diff options
Diffstat (limited to 'src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp index 938fe9b42d..6a220c9fe5 100644 --- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp @@ -1,8 +1,8 @@ /**************************************************************************** ** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) +** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** @@ -90,8 +90,8 @@ const char *QSGDistanceFieldTextMaterialShader::fragmentShader() const { "varying highp vec2 sampleCoord; \n" "uniform sampler2D texture; \n" "uniform lowp vec4 color; \n" - "uniform lowp float alphaMin; \n" - "uniform lowp float alphaMax; \n" + "uniform mediump float alphaMin; \n" + "uniform mediump float alphaMax; \n" "void main() { \n" " gl_FragColor = color * smoothstep(alphaMin, \n" " alphaMax, \n" @@ -189,7 +189,7 @@ QSGDistanceFieldTextMaterial::QSGDistanceFieldTextMaterial() : m_glyph_cache(0) , m_texture(0) { - setFlag(Blending, true); + setFlag(Blending | RequiresDeterminant, true); } QSGDistanceFieldTextMaterial::~QSGDistanceFieldTextMaterial() @@ -324,10 +324,10 @@ const char *DistanceFieldOutlineTextMaterialShader::fragmentShader() const { "uniform sampler2D texture; \n" "uniform lowp vec4 color; \n" "uniform lowp vec4 styleColor; \n" - "uniform lowp float alphaMin; \n" - "uniform lowp float alphaMax; \n" - "uniform lowp float outlineAlphaMax0; \n" - "uniform lowp float outlineAlphaMax1; \n" + "uniform mediump float alphaMin; \n" + "uniform mediump float alphaMax; \n" + "uniform mediump float outlineAlphaMax0; \n" + "uniform mediump float outlineAlphaMax1; \n" "void main() { \n" " mediump float d = texture2D(texture, sampleCoord).a; \n" " gl_FragColor = mix(styleColor, color, smoothstep(alphaMin, alphaMax, d)) \n" @@ -468,8 +468,8 @@ const char *DistanceFieldShiftedStyleTextMaterialShader::fragmentShader() const "uniform sampler2D texture; \n" "uniform lowp vec4 color; \n" "uniform lowp vec4 styleColor; \n" - "uniform lowp float alphaMin; \n" - "uniform lowp float alphaMax; \n" + "uniform mediump float alphaMin; \n" + "uniform mediump float alphaMax; \n" "void main() { \n" " highp float a = smoothstep(alphaMin, alphaMax, texture2D(texture, sampleCoord).a);\n" " highp vec4 shifted = styleColor * smoothstep(alphaMin, \n" @@ -558,8 +558,8 @@ const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::fragmentShader() cons "varying highp vec3 sampleFarRight; \n" "uniform sampler2D texture; \n" "uniform lowp vec4 color; \n" - "uniform lowp float alphaMin; \n" - "uniform lowp float alphaMax; \n" + "uniform mediump float alphaMin; \n" + "uniform mediump float alphaMax; \n" "void main() { \n" " highp vec4 n; \n" " n.x = texture2DProj(texture, sampleFarLeft).a; \n" @@ -697,8 +697,8 @@ const char *QSGLoQSubPixelDistanceFieldTextMaterialShader::fragmentShader() cons "varying highp vec3 sampleNearRight; \n" "uniform sampler2D texture; \n" "uniform lowp vec4 color; \n" - "uniform lowp float alphaMin; \n" - "uniform lowp float alphaMax; \n" + "uniform mediump float alphaMin; \n" + "uniform mediump float alphaMax; \n" "void main() { \n" " highp vec2 n; \n" " n.x = texture2DProj(texture, sampleNearLeft).a; \n" |