData_id = program()->uniformLocation("animData"); m_animPos_id = program()->uniformLocation("animPos"); } - char const *const *attributeNames() const Q_DECL_OVERRIDE { + char const *const *attributeNames() const override { static const char *attr[] = { "vPos", "vTex", - 0 + nullptr }; return attr; } |