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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DISTANCEFIELDTEXTMATERIAL_H
+#define DISTANCEFIELDTEXTMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include "qsgdistancefieldglyphnode_p.h"
+#include "qsgadaptationlayer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldTextMaterial: public QSGMaterial
+{
+public:
+ QSGDistanceFieldTextMaterial();
+ ~QSGDistanceFieldTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setColor(const QColor &color) { m_color = color; }
+ const QColor &color() const { return m_color; }
+
+ void setGlyphCache(QSGDistanceFieldGlyphCache *a) { m_glyph_cache = a; }
+ QSGDistanceFieldGlyphCache *glyphCache() const { return m_glyph_cache; }
+
+ void setTexture(const QSGDistanceFieldGlyphCache::Texture * tex) { m_texture = tex; }
+ const QSGDistanceFieldGlyphCache::Texture * texture() const { return m_texture; }
+
+ QSize textureSize() const { return m_size; }
+
+ bool updateCache();
+
+protected:
+ QSize m_size;
+ QColor m_color;
+ QSGDistanceFieldGlyphCache *m_glyph_cache;
+ const QSGDistanceFieldGlyphCache::Texture *m_texture;
+};
+
+class QSGDistanceFieldStyledTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ QSGDistanceFieldStyledTextMaterial();
+ ~QSGDistanceFieldStyledTextMaterial();
+
+ virtual QSGMaterialType *type() const = 0;
+ virtual QSGMaterialShader *createShader() const = 0;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setStyleColor(const QColor &color) { m_styleColor = color; }
+ const QColor &styleColor() const { return m_styleColor; }
+
+protected:
+ QColor m_styleColor;
+};
+
+class QSGDistanceFieldOutlineTextMaterial : public QSGDistanceFieldStyledTextMaterial
+{
+public:
+ QSGDistanceFieldOutlineTextMaterial();
+ ~QSGDistanceFieldOutlineTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+class QSGDistanceFieldShiftedStyleTextMaterial : public QSGDistanceFieldStyledTextMaterial
+{
+public:
+ QSGDistanceFieldShiftedStyleTextMaterial();
+ ~QSGDistanceFieldShiftedStyleTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+
+ void setShift(const QPointF &shift) { m_shift = shift; }
+ const QPointF &shift() const { return m_shift; }
+
+protected:
+ QPointF m_shift;
+};
+
+class QSGHiQSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+class QSGLoQSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+#endif // DISTANCEFIELDTEXTMATERIAL_H